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* | | Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵ | Justin Clark-Casey (justincc) | 2012-09-07 | 1 | -0/+4 | |
| | | | | | | | | | | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier. | |||||
* | | Add missing DynamicTexture.cs file from last commit | Justin Clark-Casey (justincc) | 2012-09-06 | 1 | -0/+61 | |
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* | | If reusing dynamic textures, do not reuse small data length textures that ↵ | Justin Clark-Casey (justincc) | 2012-09-06 | 8 | -46/+188 | |
|/ | | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false. | |||||
* | Added missing configs, and deleted the [Profile] part on the Hypergrind config. | Diva Canto | 2012-09-06 | 2 | -2/+9 | |
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* | adding utility method for getting SceneObjectGroup from scene | SignpostMarv | 2012-09-06 | 1 | -0/+12 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | adding utility method for getting SceneObjectPart from scene | SignpostMarv | 2012-09-06 | 1 | -0/+12 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | pasting in show uptime code | SignpostMarv | 2012-09-06 | 1 | -0/+41 | |
| | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com> | |||||
* | Add file to .gitignore | BlueWall | 2012-09-06 | 1 | -0/+1 | |
| | | | | Add OpenSim.userprefs which is created by Monodevelop to .gitignore | |||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2012-09-06 | 3 | -8/+62 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2012-09-06 | 1 | -1/+1 | |
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| * | | If the GetTexture capability receives a request for a range of data beyond ↵ | Justin Clark-Casey (justincc) | 2012-09-06 | 3 | -8/+62 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | that of an otherwise valid asset, return HTTP PartialContent rather than RequestedRangeNotSatisfiable. This is because recent viewers (3.2.1, 3.3.4) and probably earlier ones using the http GetTexture capability will sometimes make such invalid range requests. This appears to happen if the viewer's estimate of texture sizes at discard levels > 0 (chiefly 2) exceeds the total texture size. I believe this does not normally happen but can occur for dynamic textures with are large but mainly blank. If this happens, returning a RequestedRangeNotSatisfiable will cause the viewer to not render the texture at the final resolution. However, returning a PartialContent (or OK) even with 0 data will allow the viewer to render the final texture. | |||||
* | | | 0006270: Warp3D leaks memory on mono based systems | BlueWall | 2012-09-06 | 2 | -1/+5 | |
| |/ |/| | | | | | Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module | |||||
* | | Enables cast from int to float for MOD* functions; | Mic Bowman | 2012-09-05 | 1 | -1/+1 | |
|/ | | | | Thanks SignpostMarv! | |||||
* | Bump master code up to 0.7.5 now that 0.7.4 is out. | Justin Clark-Casey (justincc) | 2012-09-04 | 1 | -1/+1 | |
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* | wrapping attachment functions in a region | SignpostMarv | 2012-09-04 | 3 | -2/+4 | |
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* | Implementing functing to send messages directly to attachments | SignpostMarv | 2012-09-04 | 4 | -0/+201 | |
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* | refactoring the grunt work of MessageObject into a private method with a ↵ | SignpostMarv | 2012-09-04 | 1 | -0/+5 | |
| | | | | UUID argument | |||||
* | implementing a function to get the number of attachments worn | SignpostMarv | 2012-09-04 | 3 | -0/+55 | |
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* | formatting | SignpostMarv | 2012-09-04 | 1 | -6/+6 | |
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* | although the attachmentPoint argument is a uint, zero is not a valid ↵ | SignpostMarv | 2012-09-04 | 1 | -1/+4 | |
| | | | | attachment point | |||||
* | Revert "made setting rotation match Second Life" | Melanie | 2012-09-03 | 1 | -1/+32 | |
| | | | | | | | | | Second Life seems to have introduced a bug, as we have confirmation that SL behavior changed recently and changed in contradiction to their stated intention This appears to be another of the bugs SL is notorious for. Signpost and I have decided to back this out until SL's intention becomes clear. This reverts commit f7b88d1c40ba06c62491d8d32809fe6c1c4d360d. | |||||
* | Revert "no need to assign rotation to a variable now" | Melanie | 2012-09-03 | 1 | -1/+2 | |
| | | | | This reverts commit a3d140b57c5e2ae0f3334d59b82e116d40199b49. | |||||
* | Revert "formatting" | Melanie | 2012-09-03 | 1 | -2/+2 | |
| | | | | This reverts commit fb211c64fd9d335f4879549023870b1e28416f74. | |||||
* | formatting | SignpostMarv | 2012-09-03 | 1 | -2/+2 | |
