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path: root/OpenSim.Framework/AgentInventory.cs (follow)
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* Small clean up of files and directoriesMW2007-04-251-1/+1
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* In the grid, there is life!gareth2007-04-141-12/+4
| | | | | | OGS now functional again, can login! w00t
* Started to clean up/ rewrite Primitive class , currently the new version is ↵MW2007-04-041-1/+14
| | | | called Primitive2 and not used, but once it is complete then it will replace the old version.
* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-021-2/+1
| | | | same database as in world prims are stored.
* Can now Rez and DeRez objects (take to and from inventory).MW2007-03-311-0/+21
| | | | | Very much a work in progress and likely to be a number of bugs.
* When you change the name of a inventory item, it should no longer revert ↵MW2007-03-291-1/+16
| | | | after a logout / login
* Fixed so Inventory structure is correct after a log out and re-login (in ↵MW2007-03-291-1/+2
| | | | Sandbox accounts)
* After hours of searching for a bug, it works - User accounts in sandbox ↵MW2007-03-281-3/+56
| | | | | | | mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface
* You want large textures, you shall have! - Xfer system now working for large ↵MW2007-03-251-0/+140
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs