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2007-05-24Some more code refactoring, plus a restructuring of the directories so that ↵MW1-574/+0
the Grid servers can be a separate solution to the region server.
2007-05-21Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim ↵MW1-3/+3
, switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
2007-05-15Worked on Asset server, asset downloads (from server to sim) now work.MW1-1/+1
Asset uploads (from sim to server) may or may not work, needs more testing, if they don't work then it should be just a encoding problem and not hard to fix.
2007-04-25Small clean up of files and directoriesMW1-1/+1
2007-04-03Temporary fix for the object taking bugMW1-3/+0
2007-03-30Removed a few comments sent to the consoleMW1-4/+1
2007-03-30Should now be able to create and edit NotecardsMW1-0/+3
2007-03-28RIP OpenSimRoot. (removed)MW1-1/+5
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
2007-03-25Hopefully fixed the texture uploading and the crashing when a prim with a ↵MW1-6/+12
uploaded texture on it is moved.
2007-03-25You want large textures, you shall have! - Xfer system now working for large ↵MW1-47/+32
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-23Fixed it so that a Avatar update shouldn't be sent every frame and none ↵MW1-8/+1
should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
2007-03-22brought zircon branch into trunkgareth1-0/+589