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* Don't set a GridUser entry for NPCs.Justin Clark-Casey (justincc)2011-08-311-1/+4
* move common code into AttachmentsModule.DeleteAttachmentsFromScene()Justin Clark-Casey (justincc)2011-08-316-25/+37
* If a FireAndForget thread terminates with an exception, then catch and log ra...Justin Clark-Casey (justincc)2011-08-311-1/+15
* refactor: move multiple class to set avatar height into associated SP.AddToPh...Justin Clark-Casey (justincc)2011-08-312-17/+3
* get rid of appearance null checks - this is never nullJustin Clark-Casey (justincc)2011-08-313-35/+17
* In WorldCommModule, replace the useless Attachments == null check with Attach...Justin Clark-Casey (justincc)2011-08-311-2/+1
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-08-311-1/+1
* remove pointless m_attachments == null check since this field is never nullJustin Clark-Casey (justincc)2011-08-311-1/+1
* minor: seal up another instance of using the appearance list without lockingJustin Clark-Casey (justincc)2011-08-312-2/+3
* Make SP.Attachments available as sp.GetAttachments() instead.Justin Clark-Casey (justincc)2011-08-317-72/+98
* remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()Justin Clark-Casey (justincc)2011-08-301-1/+1
* minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-303-6/+1
* refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-305-26/+38
* also get "nant clean" to remove old .mdb from .exe and .dllJustin Clark-Casey (justincc)2011-08-302-0/+2
* Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as ...Justin Clark-Casey (justincc)2011-08-303-1/+2
* refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-306-47/+103
* add Name property to ISceneEntityJustin Clark-Casey (justincc)2011-08-302-2/+6
* refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-306-30/+17
* minor: comment out friends number logging from login for nowJustin Clark-Casey (justincc)2011-08-301-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-08-305-4/+4
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| * BulletSim: update values in OpenSimDefaults.ini to the same as defaults in th...Robert Adams2011-08-301-4/+4
| * BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.Robert Adams2011-08-304-0/+0
* | Fix bug where attachments were remaining on the avatar after being dropped.Justin Clark-Casey (justincc)2011-08-303-8/+25
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* Merge branch 'master' into bulletsimMic Bowman2011-08-308-24/+168
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| * Fix bug in persisting saved appearances for npcsJustin Clark-Casey (justincc)2011-08-308-24/+168
* | Use GetMeshKey from PrimitiveBaseShape.Robert Adams2011-08-292-15/+23
* | Merge branch 'master' into bulletsimMic Bowman2011-08-2922-229/+266
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| * Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...Robert Adams2011-08-282-62/+62
| * Add level of detail specification to optionally reduce the number of vertices...Robert Adams2011-08-282-5/+42
| * Related to #4689 - Adding missing null check for SceneObjectPartMakopoppo2011-08-272-4/+18
| * Stop avatars returning from neighbouring regions from stalling on the border ...Justin Clark-Casey (justincc)2011-08-271-3/+22
| * Eliminate duplicate AttachmentPoint properties by always using the one stored...Justin Clark-Casey (justincc)2011-08-274-44/+41
| * refactor: camel case AttachmentPoint method arg as per code standardsJustin Clark-Casey (justincc)2011-08-271-4/+4
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-2716-113/+83
* | BulletSim: add mesh representation. Use meshes for static objects and switch ...Robert Adams2011-08-267-130/+231
* | Merge branch 'master' into bulletsimMic Bowman2011-08-2637-580/+1017
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| * refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)2011-08-267-27/+26
| * refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...Justin Clark-Casey (justincc)2011-08-262-41/+35
| * refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...Justin Clark-Casey (justincc)2011-08-262-11/+12
| * refactor: remove common presence set up in attachments testsJustin Clark-Casey (justincc)2011-08-261-32/+38
| * comment out verbose test logging from last commitJustin Clark-Casey (justincc)2011-08-261-1/+1
| * add regression test for detaching an attachment to the sceneJustin Clark-Casey (justincc)2011-08-261-0/+33
| * refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...Justin Clark-Casey (justincc)2011-08-263-36/+23
| * Downgrade warning about not saving unchanged attachment to debug instead, and...Justin Clark-Casey (justincc)2011-08-261-1/+4
| * Fix a very recent regression from llAttachToAvatar() fix where I accidentally...Justin Clark-Casey (justincc)2011-08-261-5/+1
| * Merge branch 'master' of /home/opensim/src/opensimBlueWall2011-08-252-51/+111
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| | * llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.Micheil Merlin2011-08-252-51/+111
| * | Remove forcing of phantom on ground attached objects - attachments can be bot...Justin Clark-Casey (justincc)2011-08-243-7/+2
| * | remove pointless IsDeleted check on SP.RezAttachments()Justin Clark-Casey (justincc)2011-08-241-3/+0
| * | refactor: simplify EntityBase.IsDeleted propertyJustin Clark-Casey (justincc)2011-08-243-10/+5