Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' of /home/opensim/var/repo/opensim | BlueWall | 2011-12-02 | 3 | -29/+35 |
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| * | refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -14/+12 |
| | | | | | | | | than duplicating it with m_movementAnimation | ||||
| * | Use agent.Animator.CurrentMovementAnimation in llGetAgentInfo() rather than ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -1/+1 |
| | | | | | | | | asking for a new determination | ||||
| * | Do a cagent.Anims != null check in SP.CopyFrom() | Justin Clark-Casey (justincc) | 2011-12-03 | 1 | -1/+3 |
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| * | Rename ScenePresenceAnimator.GetMovementAnimation() -> ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -4/+9 |
| | | | | | | | | DetermineMovementAnimation() for better code readability | ||||
| * | Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being ↵ | Justin Clark-Casey (justincc) | 2011-12-03 | 2 | -12/+13 |
| | | | | | | | | | | | | | | processed if we're dealing with a child ScenePresence. Neither of these can have any effect on child agents Now leaving warning about trying to set animation on a child agent active. Might temporarily pop up now and again. | ||||
* | | Merge branch 'master' of /home/opensim/var/repo/opensim | BlueWall | 2011-12-02 | 8 | -244/+430 |
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| * | Stop some places where we're trying to reset animations in child agents ↵ | Justin Clark-Casey (justincc) | 2011-12-02 | 4 | -116/+133 |
| | | | | | | | | where such requests are ignored. | ||||
| * | Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece ↵ | Justin Clark-Casey (justincc) | 2011-12-02 | 1 | -3/+0 |
| | | | | | | | | | | | | constructor. Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP | ||||
| * | Stop performing the asset save part of baked texture uploading on the ↵ | Justin Clark-Casey (justincc) | 2011-12-01 | 1 | -5/+9 |
| | | | | | | | | | | | | | | | | | | UploadBakedTexture cap asynchronously. This prevents a possible race condition where the client would be told all baked textures had updated before they were in the asset service. The client would then trigger a set appearance which, after a delay, would send the avatar appearance out to other clients. The race condition seems unlikely because of this delay but it's still possible. Might help with grey avatar appearances. | ||||
| * | refactor: Separate the upload baked texture handler out from BunchOfCaps | Justin Clark-Casey (justincc) | 2011-12-01 | 4 | -125/+293 |
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* | | Make fix to Nini for null references in some cases. | BlueWall | 2011-11-29 | 1 | -0/+0 |
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* | Provide more user feedback when "debug http" is set | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -1/+4 |
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* | On "show caps", stop excluding the seed cap but do exclude it elsewhere | Justin Clark-Casey (justincc) | 2011-11-29 | 4 | -18/+21 |
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* | With "debug http 1", show the path with the query string instead of just the ↵ | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -21/+21 |
| | | | | | | path. Also simplifies debug levels to just 0 and 1 | ||||
* | Improve some of the debug help messages | Justin Clark-Casey (justincc) | 2011-11-29 | 3 | -6/+6 |
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* | minor: remove mono compile warning, a Vector3 can never be null since it's a ↵ | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -9/+6 |
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* | tabulate "show caps" output for easier readability | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -5/+10 |
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* | Correct mistake in "debug eq" help | Justin Clark-Casey (justincc) | 2011-11-29 | 1 | -1/+1 |
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* | Add "debug http" command for currently simple extra debug logging of ↵ | Justin Clark-Casey (justincc) | 2011-11-29 | 2 | -14/+67 |
| | | | | non-event queue inbound http requests to a simulator | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | BlueWall | 2011-11-26 | 14 | -212/+143 |
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| * | When removing an LSL sensor for a script (e.g. through llResetScript() or ↵ | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -1/+1 |
| | | | | | | | | | | | | state change), don't also remove sensors for other scripts in the same prim. Hopefully fixes http://opensimulator.org/mantis/view.php?id=4448 and http://opensimulator.org/mantis/view.php?id=4452 | ||||
| * | minor: formatting changes in Scene.PacketHandlers.cs | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -5/+5 |
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| * | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -1/+1 |
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| * | Rip out unused Scene.HandleFetchInventoryDescendentsCAPS(). | Justin Clark-Casey (justincc) | 2011-11-26 | 3 | -59/+13 |
