index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
re-enable item.CreatorId check in TestLoadIarV0_1AbsentCreator()
Justin Clark-Casey (justincc)
2011-03-10
2
-5
/
+6
*
For objects loaded from an IAR, make sure the CreatorID points towards the OS...
Justin Clark-Casey (justincc)
2011-03-10
3
-10
/
+48
*
in AssetHelpers.CreateAsset(), create objects using the 'original' xml format...
Justin Clark-Casey (justincc)
2011-03-10
1
-1
/
+1
*
When setting up default iar for testing, use iar archiving code rather than c...
Justin Clark-Casey (justincc)
2011-03-10
3
-13
/
+17
*
Change existing users load iar test so that it fulfills it's original intenti...
Justin Clark-Casey (justincc)
2011-03-10
2
-11
/
+15
*
Split the inventory path testing parts of TestLoadIarV0_1ExistingUsers() into...
Justin Clark-Casey (justincc)
2011-03-10
2
-23
/
+46
*
Make the item created in the default test iar an object rather than a script
Justin Clark-Casey (justincc)
2011-03-09
1
-2
/
+27
*
minor: change the order of some default iar setup in test case
Justin Clark-Casey (justincc)
2011-03-09
1
-5
/
+7
*
Upgrade nunit.framework.dll to version 2.5.9. Fix up tests appropriately.
Justin Clark-Casey (justincc)
2011-03-09
35
-86
/
+5
*
Add log messages on teleport failure to better pin down the cause.
Justin Clark-Casey (justincc)
2011-03-09
3
-6
/
+19
*
Update MySql.Data.dll to version 6.3.6.
Justin Clark-Casey (justincc)
2011-03-09
1
-0
/
+0
*
Split out path tests from InventoryArchiveTests. Factor common code into tes...
Justin Clark-Casey (justincc)
2011-03-09
3
-531
/
+562
*
remove inventory service preserving code from SceneSetupHelpers too
Justin Clark-Casey (justincc)
2011-03-09
1
-37
/
+10
*
Simplify SceneSetupHelpers class by removing all code which was originally pr...
Justin Clark-Casey (justincc)
2011-03-09
1
-53
/
+40
*
Simplify TestLoadIarV0_1AbsentUsers() to use common IAR test setup. Make sta...
Justin Clark-Casey (justincc)
2011-03-09
5
-68
/
+89
*
Make -m shortcut option for --merge on load iar specific. Correct some log m...
Justin Clark-Casey (justincc)
2011-03-08
1
-7
/
+7
*
Pull up Assembly of the MySQL classes as a protected property, so that it can...
Diva Canto
2011-03-08
6
-11
/
+39
*
factor out SetPartMediaFlags() function in MoapModule.
Justin Clark-Casey (justincc)
2011-03-05
1
-11
/
+20
*
Construct test load iar only once and reuse for each test, rather than recrea...
Justin Clark-Casey (justincc)
2011-03-05
1
-8
/
+18
*
Fold ClearMediaEntry() back into SetMediaEntry()
Justin Clark-Casey (justincc)
2011-03-05
1
-21
/
+9
*
Change MoapModule.ClearMediaEntry to set TextureEntryFace.MediaFlags back to ...
Justin Clark-Casey (justincc)
2011-03-05
3
-9
/
+68
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Mic Bowman
2011-03-04
3
-8
/
+8
|
\
|
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-03-05
3
-8
/
+8
*
|
Changed order of checks for local regions when processing
Mic Bowman
2011-03-04
1
-16
/
+6
|
/
*
minor: Make MoapModule namespace consistent with other modules
Justin Clark-Casey (justincc)
2011-03-05
2
-2
/
+2
*
add test for MoapModule.SetMediaUrl()
Justin Clark-Casey (justincc)
2011-03-05
2
-0
/
+73
*
Fix bug where llSetPrimMediaParams() reported success but never set the media...
Justin Clark-Casey (justincc)
2011-03-05
1
-3
/
+14
*
Normalizing comparison to lower case, just in case ppl set their config vars ...
Diva Canto
2011-03-01
1
-1
/
+1
*
Fix a few little things
Melanie
2011-02-27
2
-0
/
+5
*
change some log messages from info to debug
Justin Clark-Casey (justincc)
2011-02-25
3
-3
/
+3
*
Make the file expiration defaults the same whether the whole [FLOTSAM ASSET C...
Justin Clark-Casey (justincc)
2011-02-25
1
-3
/
+3
*
instead of using different default memory expiration depending on whether the...
Justin Clark-Casey (justincc)
2011-02-25
1
-11
/
+2
*
log actual cache directory for FlotsamAssetCache instead of always logging th...
Justin Clark-Casey (justincc)
2011-02-25
1
-1
/
+1
*
Fix bug where having no maximum memory cache timeout would cause the flotsam ...
Justin Clark-Casey (justincc)
2011-02-25
1
-1
/
+1
*
Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
2011-02-24
1
-1
/
+2
*
On a Grid Handler exception, explicitly log the exception message and stack t...
Justin Clark-Casey (justincc)
2011-02-24
1
-2
/
+2
*
Forces the owner of a rezzed object to be the "rezzer" of the
Mic Bowman
2011-02-22
1
-0
/
+2
*
Parameterizes the view distance used to compute and manage
Mic Bowman
2011-02-22
6
-21
/
+73
*
GetRegion(s)ByName with SQLite behaves like it does with other databases.
Marck
2011-02-22
1
-10
/
+38
*
Remove test T020_TestMakeRootAgent() which hasn't been active for ages anyway
Justin Clark-Casey (justincc)
2011-02-19
1
-19
/
+0
*
Remove unused SceneSetupHelpers.DeleteObjectAsync().
Justin Clark-Casey (justincc)
2011-02-19
1
-19
/
+0
*
remove unused code to share services between scenes in SceneSetupHelpers - th...
Justin Clark-Casey (justincc)
2011-02-19
1
-52
/
+16
*
Put some CapabilitiesModule null checks in Scene
Justin Clark-Casey (justincc)
2011-02-18
4
-11
/
+20
*
If GridService.GetNeighbours() could not find the region then log a warning r...
Justin Clark-Casey (justincc)
2011-02-18
2
-3
/
+16
*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-02-18
1
-1
/
+1
*
extend TestChildAgentEstablished() test slightly to put in EntityTransferModu...
Justin Clark-Casey (justincc)
2011-02-18
2
-3
/
+12
*
On SceneSetupHelpers, go back to calling ScenePresence.CompleteMovement() for...
Justin Clark-Casey (justincc)
2011-02-18
2
-24
/
+44
*
remove another unused test teardown method
Justin Clark-Casey (justincc)
2011-02-18
1
-6
/
+0
*
remove unused test teardown method
Justin Clark-Casey (justincc)
2011-02-18
1
-8
/
+2
*
separate attachment tests out into their own class
Justin Clark-Casey (justincc)
2011-02-18
2
-50
/
+180
[prev]
[next]