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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-061-1/+1
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* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-43/+43
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-43/+43
| | | | | | | Can login but no config data sent/updated yet
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-43/+43
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-97/+97
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-97/+97
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* Fixed VS2005 solution/project filesMW2007-04-021-97/+97
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* Added new REST protocol (partially complete)gareth2007-04-022-140/+140
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* Done some fixes to the ODE plugin, but its still not working correctly, ↵MW2007-03-301-379/+409
| | | | believe that the terrain is rotated /placed wrongly.
* * Naaw, -realphysx is too much to asklbsa712007-03-291-2/+2
| | | | | * Genning proj Guids from name hash, for great justice
* RIP OpenSimRoot. (removed)MW2007-03-281-0/+5
| | | | | | Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
* * revert the revert - begin the beguinelbsa712007-03-272-3/+3
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* * Reverting todays work. It was worth a try.lbsa712007-03-272-3/+3
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* * vaseline + duct-tape.lbsa712007-03-271-2/+2
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-271-1/+1
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-2/+2
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-2/+2
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-2/+2
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-272-47/+47
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* Heightfield needs fixing, or i'll re-implement it (probably actually the ↵gareth2007-03-271-2/+2
| | | | | | | | collisions stuff i'm not doing right) Why am I using SVN logs to talk? It's bedtime.......
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-272-63/+93
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* Movement?gareth2007-03-271-5/+6
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* ZOMG! CAPSULES AS BOUNDING VOLUMES!gareth2007-03-271-7/+12
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* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-43/+43
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-43/+43
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* * fixed buildfileslbsa712007-03-262-45/+45
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* Added -ode parametergareth2007-03-262-43/+44
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* Added height field building to ODE plugingareth2007-03-261-2/+20
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* * Hopefully it builds again...lbsa712007-03-251-0/+97
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* (no commit message)MW2007-03-251-43/+43
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* Added skeleton ODE plugingareth2007-03-253-0/+431