Commit message (Collapse) | Author | Age | Files | Lines | |
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* | First basic test script now works in the jvm scripting engine. | MW | 2007-04-11 | 3 | -0/+45 |
| | | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim. | ||||
* | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 2007-04-11 | 3 | -69/+79 |
| | | | | | | | scripting Engines. Added the work in progress JVM scripting engine. | ||||
* | (no commit message) | MW | 2007-04-11 | 1 | -3/+5 |
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* | Added POST handler for /sims/ in the grid server | gareth | 2007-04-11 | 3 | -72/+105 |
| | | | | | | | | | Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments | ||||
* | * built binaries, pdb's and user files should not be under version control. | lbsa71 | 2007-04-11 | 1 | -67/+67 |
| | | | | | | | * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files | ||||
* | Major ass changes to terrain (now uses libTerrain-BSD!) and all-round ↵ | Adam Frisby | 2007-04-11 | 1 | -2/+2 |
| | | | | improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** | ||||
* | Fixed "teh bug" | gareth | 2007-04-10 | 1 | -67/+67 |
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* | **BREAKING CHANGE** Changing the way terrain is stored and used internally. | Adam Frisby | 2007-04-06 | 1 | -2/+2 |
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* | * Added Primitive2 to vs2005 solution | lbsa71 | 2007-04-04 | 1 | -67/+67 |
| | | | | | * Apparently, Prebuild thinks DEBUG should be in there. | ||||
* | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 2007-04-04 | 1 | -1/+14 |
| | | | | called Primitive2 and not used, but once it is complete then it will replace the old version. | ||||
* | Finished initial sim<>Grid login (kinda) | gareth | 2007-04-03 | 4 | -70/+70 |
| | | | | | | | Can login but no config data sent/updated yet | ||||
* | Temporary fix for the object taking bug | MW | 2007-04-03 | 1 | -0/+4 |
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* | OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses ↵ | MW | 2007-04-02 | 2 | -29/+48 |
| | | | | OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). | ||||
* | Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵ | MW | 2007-04-02 | 2 | -66/+74 |
| | | | | configuration method, so that it is easier to load configuration data from a ogs server | ||||
* | Added DB backing for user profiles | gareth | 2007-04-02 | 1 | -2/+18 |
| | | | | | | Added "create profile command" | ||||
* | Finished adding Db4o support to user profile manager | gareth | 2007-04-02 | 2 | -4/+12 |
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* | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 2007-04-02 | 4 | -164/+163 |
| | | | | same database as in world prims are stored. | ||||
* | Added OpenUser.Config project | gareth | 2007-04-02 | 3 | -157/+219 |
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* | Fixed VS2005 solution/project files | MW | 2007-04-02 | 2 | -158/+158 |
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* | Moved grid configuration to Db4o database | gareth | 2007-04-02 | 2 | -0/+4 |
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* | Copied OpenSim.Config ready to port for grid server | gareth | 2007-04-02 | 1 | -0/+64 |
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* | Added sim check timer | gareth | 2007-04-02 | 1 | -0/+1 |
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* | Added new REST protocol (partially complete) | gareth | 2007-04-02 | 2 | -217/+217 |
| | | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login | ||||
* | Can now Rez and DeRez objects (take to and from inventory). | MW | 2007-03-31 | 2 | -1/+141 |
| | | | | | Very much a work in progress and likely to be a number of bugs. | ||||
* | Add back ParseXMLRPC() to UserProfileManager | MW | 2007-03-31 | 1 | -0/+16 |
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* | * cleared some unused code away | lbsa71 | 2007-03-31 | 1 | -182/+0 |
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* | When you change the name of a inventory item, it should no longer revert ↵ | MW | 2007-03-29 | 1 | -1/+16 |
| | | | | after a logout / login | ||||
* | * Naaw, -realphysx is too much to ask | lbsa71 | 2007-03-29 | 1 | -1/+1 |
| | | | | | * Genning proj Guids from name hash, for great justice | ||||
* | Fixed so Inventory structure is correct after a log out and re-login (in ↵ | MW | 2007-03-29 | 2 | -1/+4 |
| | | | | Sandbox accounts) | ||||
* | Added lbsa71's http server changes. | MW | 2007-03-29 | 1 | -140/+329 |
| | | | | | | So it now has a single http listener that passes incoming requests to the correct handler. This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port) | ||||
* | Fixed name quotes bug | MW | 2007-03-28 | 1 | -2/+2 |
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* | After hours of searching for a bug, it works - User accounts in sandbox ↵ | MW | 2007-03-28 | 5 | -8/+71 |
| | | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface | ||||
* | Who dropped my child_agent flag? It returns | gareth | 2007-03-27 | 1 | -0/+1 |
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* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * vaseline + duct-tape. | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Introduced BaseHttpServer (doing nothing at the moment) | lbsa71 | 2007-03-27 | 1 | -1/+1 |
| | | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. | ||||
* | * Prebuild breaks nant build if project is empty. Quick fix : add dummy file | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Enabled the OpenSim.Servers project | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 2 | -64/+64 |
| | | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) | ||||
* | ODE plugin now can fly but sinks through ground when walking (?!!!??!??!) | gareth | 2007-03-27 | 1 | -63/+63 |
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* | Added a very very very basic Web front end for admin use - ready to be used ↵ | MW | 2007-03-26 | 1 | -1/+1 |
| | | | | in sandbox mode for adding new accounts. | ||||
* | * Added Prebuild exe (just delete the old one) | lbsa71 | 2007-03-26 | 1 | -63/+63 |
| | | | | | * Reverted faulty build files | ||||
* | Fresh prebuild + nant sets | gareth | 2007-03-26 | 1 | -63/+63 |
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* | * fixed buildfiles | lbsa71 | 2007-03-26 | 2 | -64/+64 |
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* | Added -ode parameter | gareth | 2007-03-26 | 1 | -63/+63 |
| | | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet) | ||||
* | * Hopefully it builds again... | lbsa71 | 2007-03-25 | 1 | -21/+16 |
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* | (no commit message) | MW | 2007-03-25 | 1 | -2/+2 |
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* | You want large textures, you shall have! - Xfer system now working for large ↵ | MW | 2007-03-25 | 4 | -82/+113 |
| | | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs | ||||
* | Brought in the OGS user server into the main trunk (in a rather messy way) | gareth | 2007-03-24 | 1 | -63/+63 |
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