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* add assettype mesh to list of binary assetsUbitUmarov2012-09-261-1/+2
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* fix GetTextureHandler rangeUbitUmarov2012-09-261-1/+5
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* missing fileUbitUmarov2012-09-261-1/+1
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* just remove the damm thingUbitUmarov2012-09-267-29/+7
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* Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-265-15/+12
| | | | control flag to false
* UriModule GetEvents also doesn't need a request bodyUbitUmarov2012-09-261-0/+1
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* keep watchdog happy using it to kill his threadsUbitUmarov2012-09-261-9/+1
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* more changes to PollServiceUbitUmarov2012-09-264-25/+25
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* fix priorityQueue to correctly use the fairness counts starting at 8 forUbitUmarov2012-09-261-10/+10
| | | | | nonimediate queues. Imediate queues where not taken into account so it was unused.
* missed changeUbitUmarov2012-09-251-1/+2
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* do the same to webFecthInvDescModuleUbitUmarov2012-09-251-33/+25
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* change GetTextureModule processingUbitUmarov2012-09-251-29/+31
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* Text changes for upload messagesMelanie2012-09-241-4/+4
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* more upload changes (plus untouch prebuild.xml)UbitUmarov2012-09-243-69/+128
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* touch prebuild.xmlUbitUmarov2012-09-241-0/+1
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* add missing transactionID in SendInventoryItemCreateUpdate. and make useUbitUmarov2012-09-247-7/+38
| | | | | of it on inventoryAccessModule, etc. Most likelly it's needs where there is a transactionID not zero
* Merge branch 'ubitwork' into avinationMelanie2012-09-244-37/+38
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| * If an asset upload transaction doesn't exist for a CreateInventory request,Melanie2012-09-244-37/+38
| | | | | | | | simply process it as if UUID.Zero had been given.
* | Protect the responses map with a lock. Also remove ugly "this." type ofMelanie2012-09-232-18/+24
| | | | | | | | member notation.
* | Merge branch 'ubitwork' into avinationMelanie2012-09-232-7/+39
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| * Change the poll service to use a thread pool for replies to make sure theMelanie2012-09-232-7/+39
| | | | | | | | event queues aren't blocked by other traffic.
* | Comment out asset error for sculpts/meshes. If an asset is missing it's missing.Melanie2012-09-231-4/+4
| | | | | | | | We can't put it back so we don't need to know.
* | Merge branch 'ubitwork' into avinationMelanie2012-09-236-203/+390
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/MeshCost.cs
| * try to allow free uploads for testing, if users prefix names with "TEST-". LetUbitUmarov2012-09-233-41/+211
| | | | | | | | | | | | | | textures get into inventory again. Both features under config control. Have direct warnings to client, including a final one on upload complete since i see nothing. problems: textures don't showup in inventory til relog, also issues with permitions. A few more changes
| * report asset upload errors the right awayUbitUmarov2012-09-224-29/+87
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| * removed AssetUploaderWithCost, fixing AssetUploader. add parsing of someUbitUmarov2012-09-222-42/+28
| | | | | | | | more needed fields in request
| * removed unused data in MeshUploadFlag responseUbitUmarov2012-09-221-8/+8
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| * read model upload cost parameters from config [Economy] sectionUbitUmarov2012-09-212-4/+23
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| * Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
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* | refix prior commitMelanie2012-09-201-1/+1
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* | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
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* | Change texture price back to 10 C$Melanie2012-09-191-3/+2
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* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
| | | | | more than half of total. Add a state control to NewFileAgentInventory to avoid more than one at a time per client. ( Incomplete and possible not that good)
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
| | | | check scene prim size limits.
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
| | | | | | assets to inventory, since it may actually be a bad ideia since good model textures are deply related to it and there is no current use for independent mesh assets. Added the option to have a reduced free for textures (2.5 C$ as is, total textures cost rounded to nearest int) compensating for the fact that they can't be used outside the model or its parts.
* Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
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* ***TEST*** still bad... create inventory itens for model textures and ↵UbitUmarov2012-09-181-7/+76
| | | | meshs. Issues: meshs get into root folder, viewer and viewer does not update inventory until relog ( the upload funtion needs to return more information) ,etc. Droping a mesh into a prim, makes viewer think we dropped a sculpt map, but it does work, viewer displays the mesh and physics work (as physics is stored at the sculpt information fields). Textures show up in Textures folder, just its to costly to find that default folder as is..
* add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
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* on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov2012-09-171-8/+23
| | | | meshs. (some prims can have same mesh)
* make sure client still has money at uploadUbitUmarov2012-09-171-0/+16
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* same cleanupUbitUmarov2012-09-171-38/+41
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* removed broken fee compressionUbitUmarov2012-09-171-15/+1
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* let mesh model estimator work even without money module, so otherUbitUmarov2012-09-171-22/+22
| | | | estimations can work
* Make use of mesh cost functionsUbitUmarov2012-09-172-24/+13
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* fix buildUbitUmarov2012-09-171-2/+2
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* missing file for suport of mesh upload costUbitUmarov2012-09-171-0/+596
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* add suport funtions for mesh upload costsUbitUmarov2012-09-171-0/+1
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* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
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* Make agent creation at destination asynchronous. Failures here are prettyMelanie2012-09-161-1/+9
| | | | | | | | much guaranteed to be fatal and the few times this would dosconnect an agent are more than made up for by the increased throughput of replying and closing the connection vs. keeping it open during the heavy work. Also causes better feedback to the viewer as the time is now split between Requesting Teleport and Connectiong to Destination.
* Change the close tmeout from 2 to 3 seconds on teleport. This mayMelanie2012-09-161-1/+1
| | | | prevent being logged out after a successful teleport.