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* | | Add credit and link to SimianGrid project. Thanks, guys! | Diva Canto | 2011-06-12 | 1 | -0/+4 | |
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* | | People are bound to forget the '/' at the end of MapTileURL, so let's ↵ | Diva Canto | 2011-06-12 | 1 | -0/+8 | |
|/ | | | | correct that from the inside. | |||||
* | bit depth: 24!!! begeez! -- zoom levels work now. | Diva Canto | 2011-06-12 | 2 | -4/+5 | |
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* | Trailing / in MapTileURL must be there! | Diva Canto | 2011-06-12 | 1 | -1/+1 | |
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* | A few bug fixes on map V2. Zoom level weirdness still there. | Diva Canto | 2011-06-12 | 3 | -10/+15 | |
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* | First pass at making the V2 map work. Standalones only for now. There are ↵ | Diva Canto | 2011-06-12 | 13 | -10/+1021 | |
| | | | | some issues with the zoom level -- TBD. | |||||
* | A few more cleanups on the way to close ↵ | Diva Canto | 2011-06-11 | 1 | -11/+3 | |
| | | | | http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array. | |||||
* | Only send AgentOnline to the client if the friendsOnline list has elements. ↵ | Diva Canto | 2011-06-11 | 2 | -2/+2 | |
| | | | | Also, increased the timeout on UserAgentServiceConnector, StatusNotification again. | |||||
* | Switched order of SQL statements in Friends migration -- resulted in the ↵ | Diva Canto | 2011-06-11 | 1 | -1/+1 | |
| | | | | wrong key | |||||
* | Added a Sleep in between each site call, to slow the xml-rpc requests down. | Diva Canto | 2011-06-10 | 1 | -37/+40 | |
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* | More tweaking on the UserAgentServiceConnector: add constructor that does ↵ | Diva Canto | 2011-06-10 | 2 | -14/+23 | |
| | | | | not do DNS lookup, and use that for friends notification. | |||||
* | Decreased timeout of HG StatusNotification to 4secs. ↵ | Diva Canto | 2011-06-10 | 1 | -1/+1 | |
| | | | | http://opensimulator.org/mantis/view.php?id=5516 | |||||
* | 3rd way of reseting the HG Map. This time, don't use the grid service; ↵ | Diva Canto | 2011-06-10 | 3 | -79/+71 | |
| | | | | instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes. | |||||
* | If the flotsam asset cache console command "fcache clear" is specified on ↵ | Justin Clark-Casey (justincc) | 2011-06-11 | 1 | -11/+26 | |
| | | | | its own, clear both memory and file caches | |||||
* | Align CenomeCache.ini.example values with CenomeCache defaults. | Justin Clark-Casey (justincc) | 2011-06-11 | 1 | -7/+8 | |
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* | Make it clear that WaitOnInprogressTimeout is currently a dead setting in ↵ | Justin Clark-Casey (justincc) | 2011-06-11 | 1 | -0/+1 | |
| | | | | FlotsamCache.ini.example | |||||
* | Make the internal flotsam asset cache defaults match ↵ | Justin Clark-Casey (justincc) | 2011-06-11 | 2 | -30/+36 | |
| | | | | | | | | | config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present. For the most part, defaults are made to match those already in FlotsamCache.ini.example. The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary. Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default). Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache. | |||||
* | When serializing objects, stop accidentally using the green text colour ↵ | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -1/+1 | |
| | | | | | | value for alpha This addresses http://opensimulator.org/mantis/view.php?id=5111 | |||||
* | Added missing "Old Guids=true" to ConnectionString | Makopoppo | 2011-06-10 | 3 | -4/+4 | |
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* | Save the sun's position in OARs | Oren Hurvitz | 2011-06-10 | 3 | -2/+11 | |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-06-10 | 3 | -34/+64 | |
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| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2011-06-10 | 3 | -2/+31 | |
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| | * | partial update for new mesh asset format - handle both old and new formats ↵ | dahlia | 2011-06-10 | 1 | -1/+5 | |
| | | | | | | | | | | | | for physics mesh | |||||
| * | | New method for resetting the map on HG: do it only once upon changing grids, ↵ | Diva Canto | 2011-06-10 | 2 | -33/+59 | |
| | | | | | | | | | | | | and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing. | |||||
* | | | minor: Add some commented out destructor logging messages for potential ↵ | Justin Clark-Casey (justincc) | 2011-06-10 | 3 | -0/+17 | |
| |/ |/| | | | | | | | | | future use. At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios. | |||||
* | | For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDB | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -0/+16 | |
