| Commit message (Collapse) | Author | Age | Files | Lines |
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* Console, I bid thee farewall. Use "Log" now where console used to exist.
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* made them work (yay!)
* some cleanup
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that in the OpenSim solution.
Included OpenGrid.Framework.Data in the OpenSim solution (and OpenGrid.Framework.Data.DB4O).
Changed OpenSim.LocalCommunications.LocalUserServices so that it inherits from the UserManagement Base class. (still not finished implementing the CustomiseResponse() method)
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*LoginService is now only used in LocalCommunications and not as a interface in RegionCommunications
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*Not yet usable, but I'm working on it
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Added(from trunk) the loading of terrain files defined in the region.xml files.
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be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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* Made them build
* They don't work though, gotta have a look see at that later.
* ignored a shitload of bins
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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* removed some greedy try-catch
* ignored some bins
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have any backend ogs communication support yet so everything is Sandbox mode only )
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* Rebuilt project files
* ignored some bins
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to Backup yet and it might be the cause of a memory leak.
Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
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posted to mailing list for technical details. Not actually enabled anywhere and could be helpful for ordinary RegionHandles as well.
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currently unused and would need rewriting when we do get .net remoting added.
Fixed compile error that happened due to the deleting of ClientView.Grid.
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*Removed Avatar.Client.cs (unused)
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*Updated prebuild.xml
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(OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
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Added RequestAvatar(LLUUID avatarID) method to world.
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InformClientOfNeighbours method into that.
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the CommsManager interfaces (commsManager.gridServer etc).
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ClientView.API), but currently untested.
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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*Sandbox mode password is there, but should I store this in config and ask every time?
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*Only thing left is to get the master user setup in both sandbox and grid mode
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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kept the writeline functions).
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AvatarAnimations.cs.
Now need to update prebuild.xml
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a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now.
All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up. (However there is still no movement or anything)
Now time to refine the communications interfaces!
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