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* Added RemoveAvatar() method to physics plugins, should be called on log out (...MW2007-05-151-0/+5
* updated Build/project files to include the new projects and new files.MW2007-05-151-43/+43
* Added skeleton master service managergareth2007-05-131-43/+43
* * deleted bin directorieslbsa712007-05-081-43/+43
* Copied gridserver ready to convert to asset servergareth2007-04-291-43/+43
* === Dedicated to Jesse. ===lbsa712007-04-221-43/+43
* Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ...gareth2007-04-211-43/+43
* Changed so that a bin\ScriptEngines\ directory will be searched for scripting...MW2007-04-111-43/+43
* Added POST handler for /sims/ in the grid servergareth2007-04-111-43/+43
* * built binaries, pdb's and user files should not be under version control.lbsa712007-04-111-43/+43
* Fixed "teh bug"gareth2007-04-101-43/+43
* Now back to compiling, just no terrain generation at the momentMW2007-04-061-1/+1
* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-1/+1
* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-43/+43
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-43/+43
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic con...MW2007-04-021-43/+43
* Moved database storage of the world map to the Db4LocalStorage so its in the ...MW2007-04-021-97/+97
* Added OpenUser.Config projectgareth2007-04-021-97/+97
* Fixed VS2005 solution/project filesMW2007-04-021-97/+97
* Added new REST protocol (partially complete)gareth2007-04-022-140/+140
* * Naaw, -realphysx is too much to asklbsa712007-03-291-2/+2
* RIP OpenSimRoot. (removed)MW2007-03-281-14/+36
* * revert the revert - begin the beguinelbsa712007-03-272-3/+3
* * Reverting todays work. It was worth a try.lbsa712007-03-272-3/+3
* * vaseline + duct-tape.lbsa712007-03-271-2/+2
* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-1/+1
* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-2/+2
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-2/+2
* * Enabled the OpenSim.Servers projectlbsa712007-03-271-2/+2
* * Now there's one Console class, and instead the apps responds to cmd's and s...lbsa712007-03-272-45/+45
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-43/+43
* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-43/+43
* Fresh prebuild + nant setsgareth2007-03-261-43/+43
* * fixed buildfileslbsa712007-03-262-45/+45
* Added -ode parametergareth2007-03-261-43/+43
* * Hopefully it builds again...lbsa712007-03-251-2/+2
* (no commit message)MW2007-03-251-43/+43
* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-43/+43
* * Added separate exe projectlbsa712007-03-241-2/+2
* * whoops - missing project...lbsa712007-03-231-2/+2
* * Hopefully got vs2005 target to gen refs correctlylbsa712007-03-231-25/+21
* * Fixed so vs solution builds REgionServer as OpenSim.exelbsa712007-03-221-14/+22
* brought zircon branch into trunkgareth2007-03-224-0/+589