Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Changed so that a bin\ScriptEngines\ directory will be searched for ↵ | MW | 2007-04-11 | 1 | -0/+9 |
| | | | | | | | scripting Engines. Added the work in progress JVM scripting engine. | ||||
* | Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵ | MW | 2007-04-02 | 1 | -0/+7 |
| | | | | configuration method, so that it is easier to load configuration data from a ogs server | ||||
* | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 2007-04-02 | 1 | -160/+160 |
| | | | | same database as in world prims are stored. | ||||
* | Added OpenUser.Config project | gareth | 2007-04-02 | 1 | -157/+160 |
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* | Fixed VS2005 solution/project files | MW | 2007-04-02 | 1 | -157/+157 |
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* | Moved grid configuration to Db4o database | gareth | 2007-04-02 | 1 | -0/+3 |
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* | Added new REST protocol (partially complete) | gareth | 2007-04-02 | 1 | -154/+154 |
| | | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login | ||||
* | * Naaw, -realphysx is too much to ask | lbsa71 | 2007-03-29 | 1 | -1/+1 |
| | | | | | * Genning proj Guids from name hash, for great justice | ||||
* | * revert the revert - begin the beguine | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Reverting todays work. It was worth a try. | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * vaseline + duct-tape. | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Introduced BaseHttpServer (doing nothing at the moment) | lbsa71 | 2007-03-27 | 1 | -1/+1 |
| | | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go. | ||||
* | * Prebuild breaks nant build if project is empty. Quick fix : add dummy file | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Enabled the OpenSim.Servers project | lbsa71 | 2007-03-27 | 1 | -1/+1 |
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* | * Now there's one Console class, and instead the apps responds to cmd's and ↵ | lbsa71 | 2007-03-27 | 1 | -1/+1 |
| | | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice) | ||||
* | * fixed buildfiles | lbsa71 | 2007-03-26 | 1 | -1/+1 |
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* | * Hopefully it builds again... | lbsa71 | 2007-03-25 | 1 | -21/+16 |
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* | You want large textures, you shall have! - Xfer system now working for large ↵ | MW | 2007-03-25 | 1 | -15/+20 |
| | | | | | | | | | asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs | ||||
* | * Added separate exe project | lbsa71 | 2007-03-24 | 1 | -1/+1 |
| | | | | | * Prebuild exe is now built in /bin dir | ||||
* | * whoops - missing project... | lbsa71 | 2007-03-23 | 1 | -1/+1 |
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* | * Hopefully got vs2005 target to gen refs correctly | lbsa71 | 2007-03-23 | 1 | -6/+9 |
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* | brought zircon branch into trunk | gareth | 2007-03-22 | 1 | -0/+151 |