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path: root/OpenSim.RegionServer/OpenSimMain.cs (follow)
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* * Tried to make the sandbox/useraccount sim setup a bit simplerlbsa712007-03-291-26/+25
| | | | | | * Removed some comments
* Added lbsa71's http server changes. MW2007-03-291-23/+63
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-3/+19
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-281-45/+54
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-25/+53
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* * revert the revert - begin the beguinelbsa712007-03-271-4/+4
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-2/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-2/+2
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-271-0/+1
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+52
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * Added separate exe projectlbsa712007-03-241-70/+2
| | | | | * Prebuild exe is now built in /bin dir
* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-231-2/+0
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* Added LoadAnims()gareth2007-03-231-0/+2
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* brought zircon branch into trunkgareth2007-03-221-0/+320