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| * | changed - VolumeDetect and phantom setting interaction. Script VD(true) ↵UbitUmarov2012-04-192-13/+40
| | | | | | | | | | | | forces phantom ON. UI phantom off turns off VD. Other transitions should only change specific parameter. This is not as current SL. - Fixed volumedetect prims being wrongly removed from physics.
| * | Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitworkUbitUmarov2012-04-196-4/+28
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| | * | Allow setting a specific target velocity on TeleportWithMomentumMelanie2012-04-181-1/+11
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| | * | Allow scripts in attachments owned by the NPC to control the NPCMelanie2012-04-181-1/+7
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| | * | Prevent objects rezzed in sim from being seen as attachments and becoming ↵Melanie2012-04-172-0/+8
| | | | | | | | | | | | | | | | uneditable or crashers. (Foxtail of death)
| * | | ubitODE still retouching character pidUbitUmarov2012-04-181-2/+2
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| * | | ubitODE - retouch character PIDsUbitUmarov2012-04-181-4/+4
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| * | | ubitODE: prims - update managed dinamic parameters from unmanaged at ODE ↵UbitUmarov2012-04-171-78/+46
| | | | | | | | | | | | | | | | rate and not heartbeat.
| * | | ubitODE: - character managed ode was only getting position etc from ↵UbitUmarov2012-04-172-119/+48
| | | | | | | | | | | | | | | | unmanaged at heartbeat rate like core ode. Now do it at ODE rate in move(..). UpdatePositionAndVelocity() called once per heartbeat is now empty.
| * | | ubitODE: - made avatar/ground collision pid servo a bit softer since seems a ↵UbitUmarov2012-04-172-6/+7
| | | | | | | | | | | | | | | | bit unstable with small avas in AVI even if fine on my testsite - Removed reading of PID parameters from config files since that only serves to mess things up and adds more unknowns
* | | | Fx up estate settingsMelanie2012-04-182-97/+97
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* | | | Merge branch 'master' into careminsterMelanie2012-04-182-4/+8
|\ \ \ \ | | |_|/ | |/| | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| * | | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-04-181-1/+1
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| | * | | On "show part" command, show link number.Justin Clark-Casey (justincc)2012-04-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | This replaces the Parts count which was rather pointless for a prim (it was either 1 if a child or the number of parts if the root). This information is still avaliable on the "show object" command.
| * | | | Don't re-add the assembly resolver for each script if not creating the appdomainMelanie2012-04-181-4/+8
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* | | | Merge branch 'master' into careminsterMelanie2012-04-189-2/+1534
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| * | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-04-186-1/+1475
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| | * | | clean up some more logging spam in the jsonstore modulesMic Bowman2012-04-172-2/+4
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| | * | | Fix the Csharp 3.0 vs 4.0 problem in JsonStore initialization.Mic Bowman2012-04-173-5/+7
| | | | | | | | | | | | | | | | | | | | Cut down on the logging spam.
| | * | | add configuration for jsonstore module, disabled by defaultMic Bowman2012-04-171-0/+6
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| | * | | This commit adds a new optional region module, JsonStore, that provides ↵Mic Bowman2012-04-174-0/+1464
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | structured storage (dictionaries and arrays of string values) for scripts and region modules. In addition, there are operations on the storage that enable "real" distributed computation between scripts through operations similar to those of a tuple space. Scripts can share task queues, implement shared locks or semaphores, etc. The structured store is limited to the current region and is not currently persisted. However, script operations are defined to initialize a store from a notecard and to serialize the store to a notecard. Documentation will be posted to the opensim wiki soon.
| | * | | make the namespace for the ScriptModuleComms consistent with its file system ↵Mic Bowman2012-04-171-1/+1
| | | | | | | | | | | | | | | | | | | | location
| * | | | minor: Add some method doc. Add warnings since calling SOG link/delink ↵Justin Clark-Casey (justincc)2012-04-172-0/+22
| |/ / / | | | | | | | | | | | | methods directly rather than through Scene may allow race conditions.
| * | | Add TestGetChildPartPositionAfterObjectRotation()Justin Clark-Casey (justincc)2012-04-171-1/+37
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* | | | Merge branch 'master' into careminsterMelanie2012-04-1711-139/+76
|\ \ \ \ | |/ / / | | | | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * | | Add test TestGetChildPartPosition()Justin Clark-Casey (justincc)2012-04-171-0/+28
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| * | | Move some public methods on WebStatsModule to private to reduce some static ↵Justin Clark-Casey (justincc)2012-04-171-14/+14
| | | | | | | | | | | | | | | | | | | | | | | | analysis complexity. There's no obvious reason for these methods to be public.
| * | | refactor: Rename EstateSettings.IsEstateManager() to ↵Justin Clark-Casey (justincc)2012-04-179-16/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | | | EstateSettings.IsEstateManagerOrOwner() to reflect what it actually does. This makes it consistent with other parts of OpenSimulator that are treating ESTATE_MANAGER and ESTATE_OWNER as different entities. As per opensim-dev mailing list.
