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path: root/OpenSim.RegionServer/OpenSimMain.cs (follow)
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* Worked on Asset server, asset downloads (from server to sim) now work.MW2007-05-151-2/+2
| | | | | Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
* Attempting to add region name to console.Adam Frisby2007-05-141-0/+1
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* moved the EnableNeighbours code to after the client has completed the move ↵MW2007-05-141-36/+1
| | | | to the region
* Added very basic support for maps (likely to only work in sandbox mode due ↵MW2007-05-131-1/+1
| | | | to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
* 93 warnings in the compiler, 93 warnings appear, you fix one up, create two ↵Adam Frisby2007-05-121-34/+34
| | | | more, 94 warnings in the compiler...
* Fixed bug where client crashes on login if in sandbox mode and region is set ↵MW2007-05-081-1/+1
| | | | to anything other than 997,996
* * added guid to logname to avoid file sharing on multiple instances on same hostlbsa712007-05-081-1/+1
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* * fixed dataUri null buglbsa712007-05-081-2/+4
| | | | | * ignored some files
* Merged 0.1-prestable back into trunk :(gareth2007-05-071-43/+94
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* * Removed superfluous int to prevent warningAdam Frisby2007-05-041-1/+11
| | | | | | * Changed OGSServer on RegionServer to bind to <port> - 500 rather than a single fixed port * Added support for the grid server to tell us who we are (optional)
* Sims can now load their datastore (their localworld class - ↵Adam Frisby2007-05-041-20/+28
| | | | prims/terrain/etc) from a file indicated by the grid server. This allows you to have a floating pool of regions tasked to whichever region they need to be at any time.
* BugfixesAdam Frisby2007-04-281-1/+1
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* Dumb mistake #2Adam Frisby2007-04-271-0/+1
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* Dumb mistake - forgot to assign the datastore variableAdam Frisby2007-04-271-0/+2
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* * Added new commandline option -config <configfile.xml>Adam Frisby2007-04-271-2/+3
| | | | | Note: This is untested but is a very simple change and should 'just work'. If someone can test, appreciated.
* added just what opensim needs...yet another command line option: -noverbose ↵MW2007-04-261-2/+2
| | | | . cut down on the system console output (should really be stopping it all but not all output is going through OpenSim.Framework.Console)
* attempted bug fixMW2007-04-251-1/+1
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* updated to use lastest version of libsl but is currently broke when using SL ↵MW2007-04-251-1/+3
| | | | viewer 1.15.02, due to big changes in the message templates.
* Can now use the xml config file for setting up things like sandbox mode, ↵MW2007-04-251-2/+91
| | | | | | | | login server, physics engine etc. To use this mode add just -configfile to the startup line (instead of the -sandbox etc) A example of what to add to the xml is: SandBox="true" LoginServer="true" UserAccounts="false" LocalAssets="false" PhysicsEngine="basicphysics" (add those to config node in simconfig.xml). The current options for PhysicsEngine are : basicphysics, RealPhysX, OpenDynamicsEngine.
* Small clean up of files and directoriesMW2007-04-251-10/+12
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* Moved console input-handling function "RunTerrainCmd" into BasicTerrain ↵Adam Frisby2007-04-241-80/+5
| | | | itself, this allows independent versions of BasicTerrain to have different functionality exposed directly.
* Now starts up a laggy (to be fixed) TCP server in grid mode and sends a bannergareth2007-04-221-2/+12
| | | | | | NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants.
* Terrain:Adam Frisby2007-04-201-0/+5
| | | | | * Added 'rescale' command for normalising a terrain between two values
* Console:Adam Frisby2007-04-201-3/+75
| | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
* Yet another command line option (really need to get all these moved into a ↵MW2007-04-171-1/+9
| | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-171-26/+33
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* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-171-0/+20
| | | | | | Fixed bug with <0,0> co-ordinates on sim crossing
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth2007-04-171-8/+15
| | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
* Started to fix sandbox modeMW2007-04-151-59/+72
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* unbroke sandbox modegareth2007-04-151-2/+2
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* W00t! multiple sims!gareth2007-04-151-5/+56
| | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff
* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-111-8/+8
| | | | | | * Now dumping default value in config. *
* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-111-1/+1
| | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-1/+1
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* Added POST handler for /sims/ in the grid servergareth2007-04-111-1/+0
| | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
* * nant building againlbsa712007-04-111-1/+1
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* Fixed "teh bug"gareth2007-04-101-0/+1
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* Documentation!Adam Frisby2007-04-071-0/+20
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* Now back to compiling, just no terrain generation at the momentMW2007-04-061-1/+1
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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-1/+1
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* more work on Primitive2MW2007-04-041-3/+4
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* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
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* Added SimUUIDgareth2007-04-041-14/+4
| | | | | | Added empty POST for /sims in REST on gridserver
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-1/+2
| | | | | | | Can login but no config data sent/updated yet
* Temporary fix for the object taking bugMW2007-04-031-17/+13
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-17/+42
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-0/+1
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Added /simstatus REST handlergareth2007-04-021-0/+5
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-2/+4
| | | | same database as in world prims are stored.