Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * fixed dataUri null bug | lbsa71 | 2007-05-08 | 1 | -2/+4 |
| | | | | | * ignored some files | ||||
* | Merged 0.1-prestable back into trunk :( | gareth | 2007-05-07 | 1 | -43/+94 |
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* | * Removed superfluous int to prevent warning | Adam Frisby | 2007-05-04 | 1 | -1/+11 |
| | | | | | | * Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional) | ||||
* | Sims can now load their datastore (their localworld class - ↵ | Adam Frisby | 2007-05-04 | 1 | -20/+28 |
| | | | | prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time. | ||||
* | Bugfixes | Adam Frisby | 2007-04-28 | 1 | -1/+1 |
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* | Dumb mistake #2 | Adam Frisby | 2007-04-27 | 1 | -0/+1 |
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* | Dumb mistake - forgot to assign the datastore variable | Adam Frisby | 2007-04-27 | 1 | -0/+2 |
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* | * Added new commandline option -config <configfile.xml> | Adam Frisby | 2007-04-27 | 1 | -2/+3 |
| | | | | | Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated. | ||||
* | added just what opensim needs...yet another command line option: -noverbose ↵ | MW | 2007-04-26 | 1 | -2/+2 |
| | | | | . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console) | ||||
* | attempted bug fix | MW | 2007-04-25 | 1 | -1/+1 |
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* | updated to use lastest version of libsl but is currently broke when using SL ↵ | MW | 2007-04-25 | 1 | -1/+3 |
| | | | | viewer 1.15.02, due to big changes in the message templates. | ||||
* | Can now use the xml config file for setting up things like sandbox mode, ↵ | MW | 2007-04-25 | 1 | -2/+91 |
| | | | | | | | | login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine. | ||||
* | Small clean up of files and directories | MW | 2007-04-25 | 1 | -10/+12 |
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* | Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵ | Adam Frisby | 2007-04-24 | 1 | -80/+5 |
| | | | | itself, this allows independent versions of BasicTerrain to have different functionality exposed directly. | ||||
* | Now starts up a laggy (to be fixed) TCP server in grid mode and sends a banner | gareth | 2007-04-22 | 1 | -2/+12 |
| | | | | | | NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE! | ||||
* | Terrain: | Adam Frisby | 2007-04-20 | 1 | -0/+5 |
| | | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants. | ||||
* | Terrain: | Adam Frisby | 2007-04-20 | 1 | -0/+5 |
| | | | | | * Added 'rescale' command for normalising a terrain between two values | ||||
* | Console: | Adam Frisby | 2007-04-20 | 1 | -3/+75 |
| | | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed | ||||
* | Yet another command line option (really need to get all these moved into a ↵ | MW | 2007-04-17 | 1 | -1/+9 |
| | | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid) | ||||
* | A few fixes and stopped sim crossing being attempted in sandbox mode | MW | 2007-04-17 | 1 | -26/+33 |
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* | Created skeleton SimComms.cs for sim<->sim UDP circuits | gareth | 2007-04-17 | 1 | -0/+20 |
| | | | | | | Fixed bug with <0,0> co-ordinates on sim crossing | ||||
* | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵ | gareth | 2007-04-17 | 1 | -8/+15 |
| | | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically | ||||
* | Started to fix sandbox mode | MW | 2007-04-15 | 1 | -59/+72 |
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* | unbroke sandbox mode | gareth | 2007-04-15 | 1 | -2/+2 |
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* | W00t! multiple sims! | gareth | 2007-04-15 | 1 | -5/+56 |
| | | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff | ||||
* | * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServer | lbsa71 | 2007-04-11 | 1 | -8/+8 |
| | | | | | | * Now dumping default value in config. * | ||||
* | * Started on converting UserHTTPServer to BaseHttpServer | lbsa71 | 2007-04-11 | 1 | -1/+1 |
| | | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler | ||||
* | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 2007-04-11 | 1 | -1/+1 |
| | | | | | | | scripting Engines. Added the work in progress JVM scripting engine. | ||||
* | Added POST handler for /sims/ in the grid server | gareth | 2007-04-11 | 1 | -1/+0 |
| | | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments | ||||
* | * nant building again | lbsa71 | 2007-04-11 | 1 | -1/+1 |
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* | Fixed "teh bug" | gareth | 2007-04-10 | 1 | -0/+1 |
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* | Documentation! | Adam Frisby | 2007-04-07 | 1 | -0/+20 |
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* | Now back to compiling, just no terrain generation at the moment | MW | 2007-04-06 | 1 | -1/+1 |
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* | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 2007-04-06 | 1 | -1/+1 |
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* | more work on Primitive2 | MW | 2007-04-04 | 1 | -3/+4 |
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* | no SimUUID in OpenSimMain | gareth | 2007-04-04 | 1 | -3/+1 |
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* | Added SimUUID | gareth | 2007-04-04 | 1 | -14/+4 |
| | | | | | | Added empty POST for /sims in REST on gridserver | ||||
* | Finished initial sim<>Grid login (kinda) | gareth | 2007-04-03 | 1 | -1/+2 |
| | | | | | | | Can login but no config data sent/updated yet | ||||
* | Temporary fix for the object taking bug | MW | 2007-04-03 | 1 | -17/+13 |
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* | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 2007-04-02 | 1 | -17/+42 |
| | | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | ||||
* | Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵ | MW | 2007-04-02 | 1 | -0/+1 |
| | | | | configuration method, so that it is easier to load configuration data from a ogs server | ||||
* | Added /simstatus REST handler | gareth | 2007-04-02 | 1 | -0/+5 |
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* | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 2007-04-02 | 1 | -2/+4 |
| | | | | same database as in world prims are stored. | ||||
* | More refactoring | MW | 2007-04-01 | 1 | -51/+26 |
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* | More cleaning up of SimClient and packet handling | MW | 2007-04-01 | 1 | -7/+9 |
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* | Moved more packet types to handlers | MW | 2007-04-01 | 1 | -0/+25 |
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* | More work on adding Packets handlers and tested the first handler. | MW | 2007-04-01 | 1 | -0/+7 |
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* | Added Packet handlers to SimClient | MW | 2007-03-31 | 1 | -0/+1 |
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* | Can now Rez and DeRez objects (take to and from inventory). | MW | 2007-03-31 | 1 | -0/+2 |
| | | | | | Very much a work in progress and likely to be a number of bugs. | ||||
* | Started to add a few features to the web front end that should be useful ↵ | MW | 2007-03-30 | 1 | -1/+1 |
| | | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory. |