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* | Merge commit 'f9438e7147bbb347a45b14126fa7181307f8ef43' into bigmergeMelanie2011-10-111-8/+0
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| * Remove unused and never set SP.PreviousRotationJustin Clark-Casey (justincc)2011-09-211-8/+0
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* | Merge commit '572b680cb01a856f860b1e3fb40a7153a36113f2' into bigmergeMelanie2011-10-110-0/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * get rid of an incredibly noisy logging message from the last commitJustin Clark-Casey (justincc)2011-09-211-1/+1
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* | Merge commit 'c9c40343afb313ee6999c6dfb2663fb06bfac407' into bigmergeMelanie2011-10-110-0/+0
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-212-12/+18
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* | \ Merge commit '8159fd7110459246ff61a41800899f5d854eceee' into bigmergeMelanie2011-10-113-5/+110
|\ \ \ | |/ / | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | When calling osNpcMoveTo(), rotate the avatar in the direction of travel.Justin Clark-Casey (justincc)2011-09-213-6/+115
| | | | | | | | | | | | | | | | | | | | | This stops the npc walking backwards if the target is directly behind. This means that the npc no longer returns to its original rotation once movement has finished. If you want this behaviour, please store and reset the original rotation after movement. This is somewhat to address http://opensimulator.org/mantis/view.php?id=5678
* | | Merge commit '7ec7a3cf33b3a67cb10df14bad04cf6f09262822' into bigmergeMelanie2011-10-111-2/+4
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| * | Null simulation data must return a non-null region settings or other parts ↵Dan Lake2011-09-201-2/+4
| | | | | | | | | | | | of the simulator expect
* | | Merge commit '7829b7a6019454b8e83497456bea81539c9a4234' into bigmergeMelanie2011-10-110-0/+0
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2011-09-203-66/+0
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* | | Merge commit 'fa9291512aabbe72cb6b1b0b7a9af79d9b05d253' into bigmergeMelanie2011-10-111-9/+13
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| * | Make debug statements in ScenePresence consistent and add a few moreDan Lake2011-09-201-10/+14
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* | | Merge commit 'aadf7dd91cdeb98b48cd81c5db06481593aff993' into bigmergeMelanie2011-10-113-66/+0
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| * | Remove vestigal OpenSim.Data mono addins extension points that don't look ↵Justin Clark-Casey (justincc)2011-09-203-66/+0
| |/ | | | | | | like they've been active for at least 2 and a half years
* | Merge commit '1e798136c3458b8255fcb6341713bf9dbb689f4b' into bigmergeMelanie2011-10-111-2/+2
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| * adjust some whitespace to trigger another build, to check the last failure ↵Justin Clark-Casey (justincc)2011-09-171-2/+2
| | | | | | | | was just a glitch
* | Merge commit '27af016381f2f4aaa8cda99ce7f029980bf8ea76' into bigmergeMelanie2011-10-111-0/+2
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| * Add BulletSim physics option details to OpenSim.ini.example. Marked as in ↵Justin Clark-Casey (justincc)2011-09-171-0/+2
| | | | | | | | development and experimental.
* | Merge commit 'f95033812402aaf31a9f2f66c946165d2d79669f' into bigmergeMelanie2011-10-1111-7086/+1
|\ \ | |/ | | | | | | | | | | Conflicts: OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs OpenSim/Region/Physics/BulletXPlugin/BulletXPlugin.cs prebuild.xml
| * Remove old bullet DotNET and X libraries in preparation for BulletSJustin Clark-Casey (justincc)2011-09-1711-7087/+1
| | | | | | | | | | These weren't working properly anyway. You will need to rerun prebuild.sh/.bat after this commit, and maybe "nant clean" as well.
* | Merge commit '6f69ab3bcb932589f102c16b718e7f8964d2c8eb' into bigmergeMelanie2011-10-111-0/+6
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| * Add back BulletSPlugin.dll.config that I somehow managed to delete today in ↵Justin Clark-Casey (justincc)2011-09-171-0/+6
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* | Merge commit '385c4a210deb63c25f082ab8a3f0c63c7bff8fb5' into bigmergeMelanie2011-10-112-1/+7
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| * On setting a new avatar appearance, if height hasn't changed then don't set ↵Justin Clark-Casey (justincc)2011-09-172-1/+7
| | | | | | | | | | | | that same height in ScenePresence. This prevents unnecessary work in the ODE module, though possibly that should be checking against same size sets itself
* | Merge commit '744602f6d170373882cb31155c8c899b43a5339e' into bigmergeMelanie2011-10-111-1/+1
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| * Revert "uncomment Standalone config in OpenSim.ini.example."Justin Clark-Casey (justincc)2011-09-171-1/+1
| | | | | | | | | | | | | | This reverts commit 44a491f36bbe2094634e356591381c90f87e2125. This makes packaging OpenSim slightly easier but then generates a FriendsConnector error if naively used after compilation. So let's revert to stick with the "DataStore" error for now - at least that's a known error.
