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* * log file name conflictlbsa712007-03-281-1/+1
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* * revert the revert - begin the beguinelbsa712007-03-271-26/+21
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-16/+23
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* * vaseline + duct-tape.lbsa712007-03-271-1/+1
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-1/+1
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-272-5/+1
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* * Enabled the OpenSim.Servers projectlbsa712007-03-272-23/+20
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* Added REST-handler interface for the http server and changed the Admin Web ↵MW2007-03-272-19/+22
| | | | front end to one.
* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-275-278/+106
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-48/+48
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* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-48/+48
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-48/+48
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* * fixed buildfileslbsa712007-03-262-49/+49
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* Added -ode parametergareth2007-03-261-48/+48
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Hopefully it builds again...lbsa712007-03-252-1/+114
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* (no commit message)MW2007-03-251-48/+48
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* Brought in the OGS user server into the main trunk (in a rather messy way)gareth2007-03-247-0/+614