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* more work on Primitive2MW2007-04-041-3/+4
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* no SimUUID in OpenSimMaingareth2007-04-041-3/+1
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* Added SimUUIDgareth2007-04-041-14/+4
| | | | | | Added empty POST for /sims in REST on gridserver
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-1/+2
| | | | | | | Can login but no config data sent/updated yet
* Temporary fix for the object taking bugMW2007-04-031-17/+13
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-17/+42
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-0/+1
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Added /simstatus REST handlergareth2007-04-021-0/+5
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-2/+4
| | | | same database as in world prims are stored.
* More refactoringMW2007-04-011-51/+26
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* More cleaning up of SimClient and packet handlingMW2007-04-011-7/+9
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* Moved more packet types to handlersMW2007-04-011-0/+25
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* More work on adding Packets handlers and tested the first handler. MW2007-04-011-0/+7
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* Added Packet handlers to SimClient MW2007-03-311-0/+1
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* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-0/+2
| | | | | Very much a work in progress and likely to be a number of bugs.
* Started to add a few features to the web front end that should be useful ↵MW2007-03-301-1/+1
| | | | | | | during debugging. First such feature is that you can see a list of any connected clients inventory.
* * RestMethod now uses same pattern as XmlRpcMethodlbsa712007-03-291-1/+2
| | | | | | * Made /Admin use RestMethod * HttpServer is now a mini-webapp-server yay!
* * Tried to make the sandbox/useraccount sim setup a bit simplerlbsa712007-03-291-26/+25
| | | | | | * Removed some comments
* Added lbsa71's http server changes. MW2007-03-291-23/+63
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-3/+19
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* RIP OpenSimRoot. (removed)MW2007-03-281-45/+54
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * worked a little bit more on straigthening the startup procedure outlbsa712007-03-281-25/+53
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* * revert the revert - begin the beguinelbsa712007-03-271-4/+4
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-4/+4
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* * Continued refactoring away OpenSimRoot - now it's down to the final 2.lbsa712007-03-271-2/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-2/+2
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-271-0/+1
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+52
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * Added separate exe projectlbsa712007-03-241-70/+2
| | | | | * Prebuild exe is now built in /bin dir
* Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW2007-03-231-2/+0
| | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
* Added LoadAnims()gareth2007-03-231-0/+2
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* brought zircon branch into trunkgareth2007-03-221-0/+320