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path: root/OpenSim.RegionServer/SimClient.cs (follow)
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* Turned SimClient into a partial class (and added SimClient(Grid), so that gri...MW2007-05-151-123/+1
* updated Build/project files to include the new projects and new files.MW2007-05-151-2/+8
* added processing for TeleportLocationRequest and TeleportLandmarkRequest. Lo...morphw2007-05-151-1/+80
* moved the EnableNeighbours code to after the client has completed the move to...MW2007-05-141-0/+41
* Changed to slightly better textures for the map: a blue one for the sea and o...MW2007-05-131-1/+1
* Added very basic support for maps (likely to only work in sandbox mode due to...MW2007-05-131-2/+33
* 93 warnings in the compiler, 93 warnings appear, you fix one up, create two m...Adam Frisby2007-05-121-14/+14
* Added landmark asset creation.morphw2007-05-111-12/+36
* updated to use lastest version of libsl but is currently broke when using SL ...MW2007-04-251-4/+4
* Small clean up of files and directoriesMW2007-04-251-1/+1
* Needs testing.Adam Frisby2007-04-221-1/+2
* SimClient: Added Try/Catch over block of code which is triggering an exceptio...Adam Frisby2007-04-221-1/+11
* Bumped avatar entry height to 15m above ground rather than the old 1m above g...Adam Frisby2007-04-221-1/+1
* Yet another command line option (really need to get all these moved into a co...MW2007-04-171-1/+0
* Hopefully undid the murder I committed in the last commitMW2007-04-171-1/+3
* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-171-137/+156
* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-171-4/+19
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be...gareth2007-04-171-7/+107
* W00t! multiple sims!gareth2007-04-151-13/+19
* (no commit message)MW2007-04-101-18/+18
* Avatar now stands still and does the normal animation stuffgareth2007-04-101-1/+10
* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-3/+4
* Started to clean up/ rewrite Primitive class , currently the new version is c...MW2007-04-041-17/+26
* Another temporary bug fix attempt, this time for the packet overflow problem,...MW2007-04-031-7/+11
* Added easier way to add "scripts" to prims: to add Libsa71's test script, cre...MW2007-04-031-0/+26
* Limited (hacked) object linking. Note: once you have linked a set of prims to...MW2007-04-031-2/+25
* More cleaning up of SimClient and packet handlingMW2007-04-011-51/+47
* Moved more packet types to handlersMW2007-04-011-107/+69
* More work on adding Packets handlers and tested the first handler. MW2007-04-011-78/+63
* Added Packet handlers to SimClient MW2007-03-311-353/+401
* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-2/+62
* (no commit message)MW2007-03-311-10/+18
* Some very basic terraforming, can raise and lower the terrain, but currently ...MW2007-03-301-0/+32
* (no commit message)MW2007-03-301-2/+1
* Clothing now seems to work (though there are likely to still be some problems)MW2007-03-301-1/+21
* Removed a few comments sent to the consoleMW2007-03-301-4/+2
* Should now be able to create and edit NotecardsMW2007-03-301-0/+25
* When you change the name of a inventory item, it should no longer revert afte...MW2007-03-291-3/+7
* Fixed so Inventory structure is correct after a log out and re-login (in Sand...MW2007-03-291-1/+8
* After hours of searching for a bug, it works - User accounts in sandbox mode,...MW2007-03-281-7/+41
* RIP OpenSimRoot. (removed)MW2007-03-281-3/+3
* * revert the revert - begin the beguinelbsa712007-03-271-41/+58
* * Reverting todays work. It was worth a try.lbsa712007-03-271-58/+41
* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-41/+58
* * Now there's one Console class, and instead the apps responds to cmd's and s...lbsa712007-03-271-1/+1
* (no commit message)MW2007-03-261-1/+1
* preparing to add full clothes/body part support. MW2007-03-261-3/+11
* Added a very very very basic Web front end for admin use - ready to be used i...MW2007-03-261-3/+15
* Hopefully fixed the texture uploading and the crashing when a prim with a upl...MW2007-03-251-8/+8
* You want large textures, you shall have! - Xfer system now working for large ...MW2007-03-251-13/+48