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* Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2011-12-023-29/+35
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| * refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather ↵Justin Clark-Casey (justincc)2011-12-031-14/+12
| | | | | | | | than duplicating it with m_movementAnimation
| * Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than ↵Justin Clark-Casey (justincc)2011-12-031-1/+1
| | | | | | | | asking for a new determination
| * Do a cagent.Anims != null check in SP.CopyFrom()Justin Clark-Casey (justincc)2011-12-031-1/+3
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| * Rename ScenePresenceAnimator.GetMovementAnimation() -> ↵Justin Clark-Casey (justincc)2011-12-032-4/+9
| | | | | | | | DetermineMovementAnimation() for better code readability
| * Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being ↵Justin Clark-Casey (justincc)2011-12-032-12/+13
| | | | | | | | | | | | | | processed if we're dealing with a child ScenePresence. Neither of these can have any effect on child agents Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again.
* | Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2011-12-028-244/+430
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| * Stop some places where we're trying to reset animations in child agents ↵Justin Clark-Casey (justincc)2011-12-024-116/+133
| | | | | | | | where such requests are ignored.
| * Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece ↵Justin Clark-Casey (justincc)2011-12-021-3/+0
| | | | | | | | | | | | constructor. Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
| * Stop performing the asset save part of baked texture uploading on the ↵Justin Clark-Casey (justincc)2011-12-011-5/+9
| | | | | | | | | | | | | | | | | | UploadBakedTexture cap asynchronously. This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service. The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients. The race condition seems unlikely because of this delay but it's still possible. Might help with grey avatar appearances.
| * refactor: Separate the upload baked texture handler out from BunchOfCapsJustin Clark-Casey (justincc)2011-12-014-125/+293
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* | Make fix to Nini for null references in some cases.BlueWall2011-11-291-0/+0
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* Provide more user feedback when "debug http" is setJustin Clark-Casey (justincc)2011-11-291-1/+4
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* On "show caps", stop excluding the seed cap but do exclude it elsewhereJustin Clark-Casey (justincc)2011-11-294-18/+21
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* With "debug http 1", show the path with the query string instead of just the ↵Justin Clark-Casey (justincc)2011-11-291-21/+21
| | | | | | path. Also simplifies debug levels to just 0 and 1
* Improve some of the debug help messagesJustin Clark-Casey (justincc)2011-11-293-6/+6
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* minor: remove mono compile warning, a Vector3 can never be null since it's a ↵Justin Clark-Casey (justincc)2011-11-291-9/+6
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* tabulate "show caps" output for easier readabilityJustin Clark-Casey (justincc)2011-11-291-5/+10
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* Correct mistake in "debug eq" helpJustin Clark-Casey (justincc)2011-11-291-1/+1
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* Add "debug http" command for currently simple extra debug logging of ↵Justin Clark-Casey (justincc)2011-11-292-14/+67
| | | | non-event queue inbound http requests to a simulator
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-11-2614-212/+143
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| * When removing an LSL sensor for a script (e.g. through llResetScript() or ↵Justin Clark-Casey (justincc)2011-11-261-1/+1
| | | | | | | | | | | | state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452
| * minor: formatting changes in Scene.PacketHandlers.csJustin Clark-Casey (justincc)2011-11-261-5/+5
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| * minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-261-1/+1
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| * Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().Justin Clark-Casey (justincc)2011-11-263-59/+13
| | | | | | | | This has been handled by WebFetchInvDescHandler.Fetch() for some time.
| * Use the same web fetch handler for every request from every avatar, since it ↵Justin Clark-Casey (justincc)2011-11-261-3/+11
| | | | | | | | contains no instance code
| * Stop locking the requests coming in to WebFetchInvDecHandler.Justin Clark-Casey (justincc)2011-11-261-8/+8
| | | | | | | | There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests.
| * Fix config so that you can have both WebFetchInventoryDescendents and ↵Justin Clark-Casey (justincc)2011-11-251-1/+2
| | | | | | | | FetchInvnetoryDescendents2 caps active at once
| * Resolve error where an unknown asset type would cause the fetch inventory ↵Justin Clark-Casey (justincc)2011-11-252-44/+44
| | | | | | | | | | | | descendents cap to fail. Introduced just a few commits ago in 0688861
| * Implement the FetchInventoryDescendents2 capability using the same code as ↵Justin Clark-Casey (justincc)2011-11-253-22/+46
| | | | | | | | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
| * remove some mono compiler warningsJustin Clark-Casey (justincc)2011-11-256-13/+13
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| * Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵Justin Clark-Casey (justincc)2011-11-253-61/+5
| | | | | | | | conversion rather than the arrays in TaskInventoryItem
* | Add missing property to llGetLinkPrimitiveParamsBlueWall2011-11-262-0/+4
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* Fix WebFetchInventoryDescendents cap to use ↵Justin Clark-Casey (justincc)2011-11-252-8/+17
| | | | | | Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types.
* Adding missing CrossBehaviour.cs file to fix buildJustin Clark-Casey (justincc)2011-11-241-0/+169
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* Remove bizarre call to PhysicsScene.Simulate(0) in ↵Justin Clark-Casey (justincc)2011-11-241-4/+2
| | | | | | Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either
* On pCampBot, add bot as a property on behaviours instead of passing it in ↵Justin Clark-Casey (justincc)2011-11-247-56/+115
| | | | every time
* minor: remove mono compiler warningJustin Clark-Casey (justincc)2011-11-241-1/+1
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* When setting packet level logging via "debug packet", apply to all clients, ↵Justin Clark-Casey (justincc)2011-11-242-21/+21
| | | | | | not just root ones. Also adds scene name and client type (root|child) to logged information.
* comment out a noisy log line I accidentally left in from the last commitJustin Clark-Casey (justincc)2011-11-241-1/+1
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* Stop passing a request handler to the initial caps.RegisterHandler in ↵Justin Clark-Casey (justincc)2011-11-242-161/+165
| | | | | | EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability.
* Add a "debug eq" console command for debugging.Justin Clark-Casey (justincc)2011-11-241-6/+79
| | | | This will log outgoing event queue message names if turned on.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-242-102/+104
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| * Append asset ID to URL for storage requests to allow caching proxies to work ↵Dan Lake2011-11-231-1/+3
| | | | | | | | with Simian
| * Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2011-11-2311-27/+231
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| * | Line endingsDan Lake2011-11-231-101/+101
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* | | Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵Justin Clark-Casey (justincc)2011-11-245-15/+19
| |/ |/| | | | | | | | | bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail.
* | Print out what behaviours are active when pCampBot starts upJustin Clark-Casey (justincc)2011-11-235-12/+42
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* | Add teleport behaviour to pCampBotJustin Clark-Casey (justincc)2011-11-233-1/+77
| | | | | | | | | | | | This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful.
* | In pCampbot, change "show status" command to "show bots"Justin Clark-Casey (justincc)2011-11-231-2/+2
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