Commit message (Collapse) | Author | Files | Lines | ||
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2007-04-04 | Started to clean up/ rewrite Primitive class , currently the new version is ↵ | MW | 1 | -1/+14 | |
called Primitive2 and not used, but once it is complete then it will replace the old version. | |||||
2007-04-02 | Moved database storage of the world map to the Db4LocalStorage so its in the ↵ | MW | 1 | -2/+1 | |
same database as in world prims are stored. | |||||
2007-03-31 | Can now Rez and DeRez objects (take to and from inventory). | MW | 1 | -0/+21 | |
Very much a work in progress and likely to be a number of bugs. | |||||
2007-03-29 | When you change the name of a inventory item, it should no longer revert ↵ | MW | 1 | -1/+16 | |
after a logout / login | |||||
2007-03-29 | Fixed so Inventory structure is correct after a log out and re-login (in ↵ | MW | 1 | -1/+2 | |
Sandbox accounts) | |||||
2007-03-28 | After hours of searching for a bug, it works - User accounts in sandbox ↵ | MW | 1 | -3/+56 | |
mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). Use the -account command line arg to enable them and then create new accounts through the web interface | |||||
2007-03-25 | You want large textures, you shall have! - Xfer system now working for large ↵ | MW | 1 | -4/+17 | |
asset uploads Fixed the VS solution file. Now forwars ViewerEffect messages onto the other clients Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs | |||||
2007-03-22 | brought zircon branch into trunk | gareth | 1 | -0/+127 | |