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* * revert the revert - begin the beguinelbsa712007-03-271-1/+1
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-1/+1
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* * vaseline + duct-tape.lbsa712007-03-271-1/+1
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-1/+1
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-1/+1
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-1/+1
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-271-1/+1
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* * fixed buildfileslbsa712007-03-261-1/+1
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* * Hopefully it builds again...lbsa712007-03-251-21/+16
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* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-15/+20
| | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
* * Added separate exe projectlbsa712007-03-241-1/+1
| | | | | * Prebuild exe is now built in /bin dir
* * whoops - missing project...lbsa712007-03-231-1/+1
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* * Hopefully got vs2005 target to gen refs correctlylbsa712007-03-231-6/+9
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* brought zircon branch into trunkgareth2007-03-221-0/+151