Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | Add Garmin Kawaguichi to CONTRIBUTORS.txt | Justin Clark-Casey (justincc) | 2011-12-17 | 1 | -0/+1 | |
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| * | | If a startup simulator script is present, run it after the normal region ↵ | Justin Clark-Casey (justincc) | 2011-12-17 | 1 | -12/+12 | |
| | | | | | | | | | | | | | | | | | | | | | selection code rather than before. This allows the script to change the selected region without having it immediately undone. Thanks to Garmin Kawaguichi for this patch. | |||||
| * | | Add more documentation to EstateConnectorString in StandaloneCommon.ini.example | Justin Clark-Casey (justincc) | 2011-12-17 | 1 | -1/+4 | |
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| * | | refactor: simplify methods in Scene.PacketHandlers.cs by using ↵ | Justin Clark-Casey (justincc) | 2011-12-17 | 2 | -142/+81 | |
| | | | | | | | | | | | | GetGroupByPrim() rather than retrieving GetEntities() and inspecting the entire list | |||||
| * | | Stop generating client flags when we send out full object updates. | Justin Clark-Casey (justincc) | 2011-12-16 | 4 | -27/+11 | |
| | | | | | | | | | | | | These were entirely unused. | |||||
| * | | Don't pass on ChaneWaterHeight event from EventManager is new water height ↵ | Justin Clark-Casey (justincc) | 2011-12-16 | 1 | -0/+6 | |
| | | | | | | | | | | | | | | | | | | | | | is less than 0 This is to stop bad values and subsequent viewer crashes. Thanks to Michelle Argus for this patch. | |||||
| * | | Comment out accidentally left in "Adding physics prim" log message | Justin Clark-Casey (justincc) | 2011-12-16 | 1 | -1/+1 | |
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| * | | Tunnel [GroupsModule] DebugEnabled setting down into ↵ | Justin Clark-Casey (justincc) | 2011-12-16 | 2 | -11/+10 | |
| | | | | | | | | | | | | XmlRpcGroupsServicesConnectorModule so that we can record cache misses | |||||
* | | | Fixed bug of avie going under the terrain when crossing regions in certain ↵ | Diva Canto | 2011-12-20 | 1 | -2/+2 | |
| | | | | | | | | | | | | directions. This was a 1-off bug: the terrain was being placed in 127, 127 resulting in a bounding box if -2, 256. I placed it in 128, 128 resulting in a bounding box of -1, 257. | |||||
* | | | Changed the async approach on close child agents. This may improve crossings ↵ | Diva Canto | 2011-12-16 | 2 | -7/+7 | |
| | | | | | | | | | | | | a little bit. | |||||
* | | | Commented a couple of verbose debug messages. | Diva Canto | 2011-12-16 | 2 | -2/+2 | |
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* | | Sends the consistent child agent position upon creation of the child agent ↵ | Diva Canto | 2011-12-16 | 1 | -1/+12 | |
| | | | | | | | | in other regions, as opposed to <128, 128, 70> | |||||
* | | No functional changes. Changed the prefix of that log message [CONNECTION ↵ | Diva Canto | 2011-12-16 | 2 | -15/+15 | |
| | | | | | | | | | | | | BEGIN] to [SCENE] because that's where the message happens. Also changed the instantiation of a vector object to be done only once instead of every time we receive a position update. | |||||
* | | HG minor bug fix and marked one method obsolete in UAS. | Diva Canto | 2011-12-16 | 3 | -1/+6 | |
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* | | Stop pointlessly setting the m_colliderarr[] to false in the ODECharacter ↵ | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -5/+0 | |
| | | | | | | | | constructor | |||||
* | | Stop having to call SetHeight again in ScenePresence.AddToPhysicalScene() ↵ | Justin Clark-Casey (justincc) | 2011-12-15 | 4 | -24/+27 | |
| | | | | | | | | | | | | when we've already passed size information to the avatar at PhysicsScene.AddAvatar() Eliminate some copypasta for height setting in OdeCharacter | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-12-15 | 1 | -1/+1 | |
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| * | | minor fix to MegaRegions, typo spotted by Ubit! | nebadon | 2011-12-15 | 1 | -1/+1 | |
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* | | | Code cleanup related to ScenePresence.PhysicsActor and OdeScene/OdeCharacter | Justin Clark-Casey (justincc) | 2011-12-15 | 3 | -35/+56 | |
|/ / | | | | | | | | | | | Stop hiding RemoveAvatar failure, add log messages when characters are removed through defects or re-added unexpectedly. Add commented out log lines for future use. Use automatic property for PhysicsActor for better code readability and simplicity | |||||
* | | minor: add some currently commented log lines for use in debugging | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -1/+8 | |
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* | | Simplify some manipulation of _taintedActors in OdeScene | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -13/+6 | |
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* | | Eliminate _taintedPrimsH and _taintedPrimsL (and _taintedPrimLock) in favour ↵ | Justin Clark-Casey (justincc) | 2011-12-14 | 1 | -45/+14 | |
| | | | | | | | | | | | | of just a _taintedPrims HashSet. There's no point maintaining a list because any pending taint operations are all carried out in the same call anyway. | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-12-14 | 2 | -11/+5 | |
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| * | Just adding a comment to SendFullUpdatToClient | Dan Lake | 2011-12-13 | 1 | -0/+2 | |
