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* | Add AnimState to CADUMelanie2012-10-301-0/+36
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* Make MeshAssetReceived private.Justin Clark-Casey (justincc)2012-10-301-1/+1
* correct ODEPrim.MeshAssetReveived -> MeshAssetReceivedJustin Clark-Casey (justincc)2012-10-301-3/+2
* refactoring to use assembly:classname style of configurationSignpostMarv2012-10-292-3/+6
* Renaming module back to SoundModule as the hypothetical plan was to make anot...SignpostMarv2012-10-292-6/+5
* SianaGearz notes stop sound flag is 1 << 5, so using that for ISoundModule.St...SignpostMarv2012-10-291-6/+3
* tweaking configuration logic so that the INonSharedRegionModule will load by ...SignpostMarv2012-10-292-4/+17
* documenting some params on ISoundModule methodsSignpostMarv2012-10-291-7/+16
* refactoring llCollisionSound to use new KeyOrName methodSignpostMarv2012-10-291-10/+1
* Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the L...SignpostMarv2012-10-293-6/+36
* fixing poorly-formatted xml doc string for Util.IsInsideBoxSignpostMarv2012-10-291-1/+1
* refactoring llTriggerSoundLimited to not use the LSL methods, since that will...SignpostMarv2012-10-291-2/+2
* refactoring llGetPos() to take advantage of implicit converterSignpostMarv2012-10-291-2/+1
* shifting from two instances of typecasting to one instance of typecasting in ...SignpostMarv2012-10-291-4/+4
* 80-character width terminal formatting of recent commits to llPlaySound, llPl...SignpostMarv2012-10-291-7/+15
* shuffling code around so that the interface for ISoundModule.SendSound() spec...SignpostMarv2012-10-295-28/+47
* moving SendSound from SceneObjectPart to ISoundModuleSignpostMarv2012-10-295-86/+119
* fixing a bug in SceneObjectPart.SendSound where sounds would always come from...SignpostMarv2012-10-291-9/+8
* Factoring out a superfluous local variable & repeated assignment in SceneObje...SignpostMarv2012-10-291-10/+8
* Formatting SoundModuleNonShared.LoopSound, consistent indentationSignpostMarv2012-10-291-1/+1
* deduplicating code into a single LoopSound methodSignpostMarv2012-10-293-27/+23
* removing superfluous lines from SceneObjectPart.SendSoundSignpostMarv2012-10-291-8/+0
* refactoring StopSound into a private static method to skip repeating m_scene....SignpostMarv2012-10-291-1/+6
* Removing a locked iteration over SceneObjectGroup.LoopSoundSlavePrims as the ...SignpostMarv2012-10-291-15/+0
* adjusting parameter order of PreloadSound to be more logicalSignpostMarv2012-10-293-4/+4
* transposing LoopSoundMaster to Sound ModuleSignpostMarv2012-10-293-25/+50
* transposing preload sound onto sound moduleSignpostMarv2012-10-294-32/+32
* transposing stop sound into sound moduleSignpostMarv2012-10-293-37/+56
* moving comment for llStopSound inside the method block prior to transposition...SignpostMarv2012-10-291-1/+1
* documenting ISoundModule methods & fieldsSignpostMarv2012-10-291-0/+28
* formatting ISoundModule prior to documentationSignpostMarv2012-10-291-2/+4
* formatting changes to SceneObjectPart.SendSound; consistent indentationSignpostMarv2012-10-291-34/+34
* SceneObjectPart.SendSound can exit early if a sound module was not found.SignpostMarv2012-10-291-4/+4
* Changing the logic order in the TaskInventory iterator of ScenObjectPart.Send...SignpostMarv2012-10-291-1/+1
* Replacing double-if block in SceneObjectPart.SendSound with Util.ClipSignpostMarv2012-10-291-4/+1
* TryGetScenePresence in TriggerSound is probably meant to be using the ownerID...SignpostMarv2012-10-291-1/+1
* swapping GetSceneObjectPart for TryGetSceneObjectPart in PlayAttachedSound to...SignpostMarv2012-10-291-4/+4
* stripping whitespace from ISoundModule, formatting SoundModuleNonShared.csSignpostMarv2012-10-292-4/+6
* refactoring thisSpGain in PlayAttachedSound as it was previously using two ty...SignpostMarv2012-10-291-8/+4
* Factoring out an if-else block in PlayAttachedSound as it was using the previ...SignpostMarv2012-10-291-6/+6
* making the max distance for sounds to be heard from their origin a configurab...SignpostMarv2012-10-292-3/+11
* Converting the ISoundModule implementation from an IRegionModule to an INonSh...SignpostMarv2012-10-291-20/+58
* Immediately setting gain to zero as a workaround for code not stopping sound ...SignpostMarv2012-10-291-0/+1
* Fix memory leak where removing an NPC did not remove its circuits.Justin Clark-Casey (justincc)2012-10-293-3/+15
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-291-2/+5
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| * Deep copy the collection of at_target objects so it can't be modified whileMelanie2012-10-281-2/+5
* | Add "force gc" region console command which manually invokes garbage collection.Justin Clark-Casey (justincc)2012-10-292-1/+13
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* minor: Fix verbose IAR save message to make it a bit clearer that item data i...Justin Clark-Casey (justincc)2012-10-271-1/+1
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-262-6/+8
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| * Separate LSL's notion of the default anim from the actually playing anims.Melanie2012-10-262-5/+7