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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-1/+1
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-272-64/+64
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-63/+63
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* Added a very very very basic Web front end for admin use - ready to be used ↵MW2007-03-261-1/+1
| | | | in sandbox mode for adding new accounts.
* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-63/+63
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-63/+63
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* * fixed buildfileslbsa712007-03-262-64/+64
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* Added -ode parametergareth2007-03-261-63/+63
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Hopefully it builds again...lbsa712007-03-251-21/+16
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* (no commit message)MW2007-03-251-2/+2
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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-254-82/+113
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-63/+63
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* * Added separate exe projectlbsa712007-03-242-3/+3
| | | | | * Prebuild exe is now built in /bin dir
* * whoops - missing project...lbsa712007-03-231-1/+1
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* * Hopefully got vs2005 target to gen refs correctlylbsa712007-03-231-6/+9
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* brought zircon branch into trunkgareth2007-03-2225-0/+1503