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* | Merge branch 'master' into careminsterMelanie2012-02-211-4/+8
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| * Fix:Cannot drag inventory from child prim into inventory ↵PixelTomsen2012-02-211-4/+8
| | | | | | | | http://opensimulator.org/mantis/view.php?id=5569
* | Also preserve angular velocity on crossing.Melanie2012-02-211-0/+3
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* | Merge branch 'master' into careminsterMelanie2012-02-2122-979/+68
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| * Both 32-bit and 64-bit BulletSim.dll must have the same name. Rename the 64 ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | | | | bit one in lib64
| * Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.Justin Clark-Casey (justincc)2012-02-213-0/+3
| | | | | | | | | | This uses the same approach as ODE. radams, if this doesn't work for you please feel free to revert.
| * Replace previous windows 64-bit sqlite3.dll with one from ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | | | | | | | | | | | | | | http://system.data.sqlite.org/downloads/1.0.79.0/sqlite-netFx35-binary-bundle-x64-2008-1.0.79.0.zip In this zip, it's called System.Data.SQLite.dll. We rename it to lib64/sqlite3.dll This is a little unexpected but it works. For some reason my hand-rolled one in Visual Studio 2008 did not. This is sqlite 3.7.10. Other libraries are still currently 3.7.6 but this should make no difference. This should make it possible to use OpenSim.exe on 64-bit Windows now, though currently the bullet physics plugin will still complain (can be ignored if you are not using bullet).
| * Replace win 64-bit sqlite3.dll with another version, though I suspect this ↵Justin Clark-Casey (justincc)2012-02-211-0/+0
| | | | | | | | one won't work either.
| * Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.Justin Clark-Casey (justincc)2012-02-2111-14/+51
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| * Fix bug where NPCs would establish child agents on other neighbour regions ↵Justin Clark-Casey (justincc)2012-02-211-15/+14
| | | | | | | | that had come up after the NPC was created.
| * Remove PhysXPlugin and wrappers.Justin Clark-Casey (justincc)2012-02-218-1026/+0
| | | | | | | | | | In over 4 years this never progressed beyond an unimplemented stub. This doesn't mean that it can't come back if someone is interested in implementing PhysX support.
* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-204-13/+23
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| * \ Merge branch 'master' into careminsterMelanie2012-02-204-13/+23
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| | * Amend to last commit: synchronize access to queues.Diva Canto2012-02-201-2/+5
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| | * More improvements on agent position updates: if the target sims fail, ↵Diva Canto2012-02-202-11/+16
| | | | | | | | | | | | blacklist them for 2 min, so that we don't keep doing remote calls that fail.
| | * One more tweak related to the previous 2 commits.Diva Canto2012-02-191-1/+3
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| | * Amend to last commit. This should have been committed too.Diva Canto2012-02-191-1/+1
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* | | Make vehicles retain velocity when crossing between regions.Melanie2012-02-201-0/+4
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* | | Add an override to make SOG.Velocity work as expectedMelanie2012-02-201-0/+6
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* | Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterMelanie2012-02-194-18/+29
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| * \ Merge branch 'master' into careminsterMelanie2012-02-194-18/+29
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-02-193-10/+11
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| | | * Use localy defined name, TPFlags, for Constants.TeleportFlagsBlueWall2012-02-191-6/+6
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| | * | A few more tweaks on position updates and create child agents. Mono hates ↵Diva Canto2012-02-193-11/+23
| | | | | | | | | | | | | | | | concurrent uses of the same TCP connection, and even of the connections to the same server. So let's stop doing it. This patch makes movement much smoother when there are lots of neighbours.
* | | | Uncomment serializationMelanie2012-02-191-3/+3
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* | | | Merge branch 'ubitwork'Melanie2012-02-193-4/+300
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| * | | | simplified vehicle fromXml. Use still comented on SceneObjectSerialized.csUbitUmarov2012-02-191-77/+117
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| * | | | Vehicle XML serialization more complete. Inactived by coments in ↵UbitUmarov2012-02-193-4/+260
| | | | | | | | | | | | | | | | | | | | SceneObjectSerializar.cs until proper testing
* | | | | Fix merge issues in prebuildMelanie2012-02-191-1/+5
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* | | | | Merge branch 'ubitwork'Melanie2012-02-1929-1105/+13371
|\ \ \ \ \ | |/ / / / | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Physics/ChOdePlugin/ODEPrim.cs OpenSim/Region/Physics/ChOdePlugin/OdePlugin.cs
| * | | | moved vehicle from SOG to SOPUbitUmarov2012-02-193-104/+79
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| * | | | minor fix to chODE terrain heighmap scaleUbitUmarov2012-02-191-4/+4
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| * | | | missing paramenters init plus some cleaningUbitUmarov2012-02-181-91/+16
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| * | | | added a EnUsCulture whatever that is..UbitUmarov2012-02-181-4/+3
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| * | | | a bit less human readable xmlUbitUmarov2012-02-181-25/+25
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| * | | | added some ToXml2 to SOGVehicle ( unused untested )UbitUmarov2012-02-181-1/+84
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| * | | | changed how vehicle data is stored and passed to physics. use unsafe in ↵UbitUmarov2012-02-186-222/+522
| | | | | | | | | | | | | | | | | | | | serializer, tried to control m_dupeInProgress
| * | | | vehicle parameters do cross (i hope) on regions in same instance ( others ↵UbitUmarov2012-02-182-13/+57
| | | | | | | | | | | | | | | | | | | | need xml)
| * | | | let SOG know about vehicles. Still needs serialization and applyphyscis on ↵UbitUmarov2012-02-183-30/+541
| | | | | | | | | | | | | | | | | | | | deserialize, etc
| * | | | Added simple binary serializer/deserializer to chODE. 100% untested and most ↵UbitUmarov2012-02-175-1035/+1540
| | | | | | | | | | | | | | | | | | | | like still broken
| * | | | Now if chode prim.cs detects out of bounds it requests a update and blocks ↵UbitUmarov2012-02-152-20/+45
| | | | | | | | | | | | | | | | | | | | movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
| * | | | don't freeze with a sitted avatar in a border without other sim. Still messy :(UbitUmarov2012-02-152-3/+10
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| * | | | try to make crossings work better. chode no longer prevents crossings i hopeUbitUmarov2012-02-154-27/+77
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| * | | | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-02-1530-540/+1239
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| * | | | | remove drawstuff from ubitodeUbitUmarov2012-02-114-256/+1
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| * | | | | removed outdated coments.UbitUmarov2012-02-111-630/+0
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| * | | | | remove forgotten taints codeUbitUmarov2012-02-111-32/+0
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| * | | | | scenepresence change! in standup() give avatar a physical actor after ↵UbitUmarov2012-02-111-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | deciding the new position. This reduces a bit the odds of it being still coliding with object.
| * | | | | UbitODE: replace 'taints' by 'changes' for avatars also. This provides ↵UbitUmarov2012-02-113-250/+378
| | | | | | | | | | | | | | | | | | | | | | | | better time order with changes in prims.
| * | | | | vehicle changes done by simulation thread and not calling oneUbitUmarov2012-02-112-132/+200
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