Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge commit 'b63ec987b0a1692da4c5e84facf0ea149d4cfe90' into bigmerge | Melanie | 2011-10-25 | 2 | -13/+5 |
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| * | For now, stop passing timeStep into methods where it's not actually used. | Justin Clark-Casey (justincc) | 2011-10-20 | 2 | -13/+5 |
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* | | Merge commit 'f16d125027aba098e45dc026f9d507a430bc2b10' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+2 |
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| * | Change wording on asset requests. | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+2 |
| | | | | | | | | Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text. | ||||
* | | Merge commit '9ab2943abf5f890a53dc8ada48bf63ed15331c07' into bigmerge | Melanie | 2011-10-25 | 1 | -5/+0 |
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| * | Removed redundant NotInTransit function from ScenePresence. ↵ | Dan Lake | 2011-10-19 | 1 | -5/+0 |
| | | | | | | | | IsInTransit=false does the same thing and NotInTransit was not used anywhere. | ||||
* | | Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge | Melanie | 2011-10-25 | 5 | -318/+318 |
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| * | Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line ↵ | Dan Lake | 2011-10-19 | 5 | -318/+318 |
| | | | | | | | | endings from previous commit. | ||||
* | | Merge commit '8b20faf06c4850df800945c8135aa90c2eebe034' into bigmerge | Melanie | 2011-10-25 | 0 | -0/+0 |
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| * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-10-19 | 2 | -72/+100 |
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* | \ | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge | Melanie | 2011-10-25 | 9 | -344/+319 |
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| * | | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵ | Dan Lake | 2011-10-19 | 9 | -344/+319 |
| | | | | | | | | | | | | scene presence by client ID. | ||||
* | | | Merge commit '601dabb1b73a894e4f2f61abe6e9053d380008cd' into bigmerge | Melanie | 2011-10-25 | 2 | -41/+118 |
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| * | | Extend scripts stop/start/suspend/resume console commands to allow action on ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -72/+100 |
| |/ | | | | | | | | | | | a single script by giving the script item id (which can be found via scripts show). Not an ideal way to do this on a region with many scripts. Needs refinement later. | ||||
| * | Add "scripts stop" and "scripts start" console commands. | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+48 |
| | | | | | | | | | | These will stop all running scripts and start all stopped scripts respectively. A stopped script does not save any events for later processing. | ||||
| * | minor: improve command help on scripts suspend/resume | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -2/+5 |
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* | | Merge commit '5607fd3af828846291de3358067bb1214619489e' into bigmerge | Melanie | 2011-10-25 | 2 | -22/+54 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | Fix resume scripts. | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -9/+33 |
| | | | | | | | | | | On resume, we need to place requeue the script for event processing if there are any events on the queue. Also need to do this under m_Script lock in order to avoid a race | ||||
* | | Merge commit '3cf7fb4eca2ad57835311e8098868f2571709392' into bigmerge | Melanie | 2011-10-25 | 2 | -4/+52 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | Add "scripts suspend" and "scripts resume" commands. | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -3/+53 |
| | | | | | | | | | | These aim currently to suspend and resume all scripts. However, resume isn't currently working due to what looks like a bug in resume functionality itself. | ||||
* | | Merge commit 'b45219065c7a81b3ec488b3a6734773c34268618' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+2 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | ||||
| * | on log and "show scripts" messages, show script item UUID rather than asset UUID | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -4/+4 |
| | | | | | | | | The item ID is the one required for any script manipulation on the command line, so I think it's somewhat more useful to show this bearing in mind the limited space available | ||||
* | | Merge commit '116fbe8258e336be3f6ac1e11119214629799faa' into bigmerge | Melanie | 2011-10-25 | 3 | -7/+31 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | ||||
| * | add current script status to "scripts show" command (running, suspended, etc.) | Justin Clark-Casey (justincc) | 2011-10-19 | 3 | -7/+31 |
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* | | Merge commit 'ecad9f9fd589f90d1c7a20faf14af0304804b616' into bigmerge | Melanie | 2011-10-25 | 2 | -2/+28 |
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| * | Add "show scripts" command to show all scripts currently known to the script ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 2 | -2/+28 |
