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* Fix the recent windows compile error by putting newFont for case "R" in ↵Justin Clark-Casey (justincc)2012-08-031-3/+8
| | | | VectorRenderModule inside its own context, rather than disposing of the old font before using it as a prototype for the new.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-031-2/+2
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| * attempting to fix a build issueSignpostMarv2012-08-031-2/+2
| | | | | | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* | Move previously unadvertised SendPeriodicAppearanceUpdates setting from ↵Justin Clark-Casey (justincc)2012-08-032-2/+15
|/ | | | | | | | | | [Startup] to [Appearance] config section. Add description and default of false (as before) to OpenSimDefaults.ini If set to true, this config switch will resend avatar appearance information (a small amount of UUID data, not the baked textures themselves) to other avatars in the sim every 60 seconds. For me, this has helped with situations where avatars appear persistently grey - the LL viewer sometimes did not appear to request assets the first time the appearance data was sent. However, this switch will not help with other appearance failure situations (e.g. failure to bake assets). This setting is experimental but will not have any significant impact on the simulator if turned to true.
* refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)2012-08-033-3/+3
| | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
* Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this ↵Justin Clark-Casey (justincc)2012-08-031-3/+4
| | | | is already its default value as it's a struct.
* ImprovedTerseObjectUpdate packet does not support shape updates, thus ↵SignpostMarv2012-08-031-1/+1
| | | | scheduling terse updates will not (and does not) update shape information in the viewer
* Fixed a rare bug that caused Save OAR to fail because it thought it had ↵Oren Hurvitz2012-08-031-5/+11
| | | | | | timed-out The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
* Save membership fee to the database when a group is created.Kevin Cozens2012-08-031-25/+25
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* BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-027-7/+28
| | | | trying to find a corrupted memory problem. Update DLL and SO.
* minor: Comment out "Deleting asset" log messages for nowJustin Clark-Casey (justincc)2012-08-032-2/+4
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* Delete old blank SOGSpamTestJustin Clark-Casey (justincc)2012-08-031-37/+0
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* Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ↵Justin Clark-Casey (justincc)2012-08-031-253/+316
| | | | | | | textures. The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement. This may be particularly important for GDI+ objects since they encapsulate native code entities.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-028-4/+55
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| * Initialize the Rezzing object to UUID.ZeroMelanie2012-08-021-3/+4
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| * reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-025-1/+29
| | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-011-0/+3
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| * | Create the ability for physics modules to request assets on demand byMelanie2012-08-013-0/+22
| | | | | | | | | | | | | | | | | | themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
* | | Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)2012-08-022-1/+76
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* | Fix a bug in pCampbot grabbing behaviour where an exception would be thrown ↵Justin Clark-Casey (justincc)2012-08-011-0/+3
|/ | | | if the bot was not yet aware of any objects.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-017-12/+14
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| * BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-316-5/+3
| | | | | | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.
| * BulletSim: change boolean parameters in the shape data from int's to float's ↵Robert Adams2012-07-312-7/+11
| | | | | | | | to be consistant with parameter data structure
* | Look up the NPC module when the SensorRepeat class is created, rather than ↵Justin Clark-Casey (justincc)2012-08-011-5/+6
|/ | | | on every single sensor sweep.
* Change exception log messages in XInventoryService connector to error rather ↵Justin Clark-Casey (justincc)2012-08-011-9/+8
| | | | | | than debug, since these signal real problems. Also outputs full exception instead of just the message to aid diagnostics.
* Resolve a deadlock between INPCModule and SensorRepeat by replacing the ↵Justin Clark-Casey (justincc)2012-07-311-35/+43
| | | | | | | | SensorRepeat list with a new list on add/removes rather than locking it for the duration of the sensor sweep. A deadlock was observed today where NPC removal on a script thread would lock the NPC list and then try to lock the sensor list via scripted attachment removal. Concurrently, the sensor sweep thread would lock the sensor list and then try to lock the NPC list to check NPC status. This commit resolves the deadlock by replacing the sensor list on update rather than locking it for the duration of the sweep.
* Fix bug in SoundModule.TriggerSound() where every sound update to an avatar ↵Justin Clark-Casey (justincc)2012-07-311-3/+6
| | | | | | would base its gain calculation on the previous avatar's gain, instead of the original input gain. This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
* Adds support to ScriptModuleComms for region modules to exportMic Bowman2012-07-313-2/+74
| | | | constants to the script engine.
