| Commit message (Collapse) | Author | Age | Files | Lines |
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* Apparently, Prebuild thinks DEBUG should be in there.
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Can login but no config data sent/updated yet
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scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
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OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
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configuration method, so that it is easier to load configuration data from a ogs server
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Made sim profiles load from DB
Updated build files for grid server
Added sim login
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So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
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mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
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front end to one.
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show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
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* Reverted faulty build files
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Updated buildscripts (to fix ODE references)
Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
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* Prebuild exe is now built in /bin dir
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