| Commit message (Collapse) | Author | Age | Files | Lines |
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scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
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* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
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during debugging.
First such feature is that you can see a list of any connected clients inventory.
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after a logout / login
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possible to add handlers for just a beginning of a path.
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* Made /Admin use RestMethod
* HttpServer is now a mini-webapp-server yay!
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So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
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mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout).
Use the -account command line arg to enable them and then create new accounts through the web interface
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Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
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* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
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front end to one.
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Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
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in sandbox mode for adding new accounts.
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