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| * | Reorder clearing of upate schedule on SOP to before sending updates. Fix ↵ | Dan Lake | 2011-12-13 | 1 | -11/+3 | |
| | | | | | | | | potential race condition. | |||||
* | | Fix off by one bug in objects GrabbingBehaviour of pCampBot.exe | Justin Clark-Casey (justincc) | 2011-12-14 | 2 | -2/+2 | |
|/ | | | | Also fix usage message. | |||||
* | In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() ↵ | Justin Clark-Casey (justincc) | 2011-12-13 | 2 | -4/+6 | |
| | | | | | | | | in the same thread rather than on another one. The caller is already an async thread from LLClientView so this doesn't hold up the client. However, launching on a separate thread does remove the effect of m_setAppearanceLock This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all. | |||||
* | Get rid of the 'lolcat' library asset. | Justin Clark-Casey (justincc) | 2011-12-12 | 2 | -6/+0 | |
| | | | | This was both unused and an invalid jpeg2000 texture from way back in 2008 | |||||
* | minor: remove pointless comment from OdeScene.cs | Justin Clark-Casey (justincc) | 2011-12-12 | 1 | -2/+1 | |
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* | Remove long unused libdb_dotNET43.dll | Justin Clark-Casey (justincc) | 2011-12-12 | 1 | -0/+0 | |
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* | Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and ↵ | Dan Lake | 2011-12-12 | 6 | -50/+57 | |
| | | | | IsColliding | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-12-12 | 3 | -191/+72 | |
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| * | Mantis 5816: osParseJSON Decoding Problems | nebadon | 2011-12-11 | 3 | -191/+72 | |
| | | | | | | | | | | | | | | osParseJSON uses hand-crafted decoding that has two issues * does not seem to handle top-level JSON lists * does not seem to handle unicode text thanks otakup0pe! | |||||
* | | Added an option for extra settings within region ini file. Any non-hardcoded ↵ | Dan Lake | 2011-12-12 | 1 | -20/+55 | |
|/ | | | | key-value string pair can be added per-region and referenced by any part of OpenSim with access to the RegionInfo | |||||
* | Implement handler for TeleportCancel inbound packet | Melanie | 2011-12-10 | 5 | -0/+18 | |
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* | minor: remove a mono compiler warning | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -1/+1 | |
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* | Print out one log message for every missing baked texture, rather than two. | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -22/+4 | |
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* | minor: comment out "unpacked appearance" log mesasge for now | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -1/+1 | |
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* | Comment out ChildAgentDataUpdate.Pack() "Pack data" message for now. | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -1/+1 | |
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* | Do some clean up Scene.cs log messages. | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -24/+38 | |
| | | | | | This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows. This also uses m_log.*Format() which is more efficient than string concat. | |||||
* | Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵ | Justin Clark-Casey (justincc) | 2011-12-09 | 7 | -57/+16 | |
| | | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead. | |||||
* | remove some unused fields in ScenePresence | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -4/+0 | |
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* | Fix "fix-phantoms" help message. Thanks Garmin Kawaguichi. | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -4/+5 | |
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* | Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that ↵ | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -4/+6 | |
| | | | | | | it doesn't trigger an exception if the item hasn't been found. In this situation we will now put out a slightly more meaningful log error message instead. | |||||
* | Add commented log lines to FetchInventoryDescendents2 path for future use. | Justin Clark-Casey (justincc) | 2011-12-09 | 3 | -4/+95 | |
| | | | | Haven't been able to resolve issue where attachments are removed by the viewer on relog on a localhost | |||||
* | Revert "Revert "Stop performing the asset save part of baked texture ↵ | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -5/+9 | |
| | | | | | | | | uploading on the UploadBakedTexture cap asynchronously."" This turned out not to be the upload texture issue. This reverts commit 8721841fc3944ce0cdf5ce76297e73f9ed269751. | |||||
* | Don't reply with an ack packet if the client is not authorized. | Justin Clark-Casey (justincc) | 2011-12-08 | 2 | -45/+31 | |
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* | Extend TestAddClient() to check that the first packet received is an ack packet | Justin Clark-Casey (justincc) | 2011-12-08 | 3 | -93/+116 | |
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* | Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite | Justin Clark-Casey (justincc) | 2011-12-08 | 2 | -4/+2 | |
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* | Reactivate BasicCircuitTests.TestAddClient() | Justin Clark-Casey (justincc) | 2011-12-08 | 5 | -125/+200 | |
| | | | | This checks that the initial UseCircuitCode packet is handled correctly for a normal client login. |