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* | | minor: expand upon comments about not scheduling two full updates for ↵ | Justin Clark-Casey (justincc) | 2010-05-24 | 1 | -2/+3 | |
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* | | Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim | Diva Canto | 2010-05-23 | 12 | -7/+130 | |
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| * | | Remove an unneeded conditional | Melanie | 2010-05-23 | 1 | -2/+1 | |
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| * | Apply http://opensimulator.org/mantis/view.php?id=4632 | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -2/+60 | |
| | | | | | | | | | | Adds dialog methods for MRM. Thanks ziah. | |||||
| * | Apply http://opensimulator.org/mantis/view.php?id=4627 | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -0/+20 | |
| | | | | | | | | Adds OwnerId and CreatorId properties to MRM.IObject | |||||
| * | Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628 | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+2 | |
| | | | | | | | | | | This prevents a ground-sitting avatar from being moved about in mouselook Thanks mirceakitsune! | |||||
| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -0/+57 | |
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| * | | Added overload of SendGenericMessage to LLClientView with string list as ↵ | Mikko Pallari | 2010-05-21 | 9 | -0/+47 | |
| | | | | | | | | | | | | parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch. | |||||
* | | | The 8th migration statement in AssetStore.migrations didn't look right. | Diva Canto | 2010-05-23 | 1 | -1/+1 | |
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* | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2010-05-21 | 2 | -69/+68 | |
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| * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -17/+32 | |
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| | * | Added a sanity check before using m_config in the Scene constructor | John Hurliman | 2010-05-21 | 1 | -16/+19 | |
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| * | | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-05-21 | 15 | -315/+207 | |
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| * | | | rearrange SceneGraph.AddSceneObject() to return earlier if an object with ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -53/+49 | |
| | | | | | | | | | | | | | | | | | | | | | | | | that uuid is already in the scene this means that we don't perform pointless work | |||||
* | | | | Add a new priority scheme that works like FrontBack, but completely ↵ | Melanie | 2010-05-21 | 1 | -0/+57 | |
| |_|/ |/| | | | | | | | | | | | | | | | | | | | | deprioritizes static prims, creating a hierarchy as follows: 0 == own avatar < other avatars < pysical prims < static prims For a child agent, simply acts like FrontBack | |||||
* | | | * Added code comments to Prioritizer.cs that document how to add a new ↵ | John Hurliman | 2010-05-21 | 1 | -1/+13 | |
| |/ |/| | | | | | update priority policy | |||||
* | | * Moving all of the prioritization/reprioritization code into a new file ↵ | John Hurliman | 2010-05-21 | 15 | -315/+207 | |
|/ | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority | |||||
* | minor: remove LongRunning test designator from TestAddSceneObject() since it ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -1/+1 | |
| | | | | isn't, really | |||||
* | add test to make sure that adding an object where one already exists in the ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -0/+34 | |
| | | | | scene with that uuid fails | |||||
* | extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -5/+13 | |
| | | | | improve test to retrieve object by known uuid rather than dynamically assigned local id | |||||
* | Fix a problem where SceneGraph.AddSceneObject() would return false on ↵ | Justin Clark-Casey (justincc) | 2010-05-21 | 2 | -8/+14 | |
| | | | | | | successfully adding an object rather than true, in defiance of its method documentation This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. | |||||
* | make oar object filename/pathname creation a helper method | Justin Clark-Casey (justincc) | 2010-05-21 | 5 | -38/+108 | |
| | | | | | reused in both tests and oar code reduction in checking is outweighed by greater test clarity | |||||
* | minor: refactor CreateAsset to eliminate dupe code | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -3/+5 | |
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* | add prim item and test asset save in save oar unit test | Justin Clark-Casey (justincc) | 2010-05-21 | 6 | -11/+55 | |
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* | Only send dialogs and notices to root agents, not child agents | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -9/+7 | |
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* | Change the way the object perms are propagated to attempt to salvage | Melanie | 2010-05-21 | 1 | -21/+23 | |
| | | | | some older content | |||||
* | Replace CSJ2K with fixed version (Mantis #3318) | Melanie | 2010-05-21 | 1 | -0/+0 | |