| | | | | | | | | | | | | engine in the current region. Also added synonym of "scripts show" | ||||
* | | Merge commit 'd9184eceab5ff9087801b0f0d447dec2f5227a50' into bigmerge | Melanie | 2011-10-25 | 4 | -27/+58 |
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| * | Add option to allow remote http calls to setpassword in the ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 4 | -27/+58 |
| | | | | | | | | | | | | | | AuthenticationService. This is switched on by setting AllowSetPassword = true in the [AuthenticationService] section of Robust.ini or Robust.HG.ini Default is false as before. | ||||
* | | Merge commit 'fe484ab331871e1419ee78afefca7c8856e2dfb4' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+1 |
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| * | Slightly change log message in LoadRegionsPlugin | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -1/+1 |
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* | | Merge commit '178b8d0926a53d82f54d60c088f36c7bad13dc87' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+13 |
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| * | Region-UUID - can not be zero-uuid | Pixel Tomsen | 2011-10-19 | 1 | -1/+13 |
| | | | | | | | | http://opensimulator.org/mantis/view.php?id=3426 | ||||
* | | Merge commit '4cffdf15ba320b71650ade9edddec2286b1c5258' into bigmerge | Melanie | 2011-10-25 | 1 | -11/+6 |
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| * | Make ScopeID optional for http GetAccount and GetAccounts | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -11/+6 |
| | | | | | | | | If not specified then it assumes UUID.Zero. as occurs elsewhere in the codebase | ||||
* | | Merge commit '9f171041c950d55d86481cdcee7a04c623bea8b2' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+6 |
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| * | Make PrincipalID a synonym for UserID in GetUserAccount | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -0/+6 |
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* | | Merge commit '97c66f8eac648229b55ba5a000d57e4b9377c663' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+3 |
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| * | Get new NewUser and SetUserAccount calls to accept PrincipalID instead of ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 1 | -3/+3 |
| | | | | | | | | UserID for consistency with output | ||||
* | | Merge commit '9d59b285bbc84aa620200e7da69be0f347dd69f4' into bigmerge | Melanie | 2011-10-25 | 3 | -4/+67 |
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| * | Allow an http call to set account details if AllowSetAccount = true in ↵ | Justin Clark-Casey (justincc) | 2011-10-19 | 3 | -4/+67 |
| | | | | | | | | | | | | [UserAccountService]. As before, default is false to not allow these calls. | ||||
* | | Merge commit 'c85a780583cb36bac95f69c5d704f60a758d56bb' into bigmerge | Melanie | 2011-10-25 | 6 | -10/+84 |
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| * | Provide an option to allow remote calls to the CreateUser method on the ↵ | Justin Clark-Casey (justincc) | 2011-10-18 | 6 | -10/+84 |
| | | | | | | | | | | | | | | | | | | UserAccountService Default is false, as before. Enabling AllowCreateUser in [UserAccountService] for ROBUST allows avatars to be created via an http call, with viewer 2 appropriate bits and pieces. Only Ruths can be created at present. Please don't rely on the config since at some point CreateUser will be moved to a separate co-ordinating service. | ||||
* | | Merge commit '581885da75c57250201b34e2d585d32c8f07089a' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+6 |
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| * | Temporarily put in log lines to record time taken to set terrain in OdeScene. | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -0/+6 |
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* | | Merge commit '03202ada2918c0c0837e8de50e3a0436e4407c91' into bigmerge | Melanie | 2011-10-25 | 2 | -2/+10 |
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| * | Store scene identifier passed in to OdeScene for later debug messages | Justin Clark-Casey (justincc) | 2011-10-18 | 2 | -2/+10 |
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* | | Merge commit '1d4cd76e8a8c64da71fc384ff9c654d7f4f849c1' into bigmerge | Melanie | 2011-10-25 | 1 | -16/+13 |
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| * | Don't bother taking OdeLock during OdeScene construction, since there can be ↵ | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -16/+13 |
| | | | | | | | | no contention until the object is constructed. | ||||
* | | Merge commit 'f10a824e47549806c1fa647c4e9fba4c8cf6ad13' into bigmerge | Melanie | 2011-10-25 | 1 | -18/+13 |
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| * | Remove unnecessary lock of OdeLock in OdePrim.changeadd() | Justin Clark-Casey (justincc) | 2011-10-18 | 1 | -18/+13 |
| | | | | | | | | This taint can only ever be processed from the OdeScene.Simulate() loop, which already locks OdeLock. |