* | Merge commit '6f542f73d4aacc0b92c2ebcff84b4ce2c8d9433b' into bigmergeMelanie2011-10-112-6/+23
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| * Stop the avatar stalling on its first boarder cross when using the ODE pluginJustin Clark-Casey (justincc)2011-09-162-6/+23
| | | | | | | | | | | | When upgrading the previously child agent to a root, the code was setting the Size parameter on the ODECharacter PhysicsActor. This in turn reset Velocity, which cause the border stall. I'm fixing this by commenting out the Velocity = Vector3.Zero lines since they don't appear to play a useful purpose
* | Merge commit 'adfe713b4340771eee15371dd1216527b5662545' into bigmergeMelanie2011-10-111-0/+4
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| * minor: I was wrong about OffsetPosition - sometimes it genuinely does return ↵Justin Clark-Casey (justincc)2011-09-161-0/+4
| | | | | | | | | | | | offset position! Add method doc to explain this.
* | Merge commit 'b2356340d22578143af2daab979ea4633faa93dc' into bigmergeMelanie2011-10-114-7/+24
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Remove setter from SP.OffsetPosition, since all sets should flow through ↵Justin Clark-Casey (justincc)2011-09-162-5/+23
| | | | | | | | | | | | SP.AbsolutePosition OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.
* | Merge commit 'c38b25a1d21540fd5be4ae438b38ab67ba88d166' into bigmergeMelanie2011-10-111-6/+94
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| * Fix base_hair.dat to actually contain the base hair asset rather than base ↵Justin Clark-Casey (justincc)2011-09-161-6/+94
| | | | | | | | | | | | | | | | eyes by mistake. I must have had it cached last night. This now makes completely fresh avatar setups appear properly (remember to wipe viewer cache and server cache as well as database). As a bonus, eyes now appear by default too!
* | Merge commit 'c695e23dd9474e31b031e4d1f57b23aba386145a' into bigmergeMelanie2011-10-110-0/+0
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-09-163-7/+3
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* | \ Merge commit '903d5c02cb372af3fef5884d95312110229fbc1e' into bigmergeMelanie2011-10-111-91/+88
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| * | Updated some variables to be closer to the coding standards (and easier to ↵Kevin Houlihan2011-09-161-91/+88
| | | | | | | | | | | | | | | | | | | | | understand). There were a few variables in LocalConsole with single character names, and the class fields did not use the m_ prefix. I also removed a redundant variable, h. It was being set to 1 in a couple of places, and incremented in another, but never actually used.
* | | Merge commit '30b68388378f96f83b3f9509f72664869a6c20c6' into bigmergeMelanie2011-10-110-0/+0
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimjustincc2011-09-161-1/+4
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* | | Merge commit 'a00327d0e5f512ccf56e18082c7e7c7366517379' into bigmergeMelanie2011-10-113-7/+3
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| * | Fix build errors on Windows by adding missing OpenSim.Services.Base referencejustincc2011-09-163-7/+3
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* | | Merge commit '923f2459cfa8106c6de52dc694c700ab07d8109b' into bigmergeMelanie2011-10-111-1/+4
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| * | Passwords could be revealed in console by pressing backspace.Kevin Houlihan2011-09-161-1/+4
| |/ | | | | | | Pressing backspace causes hidden input (such as passwords) to be revealed on the console. The echo state was not being taken into account when handling a backspace key press.
* | Merge commit 'd4043c084a86da5f462356ec5c65eab2b861564d' into bigmergeMelanie2011-10-113-7/+71
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| * MSSQL Bug fix in user account retrieval, plus migrations for FriendsStore ↵Chris Hart2011-09-163-7/+71
| | | | | | | | and InventoryStore
* | Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmergeMelanie2011-10-118-146/+267
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| * Reattaching a region was failing if the estate name had not changed (issue ↵Kevin Houlihan2011-09-168-146/+267
| | | | | | | | | | | | 5035). Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.