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* * reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey2009-02-066-13/+82
| | | | | | * should bring us back up to 240 tests
* removing bad references to OpenSim.Data stuff that got deleted earlierDr Scofield2009-02-061-15/+0
| | | | | | this week but seems to have survive on the refactoring by-pass.
* * Add missing Region.Framework reference in ApplicationPlugins.LoadRegionsJustin Clarke Casey2009-02-061-0/+1
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* * Make the module loader display which module failed if there was a loading ↵Justin Clarke Casey2009-02-061-2/+6
| | | | | | | | | problem * Such failures are now fatal to grab the user's attention. * However, they could be made non-fatal (just with a loud error warning) if this proves too inconvenient
* * Implement help <command> from the region consoleJustin Clarke Casey2009-02-064-11/+73
| | | | | | | * So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-06327-904/+1087
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * removed superfluous constants classlbsa712009-02-061-498/+0
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* more eventqueue endian madnessDahlia Trimble2009-02-061-9/+5
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* move RegionDenyAgeUnverified parameter to AgeVerificationBlock in parcel ↵Dahlia Trimble2009-02-061-2/+1
| | | | properties event queue message. Addresses Mantis#3090
* Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http ↵Dahlia Trimble2009-02-063-0/+39
| | | | requests
* * minor: remove mono compiler warningJustin Clarke Casey2009-02-051-3/+3
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* * Apply http://opensimulator.org/mantis/view.php?id=3056Justin Clarke Casey2009-02-051-0/+7
| | | | | | | * Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values. * Thanks jonc!
* * Remove CommanderTestModule as there are several normal modules which ↵Justin Clarke Casey2009-02-051-89/+0
| | | | effectively fulfil this function
* * cheap hack to make module help information more accurately reflect what ↵Justin Clarke Casey2009-02-051-1/+1
| | | | | | | | command text needs to be typed * Should disappear soon
* * Make existing module commanders register as help topicsJustin Clarke Casey2009-02-0510-70/+133
| | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
* * Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey2009-02-057-8/+31
| | | | the information twice
* * refactor: Split out module Command class into a separate fileJustin Clarke Casey2009-02-054-175/+207
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* * Remove unused region info list from OpenSimBase.Justin Clarke Casey2009-02-051-24/+2
| | | | | | * The same information is available via SceneManager
* * refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey2009-02-054-192/+191
| | | | the large number of different things that Scene does
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-051-17/+46
| | | | | | | | | This patch fixes the problem where if an object containing a script is deleted at the same time as an object containing the same script is rezzed, it can result in the assembly file being deleted after the second object script initialisation has found it but not started using it yet, resulting in the script not starting up.
* * Add the second version of the experimental ObjectAdd Cap. It will handle ↵Teravus Ovares2009-02-051-38/+146
| | | | both versions currently.
* * Committing an experimental ObjectAdd module. Intended to work with ↵Teravus Ovares2009-02-051-0/+260
| | | | | | | | http://jira.secondlife.com/browse/VWR-8049 . * Catherine contacted us and gave us a LLSD dump to study for implementation. * Still needs to be tested. May not produce expected results.
* * minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey2009-02-042-18/+14
| | | | | | * other minor tidy up
* * Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey2009-02-045-4/+19
| | | | | | | | * This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
* Update svn properties.Jeff Ames2009-02-040-0/+0
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* Addresses a race condition that happened between the viewer and the ↵diva2009-02-042-3/+14
| | | | departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
* Added a ForceSceneObjectBackup method to Scene, which as it says forces a ↵MW2009-02-044-5/+17
| | | | | | | | | | database backup/update on the SceneObjectGroup. This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. Fix Mantis #1004 Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
* Closing the requestStream and setting a 10 sec timeout for getting it.diva2009-02-042-0/+4
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* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-0433-805/+856
| | | | | - trim trailing whitespace
* * Add another object to the existing save oar testJustin Clarke Casey2009-02-031-21/+62
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* * Address http://opensimulator.org/mantis/view.php?id=3076 by actually ↵Justin Clarke Casey2009-02-032-3/+4
| | | | | | | | eliminating the redundant enable = true commented example * Comment out some startup verbosity from the module if we haven't enabled it
* * Fission SceneObjectTests into basic and linking setsJustin Clarke Casey2009-02-034-99/+151
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* * Lock the parts for the old group while we're clearing it as well - not ↵Justin Clarke Casey2009-02-032-2/+11
| | | | | | | | much point doing one without the other * Shouldn't result in any deadlocks as I don't think there are any locks in the calling code
* * Mark the old group after linking as deletedJustin Clarke Casey2009-02-032-10/+13
| | | | | | * Add unit test assertions to check this
* OK, commenting the return again :-/diva2009-02-031-2/+2
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* * Now clearing parts list in the old group after a link has occurredJustin Clarke Casey2009-02-032-15/+12
| | | | | | * Adjusted existing link tests to reflect this and added some new assertions
* * Lock parts while they're being duplicated to prevent possible race ↵Justin Clarke Casey2009-02-031-1/+7
| | | | | | | | conditions with other parts changers * This shouldn't provoke any deadlocks since the callers aren't taking any other locks beforehand
* * minor: remove some pointless assignments in SOG.Copy() that had already ↵Justin Clarke Casey2009-02-034-21/+13
| | | | been done by MemberwiseClone()
* * Fixes mantis #3070Teravus Ovares2009-02-031-0/+8
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* Change access levels from private to protected to facilitateMike Mazur2009-02-037-216/+225
| | | | | | subclassing; also add new method signatures. Thanks tuco and mikkopa. Fix Mantis #3072.
* Embed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll.Mike Mazur2009-02-032-0/+1
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* - moved data plugin loading code from various places toMike Mazur2009-02-036-74/+185
| | | | | | | | OpenSim/Data/DataPluginFactory.cs - removed dependencies on a few executable assemblies in bin/OpenSim.Data.addin.xml - trim trailing whitespace
* - move OpenSim/Framework/IUserData.cs to OpenSim/Data/IUserData.csMike Mazur2009-02-034-33/+35
| | | | | - trim trailing whitespace
* - move OpenSim/Framework/IInventoryData.cs toMike Mazur2009-02-038-115/+122
| | | | | | OpenSim/Data/IInventoryData.cs - trim trailing whitespace
* - move IAssetDataPlugin from OpenSim/Framework/IAssetProvider.cs toMike Mazur2009-02-039-33/+41
| | | | | | OpenSim/Data/IAssetData.cs - remove some trailing whitespace
* Rename IAssetProviderPlugin to IAssetDataPlugin aligning with the other data ↵Mike Mazur2009-02-0311-22/+22
| | | | plugins.
* * Establish OnOarFileSaved EventManager event and subscribe to that instead ↵Justin Clarke Casey2009-02-027-36/+65
| | | | | | | | | of passing in a waithandle to the archiver * This matches the existing OnOarFileLoaded event * This brings up the question of how these things can be made generic so that they don't have to be tied into EventManager, but that's a topic for another day
* * As per http://opensimulator.org/mantis/view.php?id=3065Justin Clarke Casey2009-02-021-1/+1
| | | | | | | * Copy OpenSim.ini to _OpenSim.ini on crash instead of opensim.ini * This makes it work on Linux/Mac(?) as well as Windows
* * Add a few more contributing projects that were not yet listedJustin Clarke Casey2009-02-021-0/+3
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* Restore llGetSunPosition to its former self.idb2009-02-021-1/+1
| | | | | Fixes Mantis #2195