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* * Naaw, -realphysx is too much to asklbsa712007-03-291-2/+2
| | | | | * Genning proj Guids from name hash, for great justice
* Doh! need to return the responsegareth2007-03-281-1/+1
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* Added neighbours codegareth2007-03-281-0/+16
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* Added more infrastructure for OGSgareth2007-03-282-0/+19
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* * log file name conflictlbsa712007-03-281-1/+1
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* * revert the revert - begin the beguinelbsa712007-03-271-5/+7
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* * Reverting todays work. It was worth a try.lbsa712007-03-271-1/+1
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* * vaseline + duct-tape.lbsa712007-03-271-1/+1
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* * Introduced BaseHttpServer (doing nothing at the moment)lbsa712007-03-271-1/+1
| | | | | * Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
* * Prebuild breaks nant build if project is empty. Quick fix : add dummy filelbsa712007-03-271-1/+1
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* * Enabled the OpenSim.Servers projectlbsa712007-03-271-1/+1
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* * Now there's one Console class, and instead the apps responds to cmd's and ↵lbsa712007-03-276-321/+143
| | | | | | | | | | | | show's * Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
* ODE plugin now can fly but sinks through ground when walking (?!!!??!??!)gareth2007-03-271-49/+49
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* * Added Prebuild exe (just delete the old one)lbsa712007-03-261-49/+49
| | | | | * Reverted faulty build files
* Fresh prebuild + nant setsgareth2007-03-261-49/+49
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* * fixed buildfileslbsa712007-03-262-50/+50
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* Added -ode parametergareth2007-03-261-49/+49
| | | | | | | Updated buildscripts (to fix ODE references) Fixed up ODE plugin to the point of being able to login and get weird bugs (no real movement code yet)
* * Hopefully it builds again...lbsa712007-03-252-1/+117
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* (no commit message)MW2007-03-251-49/+49
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* Finished adding the grid server to prebuildgareth2007-03-259-221/+286
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* Moved gridserver into main trunk (but no prebuild yet)gareth2007-03-247-0/+591