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* **BREAKING CHANGE** Changing the way terrain is stored and used internally.Adam Frisby2007-04-063-0/+5
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* Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.MW2007-04-045-371/+0
| | | | | Split World class into two partial classes
* * Added Primitive2 to vs2005 solutionlbsa712007-04-041-46/+46
| | | | | * Apparently, Prebuild thinks DEBUG should be in there.
* Finished initial sim<>Grid login (kinda)gareth2007-04-031-46/+46
| | | | | | | Can login but no config data sent/updated yet
* Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic ↵MW2007-04-021-46/+46
| | | | configuration method, so that it is easier to load configuration data from a ogs server
* Finished adding Db4o support to user profile managergareth2007-04-021-1/+0
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* Moved database storage of the world map to the Db4LocalStorage so its in the ↵MW2007-04-023-171/+112
| | | | same database as in world prims are stored.
* Added OpenUser.Config projectgareth2007-04-021-114/+114
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* Fixed VS2005 solution/project filesMW2007-04-021-114/+114
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* Added new REST protocol (partially complete)gareth2007-04-022-161/+161
| | | | | | | | Made sim profiles load from DB Updated build files for grid server Added sim login
* * Naaw, -realphysx is too much to asklbsa712007-03-291-3/+3
| | | | | * Genning proj Guids from name hash, for great justice
* * revert the revert - begin the beguinelbsa712007-03-272-5/+5
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* * Reverting todays work. It was worth a try.lbsa712007-03-272-5/+5
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* * vaseline + duct-tape.lbsa712007-03-272-2/+116
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* * Fixed yet another project ref fuck-up in Prebuild.lbsa712007-03-272-116/+2
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-3/+3
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-3/+3
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-3/+3
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-272-50/+50
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-47/+47
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* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-47/+47
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-47/+47
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* * fixed buildfileslbsa712007-03-262-50/+50
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* Added -ode parametergareth2007-03-261-47/+47
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Hopefully it builds again...lbsa712007-03-251-3/+3
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* (no commit message)MW2007-03-256-0/+431
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* All shall become clear soon....gareth2007-03-255-384/+0
| | | | | | | Renamed SimConfig stuff, ready to abstract both it and ServerConsole yay for code reuse
* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-241-47/+47
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* * Added separate exe projectlbsa712007-03-242-4/+4
| | | | | * Prebuild exe is now built in /bin dir
* * whoops - missing project...lbsa712007-03-231-3/+3
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* * Hopefully got vs2005 target to gen refs correctlylbsa712007-03-231-9/+16
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* brought zircon branch into trunkgareth2007-03-225-0/+377