| Commit message (Collapse) | Author | Age | Files | Lines |
... | |
| |
| |
| |
| |
| |
| | |
blank response from server or connection failure.
Raise log lines which indicate problems to warning from debug
|
| |\ |
|
| | |
| | |
| | |
| | |
| | |
| | | |
[Startup] section.
These are long unused but confusingly will be seen in the [Startup] section on a "config save".
|
| | |
| | |
| | |
| | |
| | |
| | | |
physics engine.
Older physics engines will default to the legacy region size.
Update BulletSim to use the new region size information.
|
| | |
| | |
| | |
| | | |
to check for border crossings based on the size of the region.
|
| | | |
|
| | |
| | |
| | |
| | | |
Code cleanups.
|
| | | |
|
| | |
| | |
| | |
| | | |
of GridRegion. New variables for size and code to initialize same.
|
| | | |
|
| | |
| | |
| | |
| | | |
Add some debugging logs on region creation to report region size.
|
| | |
| | |
| | |
| | |
| | |
| | | |
from user.
Output info and warning messages for non-legacy region sizes.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
stack.
Implement both LoadTerrain and StoreTerrain for all DBs.
Move all database blob serialization/deserialization into TerrainData.
|
| | |
| | |
| | |
| | |
| | | |
compression base computation.
Complete replacement of float[] for terrain heightmap with TerrainData instance.
|
|\ \ \
| | |/
| |/| |
|
| | |
| | |
| | |
| | |
| | | |
THis fixes the extranious addition of objects to the collision cache
which created extra CPU overhead.
|
| |/ |
|
| |
| |
| |
| | |
Robust.ini.example rather than 9000 (already done in Robust.HG.ini.example)
|
| |
| |
| |
| |
| |
| |
| | |
ObjectProperties UDP replies to viewer
Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
|
| | |
|
| |
| |
| |
| | |
Appears to be a never used method.
|
| |
| |
| |
| | |
if we sent immediately)
|
| |
| |
| |
| |
| |
| | |
static objects.
Reorder collision flag setting code for terrain to fit pattern used elsewhere.
|
| | |
|
| |
| |
| |
| |
| | |
AABB maps for Bvh meshes. This greatly reduces the memory usage for
large meshes and for mesh terrain in particular.
|
| |
| |
| |
| | |
Signed-off-by: teravus <teravus@gmail.com>
|
| | |
|
| |
| |
| |
| | |
(The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
|
| |
| |
| |
| |
| |
| | |
http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip
This is identical to what was previously there but need to record origin information
|
| |
| |
| |
| | |
origin information
|
| | |
|
| |
| |
| |
| | |
duplicate the assembly resolving.
|
| |
| |
| |
| | |
Mono.Security.dll missing. The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project. Unfortunately, when using Mono, including the dll in the distribution causes conflicts. This solution puts Mono.Security.dll in bin/lib/NET/ and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace. On Mono, the included Mono.Security assembly is ignored.
|
| | |
|
|\ \
| |/ |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
the vehicle buoyancy if the vehicle is above its hover height.
This is a known misfeature of this vehicle flag which has been accepted
since it would break too many implementations. The problem is noticed
when creating a jetski-like vehicle that jumps over sand bars. A boat
normally is configured with neutral buoyancy and hovering at water
height. When it jumps the sandbar, it needs to have gravity applied
to get back to water level.
|
| |
| |
| |
| | |
Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
|
| |
| |
| |
| |
| |
| |
| |
| | |
in OpenSimulator from OpenDynamicsEngine to BulletSim.
The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things.
Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin.
If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
|
| |\ |
|
| | |
| | |
| | |
| | | |
* Please test
|
| |/ |
|
| | |
|
| |
| |
| |
| |
| | |
From http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip
This is identical to the version added in ff8a7682, removed and readded to check and record version
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* Added PostGreSQL support
* Added MySQL/MySQLXGroupData.cs
* PostgreSQL data access implementation
* PostgreSQL dll binarie and RegionStore.migrations
* Migrations Scripts from MSSQL to POSTGRES
* Postgres SQL Type fixes
* Postgres SQL Connection string
* Data type issues
* more fixes
* tests and +tests
* UUID x string - FIGHT!
* Fixed PG types to internal csharp types
* More data type fix (PostgreSQL fields are case sensitive) :(
* more field case sensitive fixes
* changed the migration files to be case sensitive for fields.
* fixed fields case
* finished converting, now search for hidden bugs.
* some more fixes
* bool type fixed
* more case fixes;
* creatorID case fixed
* case fields fixed
* fixed default now() for TMStamp fields with don't allow nulls.
* fix case sensitve for Region name and Estate name
* fixed case for names for search
* fix class name Error
* Bug fixed on select and migrations
* Un-Reverting my change due to Postgres issue with the ILIKE function
* Fixed some issued for Diva Distro
* Fixes for integration with Diva Distro
* Added System.Core to prebuild.xml for PG project
* Configured to make DIff for Push to OpenSim Project
* Diffs only to PostgreSQL mods.
|
| | |
|
| | |
|
| |
| |
| |
| | |
specify number of concurrent requests on a service.
|
| | |
|