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* keep the reverted code, that does work. Our code likes to have pbs.Media == ↵UbitUmarov2017-06-081-15/+28
| | | | null when there is no MOAD defined, so handle possible odd oars that may have llsd <array /> on that case
* revert fa5bf4fd0bb6a855eacdb7b5eec9cd71ad9bf606 for testUbitUmarov2017-06-081-2/+1
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* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
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* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
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* remove some more dead scene optionsUbitUmarov2017-06-072-117/+1
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* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-072-41/+5
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* set optional group position and rotation before attach to sceneUbitUmarov2017-06-062-19/+6
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* bug fix: handle current region on GetChildAgentsToCloseUbitUmarov2017-06-061-4/+19
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* Correct parsing of 'Media' XML element in PrimitiveBaseShape when reading an ↵Robert Adams2017-06-041-1/+2
| | | | | | | | | | | OAR file. The code used to call Serializer.ReadElementContentAsString() and then expected to pass the XML to PrimitiveBaseShape.FromXml to parse. This would throw as ReadElementContentAsString does not allow any children of the element. Reading with Serializer.ReadInnerXml() was the fix. This was only not a problem because most often shapes don't have media and most simulators don't output anything if the media array is empty.
* remove redundant UpdateMovementAnimations();UbitUmarov2017-06-031-2/+2
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* add a delayed stop so fast tap on move keys does not stop the avatar in some ↵UbitUmarov2017-06-031-6/+28
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* cross mouse buttons stateUbitUmarov2017-06-032-0/+23
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* fix MouseDown in case it gets any useUbitUmarov2017-06-031-15/+8
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* move a execution overlap guard to end of jobUbitUmarov2017-06-021-1/+1
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* avoi null refs on tests simple clientsUbitUmarov2017-06-011-6/+16
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* change child agents close control; disablesimulator is not a caps event messageUbitUmarov2017-05-316-164/+128
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* mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵UbitUmarov2017-05-311-7/+141
| | | | avatar data bc have no idea why do do have it, so leave it to who does know
* we don't need to keep refs to baked textures assetsUbitUmarov2017-05-311-1/+1
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* we don't need to keep refs to baked textures assetsUbitUmarov2017-05-311-6/+9
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* oops..UbitUmarov2017-05-311-1/+1
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* remove the option to store baked textures on assets service, thats suicide ↵UbitUmarov2017-05-314-192/+24
| | | | use xbakes
* remove debug messagesUbitUmarov2017-05-311-2/+2
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* merge LocalNeighbourServicesConnector and RemoteNeighbourServicesConnector ↵UbitUmarov2017-05-318-208/+40
| | | | in single NeighbourServicesOutConnector
* remove anoying crossing messages on open bordersUbitUmarov2017-05-301-3/+4
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* do another dns request via new cache. My problems bf wheren't mono after ↵UbitUmarov2017-05-301-17/+2
| | | | all, but ubuntu systemd.resolver and google public dns, killing one and not using other did improve dns a lot
* put back soft http closeUbitUmarov2017-05-301-6/+4
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* webrequests serialiazation per endpoint its now ServicePointManager jobUbitUmarov2017-05-302-101/+2
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* change servicePoint dns expire also to 5min, let the endpoints expire slide. ↵UbitUmarov2017-05-293-5/+9
| | | | This should reduce impact of absurd dns fails observed on my test ubuntu VM
* cache endpoints (and other paths) dns requests for 5min, this delay should ↵UbitUmarov2017-05-291-5/+25
| | | | be acceptable in all cases ?
* remove a unnecessary dns checkUbitUmarov2017-05-291-3/+0
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* some cleanup and assume Linux/mono DNS is just broken...UbitUmarov2017-05-293-45/+57
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* no.. still a failUbitUmarov2017-05-292-20/+14
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* mono is a total crapUbitUmarov2017-05-293-26/+30
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* cleanup util.cs get dnsUbitUmarov2017-05-292-78/+81
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* add temporary debug msgsUbitUmarov2017-05-292-0/+8
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* remove a now anoying message..UbitUmarov2017-05-291-3/+3
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* enclose GetRequestStream on try/catchUbitUmarov2017-05-281-6/+6
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* enclose GetRequestStream on try/catchUbitUmarov2017-05-281-12/+13
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* need to delay even more agent close after teleport to compensate for slow ↵UbitUmarov2017-05-281-3/+4
| | | | machines and user connections. This one of current tp teleport protocol flaws
* a null ref check left behind on previus commitsUbitUmarov2017-05-281-1/+2
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* make use of a rare thing called StringBuilder on LSL_List. LSL_List uses ↵UbitUmarov2017-05-281-30/+39
| | | | may need a revision to make sure they are passed by ref and not by value, with necessary adjustments. This does not have much impact on AppDomains, since if they cross, they are always serialized. Since lists are important parts of LSL, the AppDomainLoading option needs to be replaced by something else
* make LSL_list a CLASS again. Now we need to it allover again. Scripts need ↵UbitUmarov2017-05-281-1/+1
| | | | to be recompiled ( delete contents of bin/ScriptEngines)
* minor cleanupUbitUmarov2017-05-271-0/+1
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* minor cleanupUbitUmarov2017-05-273-86/+56
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* lose a refUbitUmarov2017-05-261-5/+12
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* cleanup (grid)region info endpoint; add log to try to find some xml decode ↵UbitUmarov2017-05-264-88/+75
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* mantis 8181: don't try to delete contents of a non exitent folderUbitUmarov2017-05-261-4/+13
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* change opensim-ode.sh to use the ode engine defined on opensim.iniUbitUmarov2017-05-262-2/+6
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* avoid some wrong watchdog timeoutsUbitUmarov2017-05-262-3/+2
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* make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog ↵UbitUmarov2017-05-264-10/+9
| | | | timeout)