Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Fixed it so that a Avatar update shouldn't be sent every frame and none ↵ | MW | 2007-03-23 | 8 | -217/+290 | |
| | | | | | | | | | should be sent when not moving. Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations) | |||||
* | * whoops - missing project... | lbsa71 | 2007-03-23 | 11 | -71/+248 | |
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* | * not needed | lbsa71 | 2007-03-23 | 1 | -15/+0 | |
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* | Fixed VS solution file | MW | 2007-03-23 | 2 | -81/+71 | |
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* | Fixed the "doh!" bug with animations (hint - sending a stand animation for ↵ | gareth | 2007-03-23 | 1 | -1/+1 | |
| | | | | walking is very "doh!") | |||||
* | Added initial (buggy) support for animations | gareth | 2007-03-23 | 1 | -4/+34 | |
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* | * Hopefully got vs2005 target to gen refs correctly | lbsa71 | 2007-03-23 | 13 | -164/+209 | |
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* | Added LoadAnims() | gareth | 2007-03-23 | 2 | -2/+153 | |
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* | * Fixed so vs solution builds REgionServer as OpenSim.exe | lbsa71 | 2007-03-22 | 5 | -149/+73 | |
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* | Moved Assets to assets as a temporary fix for not being able to start in ↵ | jmalthus | 2007-03-22 | 3 | -0/+0 | |
| | | | | sandbox mode on Linux | |||||
* | * Fixed so name of exe is OpenSim.exe | lbsa71 | 2007-03-22 | 3 | -4/+81 | |
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* | brought in bin/ from zircon | gareth | 2007-03-22 | 11 | -0/+106 | |
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* | removed old trunk bin/ | gareth | 2007-03-22 | 9 | -1/+0 | |
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* | brought zircon branch into trunk | gareth | 2007-03-22 | 254 | -6669/+23147 | |
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* | Load XML for neighbourinfo from grid | gareth | 2007-03-20 | 14 | -21/+44 | |
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* | Removed the AssemblyInfo.cs files from the Vs2005 projects | MW | 2007-03-19 | 11 | -26/+1 | |
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* | * if you specify revision, you cannot use * for build | lbsa71 | 2007-03-18 | 1 | -1/+1 | |
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* | Added some sanity | gareth | 2007-03-18 | 17 | -210/+229 | |
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* | Added neighbourinfo class | gareth | 2007-03-18 | 1 | -0/+9 | |
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* | Added child_agent flag | gareth | 2007-03-18 | 1 | -0/+1 | |
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* | fixed build in nant | gareth | 2007-03-18 | 1 | -15/+0 | |
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* | * Removed private memeber _login, replaced with local var. | lbsa71 | 2007-03-16 | 1 | -9/+4 | |
| | | | | | | * Removed Random Class, replaced with LLUUID.Random | |||||
* | * Extracted request-response handling | lbsa71 | 2007-03-16 | 1 | -112/+119 | |
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* | * Corrected login fail code (adapted from Gareths php) | lbsa71 | 2007-03-16 | 1 | -61/+63 | |
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* | * renamed Framework Project to OpenSim.Framework | lbsa71 | 2007-03-16 | 10 | -14/+14 | |
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* | Added Framework Project and Made buildfiles work on windows. | lbsa71 | 2007-03-16 | 28 | -227/+382 | |
| | | | | | | | | | | | | * added nogenvers target to opensim.build - sets version to 0.0.0.1 * extracted core_build target * FIX : csc gets confused over System.Xml ref - should be System.Xml.dll as there is a System.Xml file in same dir. * Added OpenGrid.Framework project for great justice. * Added LoginService as base class for LoginServer (GF) * FIX: Plugins default.build now creates target dir, otherwise it fails. * Added VERSION file to source control - it really should be circumvented as well. | |||||
* | (no commit message) | MW | 2007-03-15 | 4 | -64/+89 | |
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* | Created VS2005 Solution/Project files for the OGS apps | MW | 2007-03-15 | 9 | -0/+370 | |
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* | Cleaned up IGridServer interfaces. | MW | 2007-03-15 | 5 | -47/+82 | |
| | | | | | Added a try/catch around the http server Startup | |||||
* | Added simple mono/nant instructions | gareth | 2007-03-14 | 1 | -0/+10 | |
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* | * just ignored non-versioned Physics folder | lbsa71 | 2007-03-14 | 0 | -0/+0 | |
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* | * /bin for Release as well | lbsa71 | 2007-03-14 | 3 | -3/+3 | |
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* | * Made sure physics dlls end up in /bin/Physics | lbsa71 | 2007-03-14 | 4 | -10/+33 | |
| | | | | | | * Re-fixed the timer bug. * Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005 | |||||
* | Fixed problem with link to CAPS\SimHttp.cs in second-server project | MW | 2007-03-14 | 1 | -1/+0 | |
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* | Added the physics plugin projects to the VS solution. | MW | 2007-03-14 | 15 | -258/+74 | |
| | | | | | | | | Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions | |||||
* | Replaced VS2005 compatible versions of AssemblyInfo.cs | MW | 2007-03-14 | 8 | -168/+248 | |
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* | Imported libsl (yes, messy - need to make this truly common) | gareth | 2007-03-14 | 1 | -0/+0 | |
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* | Missed a few | gareth | 2007-03-14 | 4 | -886/+0 | |
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* | Cleaned up PHP | gareth | 2007-03-14 | 6 | -131/+0 | |
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* | merged new OpenSim from branches/ogs-cs | gareth | 2007-03-14 | 17 | -33/+230 | |
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* | Merged ogs-cs into trunk | gareth | 2007-03-14 | 22 | -371/+1820 | |
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* | added movement etc from r191 | gareth | 2007-03-13 | 15 | -58/+180 | |
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* | Rolled back all but the VS solution | gareth | 2007-03-13 | 15 | -421/+219 | |
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* | -- Trying to get trunk to run from first build | lbsa71 | 2007-03-13 | 8 | -43/+273 | |
| | | | | | | | | | | * Collected required dll's into /bin * Moved timer start for great justice * Added some Writes to Console, and a Status field * Added dumb NullPhysicsScene and NullPhysicsActor that kicks in if Physics Plugin not specified * Svn-ignored a shitload | |||||
* | (no commit message) | MW | 2007-03-11 | 3 | -0/+0 | |
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* | A PhysX physics plugin (that actually uses physX now but currently only ↵ | MW | 2007-03-10 | 14 | -35/+674 | |
| | | | | | | | | | works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll | |||||
* | Another attempt to fix the project files | MW | 2007-03-10 | 5 | -8/+8 | |
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* | Updated Project files | MW | 2007-03-10 | 6 | -12/+12 | |
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* | When a user logs off , the server now tells the other clients to kill that ↵ | MW | 2007-03-08 | 1 | -0/+8 | |
| | | | | avatar. (So no more half dead avatars messing up the landscape.) | |||||
* | Primitive's shape and scale are now saved into database and reloaded. | MW | 2007-03-08 | 8 | -48/+211 | |
| | | | | | New ServerConsole command: regenerate - will regenerate the terrain of the whole sim. |