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path: root/OpenSim.RegionServer/OpenSimMain.cs (follow)
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* * revert the revert - begin the beguinelbsa712007-03-271-4/+4
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-2/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-2/+2
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-271-0/+1
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+52
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * Added separate exe projectlbsa712007-03-241-70/+2
| | | | | * Prebuild exe is now built in /bin dir
* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-231-2/+0
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* Added LoadAnims()gareth2007-03-231-0/+2
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* brought zircon branch into trunkgareth2007-03-221-0/+320