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* extend TestGetSceneObjectByPartLocalId() to test state after scene object del...Justin Clark-Casey (justincc)2011-09-131-0/+6
* In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...Justin Clark-Casey (justincc)2011-09-131-7/+5
* Add new TestGetSceneObjectByPartLocalId() for retrieving a scene object via t...Justin Clark-Casey (justincc)2011-09-131-0/+27
* improve TestAddSceneObject() to test a multi-part object rather than a single...Justin Clark-Casey (justincc)2011-09-131-11/+14
* In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2011-09-132-3/+43
* eliminate redundant SP.m_regionInfo since it always has the scene.Justin Clark-Casey (justincc)2011-09-121-8/+6
* remove the unused SP.initializeScenePresence()Justin Clark-Casey (justincc)2011-09-121-23/+2
* stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-123-10/+7
* minor: if the script engine fails to find a prim for a script, also print out...Justin Clark-Casey (justincc)2011-09-122-1/+5
* comment out some recent terrain texture loggingJustin Clark-Casey (justincc)2011-09-122-5/+5
* Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...Justin Clark-Casey (justincc)2011-09-124-175/+228
* lock AvatarAppearance.m_attachments when we use itJustin Clark-Casey (justincc)2011-09-121-33/+58
* uncomment Standalone config in OpenSim.ini.example.Justin Clark-Casey (justincc)2011-09-121-1/+1
* When creating an OAR, optionally exclude objects according to their permissionsOren Hurvitz2011-09-126-44/+217
* minor: put <remarks> tags around some method docJustin Clark-Casey (justincc)2011-09-121-5/+6
* lock attachments when enumerating through them in ScenePresence.CopyTo().Justin Clark-Casey (justincc)2011-09-102-21/+24
* Add extra log information when attachments fail validationJustin Clark-Casey (justincc)2011-09-102-6/+20
* reinstate the validation logging on teleport. A 'fail' of validation still d...Justin Clark-Casey (justincc)2011-09-101-0/+2
* Stop the UserManagementModule logging every user it adds for nowJustin Clark-Casey (justincc)2011-09-101-3/+3
* Delay loading scripts until the scene has finished loadingOren Hurvitz2011-09-094-2/+32
* Added a check to the CreateRegion method of the RemoteAdmin module that the s...Kevin Houlihan2011-09-091-0/+13
* llSetPrimitiveParams Prim type params precision errorsMicheil Merlin2011-09-092-44/+90
* Comment out the part of the load oar code that zeroes out prim sit target ori...Justin Clark-Casey (justincc)2011-09-092-2/+8
* Use a copy of the inventory items list to register users in the thread starte...Justin Clark-Casey (justincc)2011-09-092-2/+8
* Fix unit tests from RegionSettings commitJustin Clark-Casey (justincc)2011-09-092-0/+8
* Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-094-5/+43
* Fix test failure. Oversight in setting up the tests themselves.Justin Clark-Casey (justincc)2011-09-081-1/+2
* Centralize module setup for NPC tests.Justin Clark-Casey (justincc)2011-09-081-41/+21
* Remember to set and unset the fire and forget method at the top of the attach...Justin Clark-Casey (justincc)2011-09-082-5/+17
* Use scene presence agent id for rezzed object ownership rather than item owner.Justin Clark-Casey (justincc)2011-09-083-9/+90
* Increase information in logging for UserAgentServiceConnector.Justin Clark-Casey (justincc)2011-09-081-12/+12
* When invoking any of the OSSL teleport functions, do it on a separate thread ...Justin Clark-Casey (justincc)2011-09-071-6/+13
* When a region is added to the HG Inventory Broker, also pass this through to ...Justin Clark-Casey (justincc)2011-09-073-21/+41
* Add temporary debugging in HGInventoryBroker and RemoveXInventoryServiceConne...Justin Clark-Casey (justincc)2011-09-063-19/+33
* Lock m_pendingObjects when calling GetPendingObjectsCount().Justin Clark-Casey (justincc)2011-09-061-1/+2
* Comment out SceneViewer.Reset() and stop calling from Close() since this is u...Justin Clark-Casey (justincc)2011-09-061-16/+17
* Comment out unused ISceneViewer.Reset() to reduce code complexityJustin Clark-Casey (justincc)2011-09-061-1/+1
* In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...Justin Clark-Casey (justincc)2011-09-062-19/+51
* refactor: Make logic in AM.AttachObject() clearer by not reusing existing var...Justin Clark-Casey (justincc)2011-09-061-14/+19
* rename AM.AddSceneObjectAsAttachment() to AddSceneObjectAsNewAttachmentInInvJustin Clark-Casey (justincc)2011-09-061-3/+3
* In SetAttachment, if the existing attachment has no asset id then carry on ra...Justin Clark-Casey (justincc)2011-09-064-6/+43
* Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...Justin Clark-Casey (justincc)2011-09-062-25/+2
* get rid of the unused AttachmentsModule.ShowAttachInUserInventory()Justin Clark-Casey (justincc)2011-09-061-28/+0
* Stop the pointless double setting of every attachment in AvatarAppearance.Justin Clark-Casey (justincc)2011-09-063-10/+13
* Try disabling the inconsistent attachment state check to see if this actually...Justin Clark-Casey (justincc)2011-09-053-23/+27
* Allow the HGInventoryBroker to set the UserManager when it instantiates a Rem...Justin Clark-Casey (justincc)2011-09-052-3/+15
* Fixed BulletSim config files for Linux *.so libraries.Snoopy Pfeffer2011-09-041-2/+2
* Stop NPCs losing attachments when the source avatar takes them off.Justin Clark-Casey (justincc)2011-09-037-70/+154
* Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-022-37/+37
* Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since thi...Justin Clark-Casey (justincc)2011-09-021-2/+0