| * | | Null reference in llGetObjectMass on a seated avatar.Talun2012-04-171-1/+1
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| * | | Use INSERT OR REPLACE INTO sql in WebStatsModule for session update rather ↵Justin Clark-Casey (justincc)2012-04-171-77/+7
| | | | | | | | | | | | | | | | than separate insert and update statements
| * | | correct bug where f_invalid was being inserted on a webstats update for an ↵Justin Clark-Casey (justincc)2012-04-171-2/+2
| | | | | | | | | | | | | | | | existing session rather than d_world_kb
| * | | Simplify WebStatsModule by removing the uncompleted migrations section.Justin Clark-Casey (justincc)2012-04-171-29/+3
| | | | | | | | | | | | | | | | | | | | Use "create table if not exists" instead. Client stats data is transitory data that it is not worth migrating.
| * | | Fix bug in WebStatsModule where an exception would always be output on ↵Justin Clark-Casey (justincc)2012-04-171-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | update if the user teleported to another region on that simulator. This was because update was looking for an existing stats record unique in session id, agent id and region id. But if the user teleports to another region then region id changes. WebStatsModule promptly doesn't find the existing record and tries to insert a new one, but only session id is the primary key and that's still the same, which makes things go bang. This makes the update search only on the unique session id. This is only an issue with simulators that have multiple regions where the webstats module is enabled.
* | | | Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into ↵Melanie2012-04-1713-766/+1167
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| * | | Merge branch 'ubitwork'Melanie2012-04-172-2/+24
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| | * | ubitODE: bug fix let avatars colide with volume detectorsUbitUmarov2012-04-171-0/+1
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| | * | fix (http://opensimulator.org/mantis/view.php?id=5965) llGetObjectMass was ↵UbitUmarov2012-04-161-2/+23
| | | | | | | | | | | | | | | | bad for sitted avatars not checking for the null physicsactor
| * | | Merge branch 'ubitwork'Melanie2012-04-162-8/+16
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| | * | ubitODE: - fix remove characters from default raycasts filters as older code ↵UbitUmarov2012-04-162-8/+16
| | | | | | | | | | | | | | | | (or camera is very odd) - Slow down avatar if velocity is higher than 50m/s as in chODE
| * | | Downgrade an error log message to info because there is nothing we can do ifMelanie2012-04-162-2/+2
| |/ / | | | | | | | | | an asset is damaged so it should not spew red ink.
| * | chODE: if character velocity > 50m/s apply breaks. In free fall this will ↵UbitUmarov2012-04-161-1/+10
| | | | | | | | | | | | give a terminal velocity +- 60m/s
| * | chODE bug fixUbitUmarov2012-04-161-7/+9
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| * | Let llCastRay use ubitODE raycast if avaiable plus a few changes/fixes that ↵UbitUmarov2012-04-161-22/+86
| | | | | | | | | | | | should be checked. PROBLEM: it will not detect nonphysical phantons :(
| * | added suport funtions for ubitODE raycastFilteredUbitUmarov2012-04-161-0/+13
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| * | ubitODE + physmanager: - Revised use of ODE collisions categories and ↵UbitUmarov2012-04-167-729/+983
| | | | | | | | | | | | bits(flags) for better use as filters together with top spaces (for example physical prims are on topactivespace and not physical are on topstaticspace) - Added new world raycast with filters. This blocks calling thread with a timeout of 500ms waiting for heartbeat ode thread signal job done. - Don't let ode bodies being disabled for 2 long except for vehicles. This is necessary to detect when the object is at rest at top of other and that is removed. Assume that vehicles can be enabled by used action.
| * | Use chode character actor.SetMomentum() to force full restore Velocity in ↵UbitUmarov2012-04-142-2/+22
| | | | | | | | | | | | scenepresence TeleportWithMomentum(), since actor.Velocity was selected by original coders as the input of a desired velocity (even 'forces') that is modified by character conditions, like not changing velocity.Z if it is in free fall.
| * | Use presence absolute position to request raycast to camera. Used m_pos ↵UbitUmarov2012-04-131-3/+11
| | | | | | | | | | | | maybe a sitting offset. For reasons i don't understand that also seems to crash ode more when i let this rays colide with heighmaps (ubitODE with normal ode lib).
| * | don't do Animator.UpdateMovementAnimations() in scenepresence ↵UbitUmarov2012-04-131-2/+3
| | | | | | | | | | | | RegionHeartbeatEnd if agent is sitting. Also restore Velocity in teleportWithMomentum()
* | | Merge branch 'master' into careminsterMelanie2012-04-141-5/+30
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| * | Add GroupPosition and GetWorldPosition() checks to TestGetRootPartPosition()Justin Clark-Casey (justincc)2012-04-141-1/+3
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