Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Added the physics plugin projects to the VS solution. | MW | 2007-03-14 | 15 | -258/+74 | |
| | | | | | | | | Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions | |||||
* | Replaced VS2005 compatible versions of AssemblyInfo.cs | MW | 2007-03-14 | 8 | -168/+248 | |
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* | Imported libsl (yes, messy - need to make this truly common) | gareth | 2007-03-14 | 1 | -0/+0 | |
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* | Missed a few | gareth | 2007-03-14 | 4 | -886/+0 | |
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* | Cleaned up PHP | gareth | 2007-03-14 | 6 | -131/+0 | |
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* | merged new OpenSim from branches/ogs-cs | gareth | 2007-03-14 | 17 | -33/+230 | |
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* | Merged ogs-cs into trunk | gareth | 2007-03-14 | 22 | -371/+1820 | |
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* | added movement etc from r191 | gareth | 2007-03-13 | 15 | -58/+180 | |
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* | Rolled back all but the VS solution | gareth | 2007-03-13 | 15 | -421/+219 | |
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* | -- Trying to get trunk to run from first build | lbsa71 | 2007-03-13 | 8 | -43/+273 | |
| | | | | | | | | | | * Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitload | |||||
* | (no commit message) | MW | 2007-03-11 | 3 | -0/+0 | |
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* | A PhysX physics plugin (that actually uses physX now but currently only ↵ | MW | 2007-03-10 | 14 | -35/+674 | |
| | | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll | |||||
* | Another attempt to fix the project files | MW | 2007-03-10 | 5 | -8/+8 | |
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* | Updated Project files | MW | 2007-03-10 | 6 | -12/+12 | |
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* | When a user logs off , the server now tells the other clients to kill that ↵ | MW | 2007-03-08 | 1 | -0/+8 | |
| | | | | avatar. (So no more half dead avatars messing up the landscape.) | |||||
* | Primitive's shape and scale are now saved into database and reloaded. | MW | 2007-03-08 | 8 | -48/+211 | |
| | | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim. | |||||
* | Changed water height to default of 20 | gareth | 2007-03-08 | 1 | -1/+1 | |
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* | Added nant for LocalStorage.dll | gareth | 2007-03-08 | 2 | -0/+54 | |
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* | Another attemp to fix the Session Logout bug | MW | 2007-03-08 | 16 | -52/+524 | |
| | | | | | | World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup. | |||||
* | Brought OGS.sql back into trunk | gareth | 2007-03-08 | 1 | -0/+134 | |
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* | Primitives movement and rotation updates are now sent to all clients | MW | 2007-03-07 | 4 | -3/+125 | |
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* | Hopefully fixed the Session logout bug. | MW | 2007-03-07 | 4 | -12/+80 | |
| | | | | | Should now see avatars for other users connected to the same sim. | |||||
* | fixed genvers.sh | gareth | 2007-03-07 | 1 | -1/+1 | |
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* | Added MW's fix for prim editing | gareth | 2007-03-07 | 1 | -1/+2 | |
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* | Added OGS | gareth | 2007-03-07 | 17 | -0/+1545 | |
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* | fixed last screwup | gareth | 2007-03-07 | 65 | -0/+0 | |
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* | Imported branch | gareth | 2007-03-07 | 65 | -0/+5278 | |
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* | Deleted old trunk code | gareth | 2007-03-07 | 49 | -3856/+0 | |
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* | * Updating libsecondlife.dll to the latest version with a working LayerData ↵ | jhurliman | 2007-03-07 | 10 | -1427/+846 | |
| | | | | | | | | | | | | function * Reformatting some source files * Adding a try/catch sanity check around a phoning home check to osgrid.org * Updating the MSVC project file * Converted LayerData generation to use the functions built in to libsecondlife * Removing unused BitPack.cs and TerrainDecoder.cs files * Added a basic terrain generator (hills algorithm) | |||||
* | NEVER COMMIT WITHOUT A TEST COMPILE! | gareth | 2007-03-07 | 1 | -1/+1 | |
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* | < babblever> hey i think you need to add a "this.sandbox = cfg.sandbox" to ↵ | gareth | 2007-03-07 | 1 | -0/+1 | |
| | | | | the initconfig | |||||
* | Attempted to fix Db4o/world thing (and failed, but it still runs!) will need ↵ | gareth | 2007-03-06 | 3 | -17/+17 | |
| | | | | | | | | a new class for the world data Removed excess debug output | |||||
* | Updated help message on console | gareth | 2007-03-06 | 1 | -0/+5 | |
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* | Implemented local console and VERY rough skeleton for TCP/Worldchat console | gareth | 2007-03-06 | 8 | -128/+293 | |
| | | | | | | Implemented seperate logging (but no packetlog or chat yet) | |||||
* | Added sandbox mode and setup facility | gareth | 2007-03-05 | 2 | -43/+113 | |
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* | Added MW's fix for smooth movement | gareth | 2007-03-04 | 1 | -6/+10 | |
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* | Implemented chat | gareth | 2007-03-04 | 2 | -5/+26 | |
| | | | | | | Fixed "sticky borders" bug (avatar can hit side of sim and move away) | |||||
* | Fixed up bugs from patch in PREV: | gareth | 2007-03-04 | 3 | -21/+30 | |
| | | | | | | | | Slow movement of avatar FIXED Constant TerseObjectUpdates FIXED Moving out of sim FIXED | |||||
* | Keeping the MSVC project file up to date | jhurliman | 2007-03-04 | 1 | -0/+1 | |
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* | Updating to a version of libsecondlife that isn't thousands of years old | jhurliman | 2007-03-04 | 1 | -0/+0 | |
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* | Merged makomk's patch as per bug #61 | gareth | 2007-03-04 | 6 | -13/+147 | |
| | | | | | | Rescued my brain ready to implement animations and proper velocity encoding | |||||
* | Rollback to r117 | gareth | 2007-03-03 | 3 | -30/+5 | |
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* | Begun porting a (STABLE) version of MW's movement code | gareth | 2007-03-03 | 3 | -5/+30 | |
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* | Lock the world so we don't cause nastiness and crashes | gareth | 2007-03-03 | 1 | -2/+4 | |
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* | We have a main update loop! | gareth | 2007-03-03 | 4 | -3/+15 | |
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* | Added usersessions/delete function | gareth | 2007-03-02 | 1 | -0/+4 | |
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* | Implemented logouts (so you can logout and then return later! woohoo) | gareth | 2007-03-02 | 1 | -0/+12 | |
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* | Began implementing basic physics engine plugin framework | gareth | 2007-03-02 | 4 | -12/+43 | |
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* | r105 somehow got put in wrong place, so replacing files | MW | 2007-03-02 | 3 | -253/+138 | |
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* | A example of how the physics plugins might work | MW | 2007-03-02 | 3 | -138/+253 | |
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