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* mathematically & hypothetically speaking we want to avoid negative values ↵SignpostMarv2012-09-121-7/+7
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-123-9/+9
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| * Allow an incoming identifier to be specified for a JsonStore.Mic Bowman2012-09-113-9/+9
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* | Documentation of economy-related EventManager eventsSignpostMarv2012-09-121-0/+21
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* Make "show http-handlers" command available for ROBUST instances as well as ↵Justin Clark-Casey (justincc)2012-09-122-31/+51
| | | | the simulator executable.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-1210-7/+127
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| * documentation (OnSceneObjectPartCopy)SignpostMarv2012-09-111-0/+3
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| * documentation (OnRemovePresence)SignpostMarv2012-09-111-0/+7
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| * documentation (OnNewPresence)SignpostMarv2012-09-111-0/+7
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| * documentation (OnClientConnect)SignpostMarv2012-09-111-0/+9
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| * documentation (OnBackup)SignpostMarv2012-09-111-0/+7
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| * documentation (OnTerrainTick)SignpostMarv2012-09-111-0/+7
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| * documentation (OnTerrainTainted)SignpostMarv2012-09-111-0/+7
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| * documentation (OnClientMovement)SignpostMarv2012-09-111-0/+7
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| * Documenting some of the events on ↵SignpostMarv2012-09-111-0/+8
| | | | | | | | OpenSim.Region.Framework.Scenes.EventManager (OnFrame)
| * passing in the function name to MOD_Api.ConvertFromLSL for more ↵SignpostMarv2012-09-101-4/+4
| | | | | | | | user-friendly error messages
| * Adjust namespce of FlotsamCacheBlueWall2012-09-092-2/+1
| | | | | | | | Place FloatsamCache in the same namespace as our other core asset caches
| * Revert "Move addin information to CoreModulePlugin.addin.xml"BlueWall2012-09-093-3/+6
| | | | | | | | | | | | This reverts commit 2ec34580ce3807cede97539488237040e1a8a6cc. Moving the attributes for mono addins back to the source file - this also fixes http://opensimulator.org/mantis/view.php?id=6278.
| * implementing per-region configuration of limits on the number of prims one ↵SignpostMarv2012-09-095-1/+57
| | | | | | | | | | | | | | | | can have in a linkset Applied with changes - patch was based on a repo different from core Signed-off-by: Melanie <melanie@t-data.com>
* | Add levels 4 and 5 to "debug http" console command that will log a sample of ↵Justin Clark-Casey (justincc)2012-09-113-12/+90
|/ | | | | | incoming request data and the entire incoming data respectively. See "help debug http" for more details.
* refactoring to allow Scene.GetLandData to accept Vector3 as an argument. ↵SignpostMarv2012-09-085-12/+22
| | | | Note that the prior work on LSL_Vector implicit operators means one does not need to explicitly cast a LSL_Vector to Vector3
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-09-0811-64/+528
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| * BulletSim: update the DLLs and SOsRobert Adams2012-09-074-0/+0
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| * BulletSim: Add Bullet body and shape to BSPhysObject and renameRobert Adams2012-09-076-62/+505
| | | | | | | | | | | | | | | | | | 'Body' to 'BSBody' for disambiguation when reading code. Complete the API2 interface so nearly all methods on bullet classes are available to the managed code. The efficient single call simulation step is kept in place while all other creation/destruction/parameterization can be done in the managed code.
| * BulletSim: Add some comments (gasp) and log messages.Robert Adams2012-09-074-4/+13
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| * BulletSim: PhysicsActorType() now returns the correct value rather than ↵Robert Adams2012-09-072-2/+3
| | | | | | | | 'unknown'.
| * BulletSim: Modify collision flag calls to return the current flags.Robert Adams2012-09-072-7/+18
| | | | | | | | | | | | Track current collision flags in BSPrim. Add BulletSimAPI calls for saving and restoring rigidBodies using construction information structure.
* | 4096 is used in various places as the maximum height of a region, ↵SignpostMarv2012-09-083-3/+4
|/ | | | refactoring to be a constant
* renaming to markdown fileSignpostMarv2012-09-082-1/+1
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* multi-paragraph list itemSignpostMarv2012-09-081-7/+6
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* headersSignpostMarv2012-09-081-4/+4
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* removing redundant header; this is the building.txt file for opensimSignpostMarv2012-09-081-2/+0
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* code blocksSignpostMarv2012-09-081-2/+2
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* markdown-formatted linkSignpostMarv2012-09-081-3/+1
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* renaming to markdown fileSignpostMarv2012-09-081-0/+0
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* header syntaxSignpostMarv2012-09-081-24/+8
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* casingSignpostMarv2012-09-081-1/+1
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* Move addin attributes to RegionCombinerModule.addin.xmlBlueWall2012-09-072-3/+14
| | | | Will help in automation of setting version info for addin dependencies.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2012-09-071-5/+6
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2012-09-0715-55/+271
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| * | Moved the new vars in Robust.HG.ini to the proper section.Diva Canto2012-09-071-5/+6
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* | | Revert "Move addin information to RegionCombinerModule.addin.xml"BlueWall2012-09-072-15/+3
| |/ |/| | | | | | | This reverts commit ab446bc692782b75fd27105fc3370a16b4fc17d8. Need to look into this
* | Move addin information to RegionCombinerModule.addin.xmlBlueWall2012-09-072-3/+15
| | | | | | | | Move addin information from attributes to RegionCombinerModule.addin.xml to aid in automation of addin dependency tracking.
* | Move addin information to CoreModulePlugin.addin.xmlBlueWall2012-09-073-6/+3
| | | | | | | | Move the addin information from attributes in the source file to the CoreModulePlugin.xml, which is the standard. This will help us automate addin version dependency information when we make new OpenSim releases.
* | Add warning chevrons around the GC.Collect added to Warp3DImageModule in ↵Justin Clark-Casey (justincc)2012-09-071-0/+4
| | | | | | | | | | | | | | | | commit 5eb2526 Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea. A GC should occur anyway pretty shortly afterwards. However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
* | Add missing DynamicTexture.cs file from last commitJustin Clark-Casey (justincc)2012-09-061-0/+61
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* | If reusing dynamic textures, do not reuse small data length textures that ↵Justin Clark-Casey (justincc)2012-09-068-46/+188
|/ | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
* Added missing configs, and deleted the [Profile] part on the Hypergrind config.Diva Canto2012-09-062-2/+9
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* adding utility method for getting SceneObjectGroup from sceneSignpostMarv2012-09-061-0/+12
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
* adding utility method for getting SceneObjectPart from sceneSignpostMarv2012-09-061-0/+12
| | | | Signed-off-by: BlueWall <jamesh@bluewallgroup.com>