| | | | | | | | | This has been handled by WebFetchInvDescHandler.Fetch() for some time. | ||||
| * | Use the same web fetch handler for every request from every avatar, since it ↵ | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -3/+11 |
| | | | | | | | | contains no instance code | ||||
| * | Stop locking the requests coming in to WebFetchInvDecHandler. | Justin Clark-Casey (justincc) | 2011-11-26 | 1 | -8/+8 |
| | | | | | | | | There's no technical reason for this as the methods are thread safe. However, it might have served to slow down requests. | ||||
| * | Fix config so that you can have both WebFetchInventoryDescendents and ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 1 | -1/+2 |
| | | | | | | | | FetchInvnetoryDescendents2 caps active at once | ||||
| * | Resolve error where an unknown asset type would cause the fetch inventory ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 2 | -44/+44 |
| | | | | | | | | | | | | descendents cap to fail. Introduced just a few commits ago in 0688861 | ||||
| * | Implement the FetchInventoryDescendents2 capability using the same code as ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 3 | -22/+46 |
| | | | | | | | | | | | | WebFetchInventoryDescendents. Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers. | ||||
| * | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-11-25 | 6 | -13/+13 |
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| * | Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 3 | -61/+5 |
| | | | | | | | | conversion rather than the arrays in TaskInventoryItem | ||||
* | | Add missing property to llGetLinkPrimitiveParams | BlueWall | 2011-11-26 | 2 | -0/+4 |
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* | Fix WebFetchInventoryDescendents cap to use ↵ | Justin Clark-Casey (justincc) | 2011-11-25 | 2 | -8/+17 |
| | | | | | | Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings These cover a wider range of types. | ||||
* | Adding missing CrossBehaviour.cs file to fix build | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -0/+169 |
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* | Remove bizarre call to PhysicsScene.Simulate(0) in ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -4/+2 |
| | | | | | | Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either | ||||
* | On pCampBot, add bot as a property on behaviours instead of passing it in ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 7 | -56/+115 |
| | | | | every time | ||||
* | minor: remove mono compiler warning | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -1/+1 |
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* | When setting packet level logging via "debug packet", apply to all clients, ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 2 | -21/+21 |
| | | | | | | not just root ones. Also adds scene name and client type (root|child) to logged information. | ||||
* | comment out a noisy log line I accidentally left in from the last commit | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -1/+1 |
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* | Stop passing a request handler to the initial caps.RegisterHandler in ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 2 | -161/+165 |
| | | | | | | EventQueueGetModule since this is immediatley replaced by a poll server handler. This allows us to comment out a bunch of code and simplify the codebase and readability. | ||||
* | Add a "debug eq" console command for debugging. | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -6/+79 |
| | | | | This will log outgoing event queue message names if turned on. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-11-24 | 2 | -102/+104 |
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| * | Append asset ID to URL for storage requests to allow caching proxies to work ↵ | Dan Lake | 2011-11-23 | 1 | -1/+3 |
| | | | | | | | | with Simian | ||||
| * | Merge branch 'master' of git://opensimulator.org/git/opensim | Dan Lake | 2011-11-23 | 11 | -27/+231 |
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| * | | Line endings | Dan Lake | 2011-11-23 | 1 | -101/+101 |
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* | | | Add disabled CrossBehaviour to pCampBot, which is designed to cross test ↵ | Justin Clark-Casey (justincc) | 2011-11-24 | 5 | -15/+19 |
| |/ |/| | | | | | | | | | bots between neighbouring regions. Not yet enabled since there is a bug where the initial cross will work but all subsequent movements on the receiving simulator appear to fail. | ||||
* | | Print out what behaviours are active when pCampBot starts up | Justin Clark-Casey (justincc) | 2011-11-23 | 5 | -12/+42 |
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* | | Add teleport behaviour to pCampBot | Justin Clark-Casey (justincc) | 2011-11-23 | 3 | -1/+77 |
| | | | | | | | | | | | | This teleports the bot to any other regions +/- 5 on the x or y axis. Quite aggressive at the moment since teleports keep occuring at a 1-10secs random interval. No checking yet to see if teleport was successful. | ||||
* | | In pCampbot, change "show status" command to "show bots" | Justin Clark-Casey (justincc) | 2011-11-23 | 1 | -2/+2 |
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