Commit message (Collapse) | Author | Age | Files | Lines | |
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* | * The client prevents the avatar from landing if the avatar is going above ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -5/+10 |
| | | | | | | an unknown certain speed, so, add a speed check on the server. * This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land. | ||||
* | * Switched over 15 more packet types from the 5000 line switch to the Packet ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+293 |
| | | | | handler delegate | ||||
* | * Moved 13 more packet type handlers to PacketHandler Delegates.. and out ↵ | Teravus Ovares (Dan Olivares) | 2009-11-22 | 1 | -6/+373 |
| | | | | of of that giant 5000 line switch, ProcessInPacket. | ||||
* | * Comment out some example code for later. | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -2/+2 |
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* | * Move a few of the ProcessInPacket switch case blocks into packet handler ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -6/+103 |
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* | * This fixes landing on Prim and removes the hack from yesterday. Landing ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -5/+5 |
| | | | | on prim should work fine again. | ||||
* | * Hack to get avatar to land on prim. This is a big nasty hack that tricks ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 1 | -0/+2 |
| | | | | the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. | ||||
* | * Fixes the second of two terse update issues. Physical objects should react ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -0/+4 |
| | | | | normally again. | ||||
* | * Fixes one of two terse update issues. There's still one left, but this ↵ | Teravus Ovares (Dan Olivares) | 2009-11-21 | 2 | -1/+12 |
| | | | | one fixes the situation where the object on the server is moving but no updates are being sent. | ||||
* | Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵ | Justin Clark-Casey (justincc) | 2009-11-20 | 2 | -2/+20 |
| | | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl. | ||||
* | Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim | dahlia | 2009-11-20 | 8 | -66/+101 |
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| * | minor: tweak log message to say which region is being enabled for logins | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -5/+6 |
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| * | minor: Correct some inventory corrector log messages and add more ↵ | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -19/+20 |
| | | | | | | | | identifying detail | ||||
| * | minor: correct error messages when queryfolder fails | Justin Clark-Casey (justincc) | 2009-11-18 | 2 | -7/+2 |
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| * | minor: remove duplicate copyright notice in PollServiceWorkerThread | Justin Clark-Casey (justincc) | 2009-11-18 | 1 | -28/+1 |
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| * | Implement generic delete method | Melanie | 2009-11-18 | 2 | -2/+16 |
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| * | Tweak presence handling and whip up a database connector and handler | Melanie | 2009-11-18 | 5 | -4/+42 |
| | | | | | | | | for testign the new generic table handling | ||||
| * | Change PresenceData to PresenceInfo to remove a naming conflict in the | Melanie | 2009-11-18 | 3 | -2/+15 |
| | | | | | | | | OpenSim.Data namespace | ||||
* | | remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a ↵ | dahlia | 2009-11-20 | 1 | -2/+0 |
|/ | | | | sculpty | ||||
* | Correct formatting of Primitive.Textures in ↵ | dahlia | 2009-11-17 | 1 | -1/+1 |
| | | | | PrimitiveBaseShape.ToOmvPrimitive method | ||||
* | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -0/+216 |
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| * | Add the presence server connector | Melanie | 2009-11-17 | 2 | -0/+216 |
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* | | refactor: Eliminate redundant CreateSceneViewer call on ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -4/+1 |
| | | | | | | | | constructors since this is also done on other called constructors | ||||
* | | Add scene animator set up to apparantly uncalled no-arg ScenePresence ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -1/+2 |
| | | | | | | | | constructor | ||||
* | | refactor: move AvatarAnimations, BinBVHAnimation | Justin Clark-Casey (justincc) | 2009-11-17 | 4 | -61/+62 |
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* | | minor: remove mono compiler warning due to unreachable code in GroupsModule | Justin Clark-Casey (justincc) | 2009-11-17 | 1 | -2/+2 |
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* | | refactor: move AnimationSet | Justin Clark-Casey (justincc) | 2009-11-17 | 2 | -2/+3 |
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* | | refactor: move most animation methods from ScenePresence into a new ↵ | Justin Clark-Casey (justincc) | 2009-11-17 | 7 | -406/+499 |
|/ | | | | ScenePresenceAnimator class | ||||
* | minor: very minor formatting change | Justin Clark-Casey (justincc) | 2009-11-16 | 2 | -6/+1 |
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* | minor: add forgotton copyright header | Justin Clark-Casey (justincc) | 2009-11-16 | 1 | -0/+26 |
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* | Committing the incomplete table handler to get it into the tree. No user | Melanie | 2009-11-15 | 1 | -0/+200 |
| | | | | functionality yet | ||||
* | Merge branch 'master' into vehicles | KittoFlora | 2009-11-15 | 107 | -2024/+2343 |
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| * | Make GroupRootUpdate be a terse update. This method is not used by opensim ↵ | Diva Canto | 2009-11-14 | 1 | -2/+2 |
| | | | | | | | | (it should), but it's used by external modules. | ||||
| * | undo previous changes | dahlia | 2009-11-13 | 4 | -16/+12 |
| | | | | | | | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method | ||||
| * | expose SceneGraph.GetGroupByPrim(UUID) | dahlia | 2009-11-13 | 1 | -1/+1 |
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| * | minor: A further minor tweak to reduce iar load logging verbosity | Justin Clark-Casey (justincc) | 2009-11-13 | 1 | -2/+2 |
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| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-13 | 1 | -3/+3 |
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| * | make logging less verbose when loading iars | Justin Clark-Casey (justincc) | 2009-11-13 | 1 | -1/+1 |
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| * | minor: amend readme - nant 0.86 beta 1 is required for .NET building, but ↵ | Justin Clark-Casey (justincc) | 2009-11-13 | 1 | -5/+2 |
| | | | | | | | | | | | | 0.85 still works for mono various distros (including ubuntu 9.10) still ship 0.85 | ||||
| * | Some corrections to PrimitiveBaseShape.ToOmvPrimitive() | dahlia | 2009-11-13 | 1 | -6/+26 |
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| * | Apply patch http://opensimulator.org/mantis/view.php?id=4369 | Justin Clark-Casey (justincc) | 2009-11-12 | 3 | -32/+81 |
| | | | | | | | | Adds osGetMapTexture() and osGetRegionMapTexture() methods to retrieve region map texture uuids | ||||
| * | move fake user service to a separate mock user service class | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -159/+123 |
| | | | | | | | | delete asset cache tests shell | ||||
| * | refactor: extract another test asset helper method | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -4/+16 |
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| * | refactor some test asset creation into a helper class | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -8/+53 |
| | | | | | | | | remove mono compiler warning | ||||
| * | Rename test services to mock services, since this is a more accurate description | Justin Clark-Casey (justincc) | 2009-11-12 | 5 | -156/+13 |
| | | | | | | | | remove duplicate mock inventory service | ||||
| * | minor: for now stop iar tests spewing log messages when running testsuite | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -1/+1 |
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| * | minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -17/+17 |
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| * | Stop iar save failing on corrupt assets | Justin Clark-Casey (justincc) | 2009-11-12 | 3 | -5/+38 |
| | | | | | | | | Not ideal since one will still have to watch out for big 'corrupt asset' messages in the log, but better than an outright fail | ||||
| * | minor: refactor common setup in uuid gatherer test | Justin Clark-Casey (justincc) | 2009-11-12 | 1 | -3/+10 |
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| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2009-11-12 | 2 | -2/+3 |
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