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* move Friends list to not use ADO.NET layer, it now hits the sqliteSean Dague2008-01-101-96/+43
| | | | | | db directly when needed
* add sqlite database definitions as Resources for SQLite.dllSean Dague2008-01-104-0/+197
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* Added const definintions for sculpted prims.Tedd Hansen2008-01-101-1/+7
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* * removed unused PrimScale on PrimitiveBaseShape (use Scale instead)lbsa712008-01-101-16/+11
| | | | | * ignored bin
* * Undid XmlIgnore thingy as it did cause breakagelbsa712008-01-101-13/+12
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* * Sorted members for great justicelbsa712008-01-101-55/+53
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* * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape ↵lbsa712008-01-101-1/+3
| | | | and ProfileHollow
* Whitespace cleanup.Jeff Ames2008-01-1011-330/+321
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* * After fighting with it a bit more, Opensim is now compatible with the most ↵Teravus Ovares2008-01-103-45/+57
| | | | | | | | | | recent release client(RC) on the linden labs download page. * Don't forget, you need -loginuri *and* -loginpage * Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/ * The ?method=login is important, don't forget to add it * If you customize your http_loginform.html file, be sure to keep the form post address as is.
* Fix r2959 - last letter was being sliced off region prim renamesJustin Clarke Casey2008-01-101-2/+2
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* Minor spelling change on NotecardsAssetSet.xml. The example notecard should ↵Justin Clarke Casey2008-01-101-0/+0
| | | | now load up properly
* Set svn:eol-style.Jeff Ames2008-01-0938-2426/+2426
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* * This update enables the web_login method.Teravus Ovares2008-01-096-20/+210
| | | | | * Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
* * This may be broken.. it hasn't been tested, however I wanted to get the ↵Teravus Ovares2008-01-097-6/+242
| | | | last database changes in before sdauge changes them significantly.
* default to OpenSim.Framework.Data.SQLite which is the new storageSean Dague2008-01-091-1/+1
| | | | | | dll location
* moving Region store for SQLite into the OpenSim.Framework.Data.SQLiteSean Dague2008-01-093-31/+4
| | | | | | | | namespace to mirror what is done with MySQL. This will require a configuration change for people using SQLite for prims which is given as an example in OpenSim.ini.example
* * Added helpers to convert from LSL PrimitiveParams values to ↵lbsa712008-01-091-0/+12
| | | | PrimitiveBaseShape values
* Did someone say missing files? Thanks SakaiTedd Hansen2008-01-091-0/+123
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* Dynamic loading of ScriptEngine in ScriptServerTedd Hansen2008-01-098-188/+37
| | | | | ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
* Prim inventory script saving phase 2.Justin Clarke Casey2008-01-096-57/+241
| | | | | | | | * It is now possible to edit and save scripts directly from prim inventories * On saving, the script will be restarted in the region * Doesn't appear that it's yet possible to drag inventory contents back to agent inventory. Not quite sure why this is yet - the perms all look very permissive.
* * removed another superfluous debug messagelbsa712008-01-091-2/+2
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* * ok, last mySQL webloginkey related update tonight.Teravus Ovares2008-01-091-1/+1
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* * almost an oopsTeravus Ovares2008-01-091-1/+1
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* * Added a hashtable based HTTP processor in preparation of the web_login_keyTeravus Ovares2008-01-0915-133/+323
| | | | | | | | * Added the web_login_key to the users table * Added happy configurable http error message pages * This update is large enough to have 'awe' value.. so backup your users or weep. * Not tested on MSSQL, even though I added code to update the tables!
* dump_assets_to_file=true will now cause the asset to go into a UserAssets ↵Brian McBee2008-01-092-10/+62
| | | | subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
* Third part of CharlieO's library rework. We now have library organization! ↵Brian McBee2008-01-099-1127/+198
| | | | Thanks CharlieO!
* make Stopped a property of the SceneObjectPart instead of in theSean Dague2008-01-082-12/+14
| | | | | | database code, so this is a shared concept.
* * Removed unneeded and uneeded debug messagelbsa712008-01-081-2/+0
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* * Removed superfluous and erroneous perms check on parts.lbsa712008-01-081-392/+390
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* * Heavy refactoring of MultipleObjUpdate flow for readabilitylbsa712008-01-081-117/+106
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* * Added the files for work units for the purpose of sending out updates to ↵Teravus Ovares2008-01-083-0/+78
| | | | regions.
* * Added more methods to MessageServiceTeravus Ovares2008-01-081-49/+161
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* * Switched over to RegionProfileData from using RegionInfo because ↵Teravus Ovares2008-01-082-22/+64
| | | | | | | RegionInfo was missing the httpURI on the MessageService. * Fixed some code, added a method.
* Minor prim inventory method refactoringJustin Clarke Casey2008-01-072-36/+21
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* Trigger persistence of the scripts in a prim's inventory when that inventory ↵Justin Clarke Casey2008-01-073-6/+36
| | | | | | | | is changed/updated/deleted (before the trigger only happened if the prim was moved). This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
* * Added Tribal Media to CONTRIBUTORS.txtlbsa712008-01-071-1/+1
| | | | | * Ignored some genned files
* * Deleted outdated shared regionslbsa712008-01-07257-270/+0
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* * Enabling the LLSD Login method by jhurliman so libSecondLife clients work ↵Teravus Ovares2008-01-072-3/+5
| | | | on OpenSim again.
* * Message Server stuff.Teravus Ovares2008-01-071-11/+11
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* *Added ability to update only necessary data on insertRegion for the grid ↵mingchen2008-01-072-6/+24
| | | | server.
* * More message server methodsTeravus Ovares2008-01-073-2/+105
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* Very minor refactoring. Remove unused prim inventory bool returns for nowJustin Clarke Casey2008-01-072-7/+2
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* Refactor Scene.Inventory.RezScript to use newer script starting codeJustin Clarke Casey2008-01-073-47/+65
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* Shameless self-promotion :)Johan Berntsson2008-01-071-0/+1
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* Commenting out InnerScene.SceneObjects for now since it was unpopulated and ↵Justin Clarke Casey2008-01-073-27/+30
| | | | | | | | not used by active code (as far as I can see), so a source of confusion. All current code uses the Entities dictionary
* Persistent prim inventory phase 5. Restart scripts contained in persisted ↵Justin Clarke Casey2008-01-079-29/+111
| | | | | | | | prims on region start. No user functionality exposed yet - no ini switch to enable persistence or restore. A bit more initial work to do.
* * Adding More to the MessageServer classes.Teravus Ovares2008-01-077-0/+333
| | | | | * Don't forget to prebuild
* More inventory work for CharlieO. Final patch to make it all work yet to come.Brian McBee2008-01-0776-0/+3511
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* Factor out inventory code in SceneObjectGroup into seperate class. Justin Clarke Casey2008-01-062-96/+137
| | | | | | As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
* Factor out inventory related code in SceneObjectPart into separate classJustin Clarke Casey2008-01-062-205/+245
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