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* * Implemented grab and throw in ODE. It's a little strong still so toss ↵Teravus Ovares2008-01-298-6/+138
| | | | gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
* * Patch from Ansi (IBM)Justin Clarke Casey2008-01-292-2/+59
| | | | | | | * Allows the creation of a user via the RemoteAdminPlugin. * Many thanks!
* * No more massive spires and massive pits when editing land using Select + ↵Teravus Ovares2008-01-291-1/+11
| | | | tool + amount + apply;
* Thanks kinoc for your improved IRC Gateway patch as referenced in mantis ↵Teravus Ovares2008-01-292-23/+81
| | | | issue 390.
* * Commenting out the 'collision notifications' on BulletX, as there hasn't ↵Teravus Ovares2008-01-291-2/+2
| | | | been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.
* * This fixes the stair issue that Sdague reported on *nix. Be aware that if ↵Teravus Ovares2008-01-291-2/+11
| | | | you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground. If the region doesn't know your height, you won't be able to climb steps. If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps.
* * Add total logouts (and total logins) to server side user statsJustin Clarke Casey2008-01-288-16/+69
| | | | | | | * Passing the stats collector through object chains is not ideal - this will change when more stats come in * This change will need a prebuild
* * Move AssetStatsReporter to Framework.StatisticsJustin Clarke Casey2008-01-284-0/+3
| | | | | | | * The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon. * This change will requires a prebuild
* * ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps Teravus Ovares2008-01-281-1/+1
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* * Mostly ODE update. Things are a bit more behaved then the last ↵Teravus Ovares2008-01-283-11/+47
| | | | experimental update.
* * Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 ↵Teravus Ovares2008-01-272-12/+13
| | | | | | | | substeps with fallback to 5 substeps when things get slow * Just to give you an idea of the difference .. previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow * *nix avatar may fall over again, *sorry*
* * Shifted strategy of detecting specific *nix distributions to detecting *nix. Teravus Ovares2008-01-261-2/+2
| | | | | * Let me know if all your avatar are standup.
* * Added a try/catch handler around childdataupdates because the enumeration ↵Teravus Ovares2008-01-262-10/+18
| | | | is prone to modification when logging on. These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.
* Updated contributors list.Jeff Ames2008-01-261-5/+7
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* Rewrote svn properties handling script in python. Added more file types.Jeff Ames2008-01-2662-2341/+2447
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* Removed ScriptServer.csproj from svn.Jeff Ames2008-01-261-47/+0
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* Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.Jeff Ames2008-01-262-42/+75
| | | | | | Future versions of mono should not need this. Please revert if this makes you cry.
* Set svn properties.Jeff Ames2008-01-266-18/+53
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* * Add statistics reference to the opensim app and the example appJustin Clarke Casey2008-01-251-0/+2
| | | | | | | | * Interestingly, OpenSim builds fine on mono under nant without these references (as nulls are passed in instead of the objects) * But it appears other systems (at least VS2008) complain if the references aren't present * Many thanks to Grumly57 for catching this!
* * Add missed out evn:eol-style nativeJustin Clarke Casey2008-01-251-43/+43
| | | | | | | | * I intended to think about refactoring the servers to use this common base class, but temporary laziness won out. * I'm leaving this here as a reminder/mind poke and for reasons of laziness (again) * If people object to me leaving this kind of thing lying around, please say
* * Add very basic initial login stats to the user serverJustin Clarke Casey2008-01-2510-22/+206
| | | | | | | | * Typing 'stats' on the command line will given total number of successful logins today and yesterday * A little bit more to come, probably * Refactoring will follow next
* Implemented a suggestion from Mic Bowman regarding border crossing and ↵Teravus Ovares2008-01-251-1/+4
| | | | SignificantClientMovement.
* * Stubbed out beginnings of a user server stress testJustin Clarke Casey2008-01-252-11/+62
| | | | | | * Does absolutely nothing at the moment
* * Changing && to || as suggested by dirk and ChrisD, also looks sensible to meJustin Clarke Casey2008-01-251-2/+2
| | | | | | * Please revert if this is wrong, Teravus
* * Added Ubuntu to the OS detection routine. This seems to have helped on ↵Teravus Ovares2008-01-241-1/+1
| | | | Debian.