| | | | | | | | | | | | | | | | | Using MyISAM proves vastly faster for persisting scene objects. For instance, a scene object that took 9 seconds to persist before now takes 1. This also improves the experience of loading large OARs. We don't use any of the transactional features of InnoDB. The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking. However, field reports say there is no noticeable difference. | |||||
* | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2011-06-10 | 2 | -5/+5 | |
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| * | The map breakage is actually at 2048! | Diva Canto | 2011-06-09 | 1 | -3/+3 | |
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| * | Change the name of the newest command to "show names" so that it doesn't ↵ | Diva Canto | 2011-06-09 | 1 | -2/+2 | |
| | | | | | | | | conflict with the existing "show users" | |||||
* | | minor: add method doc to make it clear that click action is fired when the ↵ | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -1/+10 | |
|/ | | | | click action is changed, not when a prim is clicked | |||||
* | Removing special casing on failures. This may also fix reports of this issue: | Diva Canto | 2011-06-08 | 1 | -2/+4 | |
| | | | | 22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0 | |||||
* | Consistency fix on the last commit. | Diva Canto | 2011-06-08 | 1 | -1/+1 | |
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* | Fixed a compilation problem. Also added a lengthy comment on the Map hack, ↵ | Diva Canto | 2011-06-08 | 2 | -37/+49 | |
| | | | | so that it never goes unnoticed again. | |||||
* | Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to ↵ | Diva Canto | 2011-06-08 | 1 | -5/+15 | |
| | | | | | | | | prefer the color blue, and I have given up trying to make things work above 4096. Revert "Improved reuse on the WorldMap/WorldMapModule.cs" This reverts commit d473d9975e70366d0fd16276c9bafd5ec269dcd9. | |||||
* | Fixed "Unknown User" listed as creator/owner on prims created with the Build ↵ | Diva Canto | 2011-06-08 | 3 | -8/+71 | |
| | | | | button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. | |||||
* | Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵ | Diva Canto | 2011-06-08 | 2 | -0/+25 | |
| | | | | that they know when the scene's objects have been loaded from the DB. | |||||
* | Deleted wrong debug message. | Diva Canto | 2011-06-08 | 1 | -1/+0 | |
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* | Write estate errors on startup to the log | Oren Hurvitz | 2011-06-07 | 1 | -2/+2 | |
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* | When a plugin fails to load because a DLL is missing, log which DLL it is | Oren Hurvitz | 2011-06-07 | 1 | -0/+7 | |
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* | Added error message to help understand ↵ | Diva Canto | 2011-06-07 | 1 | -0/+5 | |
| | | | | http://opensimulator.org/mantis/view.php?id=5527 | |||||
* | This hopefully fixes all issues with online/offline notifications across ↵ | Diva Canto | 2011-06-07 | 6 | -16/+99 | |
| | | | | grids. http://opensimulator.org/mantis/view.php?id=5528 | |||||
* | This makes the display names work better for foreigners | Diva Canto | 2011-06-07 | 1 | -0/+26 | |
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* | Remove scary error message | Diva Canto | 2011-06-07 | 1 | -6/+0 | |
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* | This fixes the crash reported in ↵ | Diva Canto | 2011-06-07 | 6 | -33/+32 | |
| | | | | http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully. | |||||
* | More on the hunt for the slow down on HGFriendsModule. - Don't requests the ↵ | Diva Canto | 2011-06-06 | 1 | -48/+71 | |
| | | | | online friends on foreign grids. If this works, there's another way of getting that info. | |||||
* | Moved the Mono Addins declaration of the HGFriendsModule to where the one ↵ | Diva Canto | 2011-06-06 | 2 | -1/+1 | |
| | | | | for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends) | |||||
* | This should make offline IMs work again. It should work for incoming foreign ↵ | Diva Canto | 2011-06-06 | 3 | -9/+70 | |
| | | | | IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server. | |||||
* | Narrow down the exception catching to exactly the exception of interest. ↵ | Diva Canto | 2011-06-05 | 1 | -1/+1 | |
| | | | | This may decrease the time of processing prims with broken user data. | |||||
* | Removed unused dependency (that happened to have the wrong path) | Diva Canto | 2011-06-05 | 1 | -1/+0 | |
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* | Remove the unmaintained 'CMS' framework, which was really a 'source-control' ↵ | Justin Clark-Casey (justincc) | 2011-06-04 | 15 | -3578/+0 | |
| | | | | | | experiment from 2008. This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know. |