* BulletSim: update the DLLs and SOs. This fixes the exception on shutdownRobert Adams2012-07-314-0/+0
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* BulletSim: add parameters and API calls for setting ERP and CFM.Robert Adams2012-07-316-29/+164
| | | | | | Set ERP and CFM in linkset constraints. Reorder rebuilding of object bodies so they are not rebuilt everytime something is linked and unlinked.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-301-1/+11
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| * Return world rotation on llGetObjectDetails()'s OBJECT_ROTMelanie2012-07-291-1/+11
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* | If we're fetching active gestures via the XInventoryServiceConnector, then ↵Justin Clark-Casey (justincc)2012-07-301-1/+1
|/ | | | properly look at the ITEMS dictionary already returned rather than the level above this.
* LSL/OSSL lacks Math.Min & Math.Max implementations.SignpostMarv2012-07-283-0/+54
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* Avoid a race condition between the scene shutdown thread and the update ↵Justin Clark-Casey (justincc)2012-07-271-3/+5
| | | | | | | | | thread since commit c150320 (Thu Jul 26 15:27:18 2012) c150320 started explicitly disposing of the physics scene and nulling it out on region shutdown. However, the update loop may not have yet checked Scene.ShuttingDown, particularly if avatars were not in the scene, causing failure when it tried to lookup time dilation. This commit moves the setting of m_shuttingDown above the existing 500ms pause to notify avatars that they are being kicked. This should not affect the few other places that use this flag.
* making first run more resilient to bad input (loop until good input, rather ↵SignpostMarv2012-07-271-7/+19
| | | | than crash)
* adding asset cache and map tile directories to .gitignoreSignpostMarv2012-07-271-0/+2
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* Remove the LandGeom checks in OdeScene - these are pointless since LandGeom ↵Justin Clark-Casey (justincc)2012-07-271-4/+2
| | | | | | | is always IntPtr.Zero and contacts returned always have a valid geometry. Possibly this was for a feature that was never implemented or was otherwise removed. Thanks to SignpostMarv for the spot of the warning that shows this parameter was never changed.
* Update OpenMetaverse libraries at commit 6212cbd, this time built on Windowsjustincc2012-07-275-0/+0
| | | | This is to try and resolve a strange Initialization exception for the AppearanceManager type that only occurs on Windows 64 bit (not Windows 32 bit or Linux!)
* minor: Comment out unused MemoryWatchdog.m_churnRatePerMillisecond - this is ↵Justin Clark-Casey (justincc)2012-07-271-1/+1
| | | | currently calculated dynamically
* Remove duplicated IScenePresence.PresenceType. This is already in ↵Justin Clark-Casey (justincc)2012-07-271-2/+0
| | | | | | ISceneAgent.PresenceType from which IScenePresence inherits. No other code changes required.
* Replace libopenmetaverse commit 6212cbd with the same libraries but this ↵Justin Clark-Casey (justincc)2012-07-274-0/+0
| | | | | | time built with xbuild rather than nant. This may fix Windows and some mono version builds.
* Remove a couple of compiler warnings pointed out by SignpostMarvJustin Clark-Casey (justincc)2012-07-272-3/+0
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* Update libopenmetaverse to commit 6212cbd (Wed Jul 25 20:11:47 2012)Justin Clark-Casey (justincc)2012-07-274-0/+0
| | | | | | | | Built from https://github.com/openmetaversefoundation/libopenmetaverse/commits/master This update incorporates a fix by Melanie in libomv where textures would sometimes rotate slightly when other properties were changed. Hence addresses http://opensimulator.org/mantis/view.php?id=6100 This update also incorporates libomv bot code updates that significantly reduce the warning spam for pCampbot. The change rate of libomv is low and many changes refer to bot or code not used by OpenSimulator, so I think it is sufficiently stable to use evne though it's not a release.
* Add autoclean for scripted useBlueWall2012-07-261-0/+13
| | | | ./runprebuild.sh autoclean - cleans projects w/o prompting
* Add target switchesBlueWall2012-07-261-0/+11
| | | | ./runprebuild.sh vs2008/vs2010 to set the target
* add clean task to reuprebuild.shBlueWall2012-07-261-2/+16
| | | | ./runprebuild.sh clean to clean up the project files
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-07-277-237/+429
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| * BulletSim: fix a recursive loop when fetching the mass of the root of a linkset.Robert Adams2012-07-262-4/+4
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| * BulletSim: refactor all the linkset logic out of the prim classRobert Adams2012-07-265-237/+411
| | | | | | | | | | | | and into its own class. The BulletSim data structures track individual prims as linksets of 1 so most of the prim code is not different between a linked and unlinked object.