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2007-04-04Started to clean up/ rewrite Primitive class , currently the new version is ↵MW1-17/+26
called Primitive2 and not used, but once it is complete then it will replace the old version.
2007-04-03Another temporary bug fix attempt, this time for the packet overflow ↵MW1-7/+11
problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
2007-04-03Added easier way to add "scripts" to prims: to add Libsa71's test script, ↵MW1-0/+26
create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
2007-04-03Limited (hacked) object linking. Note: once you have linked a set of prims ↵MW1-2/+25
together (in one go), then don't try to link anymore prims to those objects.
2007-04-01More cleaning up of SimClient and packet handlingMW1-51/+47
2007-04-01Moved more packet types to handlersMW1-107/+69
2007-04-01More work on adding Packets handlers and tested the first handler. MW1-78/+63
2007-03-31Added Packet handlers to SimClient MW1-353/+401
2007-03-31Can now Rez and DeRez objects (take to and from inventory).MW1-2/+62
Very much a work in progress and likely to be a number of bugs.
2007-03-31(no commit message)MW1-10/+18
2007-03-30Some very basic terraforming, can raise and lower the terrain, but currently ↵MW1-0/+32
only a very basic brush algorithm (and can't change the brushes size)
2007-03-30(no commit message)MW1-2/+1
2007-03-30Clothing now seems to work (though there are likely to still be some problems)MW1-1/+21
2007-03-30Removed a few comments sent to the consoleMW1-4/+2
2007-03-30Should now be able to create and edit NotecardsMW1-0/+25
2007-03-29When you change the name of a inventory item, it should no longer revert ↵MW1-3/+7
after a logout / login
2007-03-29Fixed so Inventory structure is correct after a log out and re-login (in ↵MW1-1/+8
Sandbox accounts)
2007-03-28After hours of searching for a bug, it works - User accounts in sandbox ↵MW1-7/+41
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
2007-03-28RIP OpenSimRoot. (removed)MW1-3/+3
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-27* revert the revert - begin the beguinelbsa711-41/+58
2007-03-27* Reverting todays work. It was worth a try.lbsa711-58/+41
2007-03-27* Introduced BaseHttpServer (doing nothing at the moment)lbsa711-41/+58
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27* Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa711-1/+1
show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
2007-03-26(no commit message)MW1-1/+1
2007-03-26preparing to add full clothes/body part support. MW1-3/+11
Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
2007-03-26Added a very very very basic Web front end for admin use - ready to be used ↵MW1-3/+15
in sandbox mode for adding new accounts.
2007-03-25Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW1-8/+8
uploaded texture on it is moved.
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-13/+48
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-24Applying Randomskk's patchesAdam Frisby1-0/+4
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW1-5/+2
should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-22brought zircon branch into trunkgareth1-0/+621