| Commit message (Collapse) | Author | Age | Files | Lines |
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within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
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* Rebuilt project files
* ignored some bins
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to Backup yet and it might be the cause of a memory leak.
Deleted EmbeddedJVM scripting engine, not being used. "If" we ever decide to use it then it can be re-added.
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posted to mailing list for technical details. Not actually enabled anywhere and could be helpful for ordinary RegionHandles as well.
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currently unused and would need rewriting when we do get .net remoting added.
Fixed compile error that happened due to the deleting of ClientView.Grid.
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*Removed Avatar.Client.cs (unused)
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*Updated prebuild.xml
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* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
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classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
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just missing backend comms and working Avatar/primitives classes.
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