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path: root/OpenSim.RegionServer/OpenSim.RegionServer.csproj (follow)
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* Renamed the Servers directory to OpenSim.ServersMW2007-04-111-1/+1
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* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-111-0/+3
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-30/+25
| | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-19/+30
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* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-041-0/+3
| | | | | Split World class into two partial classes
* Split Avatar class into three partial classes (hopefully will make it easier ↵MW2007-04-041-0/+6
| | | | to work on)
* * Added Primitive2 to vs2005 solution (again)lbsa712007-04-041-0/+3
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* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-28/+19
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-041-19/+28
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* * The world can not contain ScriptFactories that creates unique instances of ↵lbsa712007-04-031-0/+6
| | | | | | | | scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
* * Extended Script API with GetRandomAvatarlbsa712007-04-031-0/+3
| | | | | | | * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
* * Script prototypelbsa712007-04-031-0/+9
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* OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵MW2007-04-021-0/+9
| | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-186/+186
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-186/+186
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* Fixed VS2005 solution/project filesMW2007-04-021-186/+186
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* Added new REST protocol (partially complete)gareth2007-04-021-192/+186
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* More refactoringMW2007-04-011-18/+27
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* * Moved LoginServer and LocalUserProfileManager to OpenSim.Serverslbsa712007-03-291-6/+0
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* * Naaw, -realphysx is too much to asklbsa712007-03-291-33/+25
| | | | | * Genning proj Guids from name hash, for great justice
* Added lbsa71's http server changes. MW2007-03-291-7/+0
| | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
* RIP OpenSimRoot. (removed)MW2007-03-281-22/+28
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-271-33/+35
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-35/+33
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* * vaseline + duct-tape.lbsa712007-03-271-5/+5
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-6/+12
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-4/+4
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-31/+27
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* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-271-17/+27
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-4/+7
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * fixed buildfileslbsa712007-03-261-4/+4
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* * Hopefully it builds again...lbsa712007-03-251-29/+24
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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-17/+25
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* * Added separate exe projectlbsa712007-03-241-30/+36
| | | | | * Prebuild exe is now built in /bin dir
* Fixed VS solution fileMW2007-03-231-14/+20
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* * Fixed so vs solution builds REgionServer as OpenSim.exelbsa712007-03-221-2/+1
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* brought zircon branch into trunkgareth2007-03-221-0/+169