* * Reinsert 3 second land loading delay of r3132 accidentally removed in r3141.Justin Clarke Casey2008-01-241-0/+3
| | | | | | * Sorry Tedd!
* Another try at fixing the Animations problem on region crossing.Brian McBee2008-01-241-1/+4
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* * This update updates ODE to again use the AMotor to keep the avatar upright ↵Teravus Ovares2008-01-232-34/+38
| | | | instead of the 'avatar wobble' This also uses a hack to detect debian and change the force applied by the AMotor to a different value for Debian. The intent of this all is to get the avatar to stand up in Debian with the AMotor.
* * Added ReadEtcIssue to Util Teravus Ovares2008-01-232-6/+26
| | | | | | * If you have Debian running, you should get a platform line that says, 'Found Debian!' when starting up your sim. * If someone running Debian will confirm this does occur, that would be most helpful.
* * One more try at specifically identifying Debian from the code. Teravus Ovares2008-01-231-0/+8
| | | | | * There's 3 platform lines now. Would someone running debian and/or Fedora core please try this revision out and send me the three [PLATFORM] lines?
* * When Scene loads, added a platform string print out for testing purposes. ↵Teravus Ovares2008-01-232-1/+3
| | | | Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
* put the number in front of the migrations to make them easier to deal withSean Dague2008-01-234-0/+0
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* * Changing log messages to use 24 hour clock rather than 12 hour - hope ↵Justin Clarke Casey2008-01-231-2/+2
| | | | nobody objects
* * Timer wants, ms, not secs!Justin Clarke Casey2008-01-231-1/+1
| | | | | | * May also be another bug lurking
* * Add very very very basic initial statistical information collection to ↵Justin Clarke Casey2008-01-233-13/+112
| | | | | | | | | | asset server * stats can be seen by typing stats on the asset server command line * Currently collecting only raw requests for today and yesterday * And I haven't yet tested the 24 hour rollover
* * Library scripts can now be dragged into primsJustin Clarke Casey2008-01-231-9/+28
| | | | | | | * Unfortunately, they show us as non modify, though they will run * We're probably hitting unimplement permissions stuff
* * Persistent prim inventory script storage is now turned on by defaultJustin Clarke Casey2008-01-232-4/+7
| | | | | | | | | * Persistence of things apart from scripts will be implemented later on - I at least want to do some work with asset server stats so loading can be monitored first. * No MSSQL implementation as of yet * Progress can be followed at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence * Please let me know if you see issues resulting from this change.
* using embedded resources is a lot easier if you actuallySean Dague2008-01-221-0/+1
| | | | | | build them in the first place. :)
* * I just love doing these substantial contributions.lbsa712008-01-221-3/+3
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* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes ↵lbsa712008-01-224-102/+44
| | | | perms weirdness, let's all work together to find the real cause.
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
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* Giving Mantis #388 a shotTedd Hansen2008-01-221-2/+3
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* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-2211-112/+276
| | | | | | | ** If the region fails 3 times, then ChildAgentDataUpdates no longer get sent to that region * Enabled Child_Get_Tasks in grid mode. * When Child_Get_Tasks is enabled on neighbor regions, the neighbor region uses the client's draw distance to send out prim. This is a lot less likely to flood the client now since the ChildAgentDataUpdate contains both the throttle settings and the draw distance. This means that with this enabled, you can see prim in other regions in grid mode. Very experimental.
* * Renamed a number of TerrainEngine functions to conform naming standards ↵Adam Frisby2008-01-222-16/+17
| | | | better.
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
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* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-219-26/+183
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* Another attempt to squash the animation bug. Wish I could get this to fail ↵Brian McBee2008-01-211-1/+1
| | | | at will.
* Change misleading placeholder error messages for attempts to persist ↵Justin Clarke Casey2008-01-211-2/+2
| | | | non-script items to prim inventory
* Attempt to catch animation fubar on region crossing that causes client hang. ↵Brian McBee2008-01-211-1/+11
| | | | Mantis 319.
* * Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey2008-01-216-1/+14
| | | | | | * This should resolve the current build problem