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* | * Made PriorityQueue non-generic so it natively understands EntityUpdate structs | John Hurliman | 2010-05-20 | 1 | -38/+32 | |
| | | | | * Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates | |||||
* | Ensure that the first update sent out for any given prim is a full update | Melanie Thielker | 2010-05-21 | 1 | -0/+11 | |
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* | Cleaned up MySql migrations a bit more, got rid of all old-form migration ↵ | Diva Canto | 2010-05-20 | 5 | -32/+8 | |
| | | | | files. Restored Presence table to its taboo-breaking form. | |||||
* | Removed sessionID from GridUserservice again. Removed parcel crossing ↵ | Diva Canto | 2010-05-20 | 9 | -21/+18 | |
| | | | | detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface. | |||||
* | Merging slimupdates2 | unknown | 2010-05-20 | 32 | -889/+1093 | |
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| * | * Don't send texture data for prims in ImprovedTerseObjectUpdate packets ↵ | unknown | 2010-05-20 | 1 | -1/+5 | |
| | | | | | | | | unless we were asked to | |||||
| * | * Added sessionID to IGridUserService.SetLastPosition(), as some connectors ↵ | unknown | 2010-05-20 | 9 | -132/+189 | |
| | | | | | | | | | | | | will want to track position against sessionID instead of userID * Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing | |||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | unknown | 2010-05-15 | 4 | -50/+8 | |
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| * | | Refactor scene presence list for lockless iteration. Lock contention will ↵ | Dan Lake | 2010-05-15 | 1 | -61/+53 | |
| | | | | | | | | | | | | now only be for simultaneous add/removes of scene presences from the scene. | |||||
| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim into ↵ | unknown | 2010-05-13 | 1 | -8/+8 | |
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| * | | | Implements three new OSSL functions for parcel management: osParcelJoin ↵ | OpenSim Master | 2010-05-13 | 8 | -0/+144 | |
| | | | | | | | | | | | | | | | | joins parcels in an area, osParcelSubdivide splits parcels in an area, osParcelSetDetails sets parcel name, description, owner and group owner. Join and Subdivide methods in LandChannel are exposed. | |||||
| * | | | Minor tweak in ProcessEntityUpdates (mostly just confirming the git push is ↵ | unknown | 2010-05-12 | 1 | -5/+4 | |
| | | | | | | | | | | | | | | | | working) | |||||
| * | | | * Initial commit of the slimupdates2 rewrite. This pass maintains the ↵ | unknown | 2010-05-12 | 14 | -696/+704 | |
| | | | | | | | | | | | | | | | | original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates | |||||
* | | | | Revert one of the previous patches' hunks. The new code looked better, but | Melanie | 2010-05-20 | 1 | -3/+10 | |
| | | | | | | | | | | | | | | | | was less efficient. | |||||
* | | | | Series of patches to include creator ID in assets. | AlexRa | 2010-05-20 | 1 | -4/+35 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Contains a migration. SQLite: May contain nuts. The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db. BasicAssetTest checks CreatorID storage, new test for weird CreatorID (now also checks that non-GUID or empty CreatorID gets stored correctly) Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | | | | Scrambled asset type in BasicAssetTest.cs! | AlexRa | 2010-05-19 | 1 | -9/+10 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The asset type wasn't in the list of "DontScramble" fields, so the test assets were stored with randomized type, which caused exception on reading them. Also the scrambler was moved from local var to the class level, so it could be used in the new tests I've added (see the next commit). | |||||
* | | | | MySQLAssetData.cs now supports asset_flags, CreatorID | AlexRa | 2010-05-19 | 1 | -5/+7 | |
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* | | | | MySQL: added CreatorID, moved asset_flag to migration script | AlexRa | 2010-05-19 | 1 | -0/+8 | |
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* | | | | SQLite: CreatorID added (and asset_flags moved) to the migration script | AlexRa | 2010-05-19 | 1 | -0/+24 | |
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* | | | | Added CreatorID to SQLite asset data | AlexRa | 2010-05-19 | 1 | -15/+27 | |
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* | | | | A bit of harmless refactoring in SQLiteAssetData.cs | AlexRa | 2010-05-19 | 1 | -10/+3 | |
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* | | | | Prebuild: added *.migrations as resources to MSSQL, SQLiteLegacy (just in case) | AlexRa | 2010-05-19 | 1 | -0/+2 | |
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* | | | | Kind of fixed Melanie's "Exception(sql)" correction | AlexRa | 2010-05-19 | 1 | -2/+2 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Throwing an Ex. with SQL command in the message looks weird, this is a bit better, but I'm still not sure if that's the proper way to handle. Also, there is a catch one level up, so is this one necessary? |