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path: root/OpenSim.Physics/OdePlugin/OpenSim.Physics.OdePlugin.csproj (follow)
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-97/+97
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-97/+97
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* Fixed VS2005 solution/project filesMW2007-04-021-97/+97
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* Added new REST protocol (partially complete)gareth2007-04-021-97/+97
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* * Naaw, -realphysx is too much to asklbsa712007-03-291-2/+2
| | | | | * Genning proj Guids from name hash, for great justice
* * revert the revert - begin the beguinelbsa712007-03-271-2/+2
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-2/+2
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* * vaseline + duct-tape.lbsa712007-03-271-2/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-2/+2
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-2/+2
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-2/+2
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-4/+4
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * fixed buildfileslbsa712007-03-261-2/+2
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* * Hopefully it builds again...lbsa712007-03-251-0/+97