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* | no need to assign rotation to a variable now | SignpostMarv | 2012-09-03 | 1 | -2/+1 | |
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* | made setting rotation match Second Life | SignpostMarv | 2012-09-03 | 1 | -32/+1 | |
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* | BulletSim: update the SOs and DLLs | Robert Adams | 2012-08-31 | 4 | -0/+0 | |
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* | BulletSim: Update BulletSimAPI to match the DLL interface. | Robert Adams | 2012-08-31 | 4 | -137/+231 | |
| | | | | | | | | Major rework of terrain management which finally makes mega-regions work. Update heightmap of terrain by rebuilding the terrain's body and shape. There is a problem with just replacing the shape so this workaround will do for the moment but it will need to be resolved for mesh and hull switching. | |||||
* | BulletSim: clean up some variable naming for consistancy. | Robert Adams | 2012-08-31 | 4 | -102/+183 | |
| | | | | | | | Update DLL API for new terrain and shape/body pattern methods. Terrain creation and modification uses new shape/body pattern. Move debug logging callback set to initialization call so logging is per physics engine. | |||||
* | BulletSim: fix line endings. | Robert Adams | 2012-08-31 | 1 | -22/+22 | |
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* | BulletSim: Changes to terrain storage and management so mega-regions work. | Robert Adams | 2012-08-31 | 8 | -185/+597 | |
| | | | | | | | | | Moved all terrain code out of BSScene and into new BSTerrainManager. Added logic to manage multiple terrains for mega-regions. Added new functions to BulletSimAPI to match the library. Moved all of the terrain creation and setup logic from C++ code to C# code. The unused code has not yet been removed from either place. Soon. Moved checks for avatar above ground and in bounds into BSCharacter. | |||||
* | BulletSim: unify physical objects under BSPhysObjects. Now BSScene and ↵ | Robert Adams | 2012-08-31 | 5 | -160/+200 | |
| | | | | BSLinkset only know of BSPhysObject's and there is only one list to search in BSScene. | |||||
* | BulletSim: add new interface for mesh, hull and terrain creation that will ↵ | Robert Adams | 2012-08-31 | 1 | -7/+20 | |
| | | | | move nearly all of the logic into the C# code. | |||||
* | Remove the unused Newtonsoft.Json dlls | Mic Bowman | 2012-08-31 | 4 | -5850/+0 | |
| | | | | Also remove the license files | |||||
* | Fix Windows build | BlueWall | 2012-08-31 | 1 | -0/+1 | |
| | | | | Add reference to fix Windows build: no windows here to test, please report any issues back to IRC #opensim-dev ASAP | |||||
* | Type.Type is RuntimeType | SignpostMarv | 2012-08-31 | 1 | -1/+1 | |
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* | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim | Melanie | 2012-08-31 | 1 | -1/+1 | |
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| * | Implementing a vastly simpler means of allowing region modules to access ↵ | SignpostMarv | 2012-08-31 | 1 | -1/+1 | |
| | | | | | | | | GetLinkParts than mantis 6236 | |||||
* | | formatting | SignpostMarv | 2012-08-31 | 1 | -5/+5 | |
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* | | adding support for static method script invocations | SignpostMarv | 2012-08-31 | 2 | -2/+24 | |
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* | | moving assignment to new line to make next commit easier to read in diffs | SignpostMarv | 2012-08-31 | 1 | -1/+2 | |
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* | | using specific type instead of var | SignpostMarv | 2012-08-31 | 1 | -1/+1 | |
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* | | formatting | SignpostMarv | 2012-08-31 | 1 | -1/+1 | |
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* | | formatting | SignpostMarv | 2012-08-31 | 1 | -2/+1 | |
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* | | adding support for finding static methods | SignpostMarv | 2012-08-31 | 1 | -3/+9 | |
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* | | assign binding flags to variable | SignpostMarv | 2012-08-31 | 1 | -1/+3 | |
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* | | no need to assign result to GetMethodInfoFromType | SignpostMarv | 2012-08-31 | 1 | -3/+1 | |
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* | | changing to use Type argument instead of object | SignpostMarv | 2012-08-31 | 1 | -3/+3 | |
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* | | moving code that will be common into private static method | SignpostMarv | 2012-08-31 | 1 | -1/+8 | |
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* | | adding documentation to script invokation methods | SignpostMarv | 2012-08-31 | 1 | -0/+22 | |
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