| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
| |
* Removed some comments
|
|
|
|
|
|
| |
So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
|
|
|
|
|
|
|
| |
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
|
|
|
|
|
|
| |
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
|
|
|
|
| |
front end to one.
|
|
|
|
|
|
|
|
|
|
|
|
| |
show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
|
|
|
|
|
| |
* Prebuild exe is now built in /bin dir
|
|
|
|
|
|
|
|
|
| |
should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
|
| |
|
|
|