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* synchronize Robust.HG.ini.example FreeSWITCH config with other config filesJustin Clark-Casey (justincc)2011-04-191-10/+32
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* For consistency, uncomment ColladaMesh option in OpenSimDefaults.ini. ↵Justin Clark-Casey (justincc)2011-04-191-1/+1
| | | | Thanks for the spot, Ai Austin.
* Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)2011-04-196-62/+95
| | | | to config parameters. Clean up some log messages.
* Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future ↵Justin Clark-Casey (justincc)2011-04-184-12/+18
| | | | | | | config parameters. Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
* bump default IAR version to 0.2 and 1.1 for the --profile version.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
* bump oar version number to 0.6.Justin Clark-Casey (justincc)2011-04-181-1/+1
| | | | This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
* Add regression test to check that OARs start with the control file.Justin Clark-Casey (justincc)2011-04-183-9/+21
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* add test to ensure that an IAR starts with the control fileJustin Clark-Casey (justincc)2011-04-182-11/+39
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* refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)2011-04-181-106/+115
| | | | inventory
* refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-183-3/+20
| | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
* Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-1814-425/+537
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| * Merge branch 'master' into test-merge0418Mic Bowman2011-04-1822-801/+626
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| * | Remove the call to remove tokens from the parent. Under heavy loadMic Bowman2011-04-152-5/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this appears to cause problems with the system timer resolution. This caused a problem with tokens going into the root throttle as bursts leading to some starvation. Also changed EnqueueOutgoing to always queue a packet if there are already packets in the queue. Ensures consistent ordering of packet sends.
| * | Merge branch 'master' into queuetestMic Bowman2011-04-141-1/+5
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| * \ \ Merge branch 'testmerge' into queuetestMic Bowman2011-04-1350-541/+1075
| |\ \ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
| | * | | remove packet monitoring debugging codeMic Bowman2011-04-131-116/+2
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| | * | | Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-133-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
| | * | | fixed a couple bugs with the property queuesMic Bowman2011-04-131-1/+37
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| | * | | First pass at moving object property requests into a queue similarMic Bowman2011-04-1311-208/+262
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
| | * | | New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-134-145/+259
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
| * | | | Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-133-4/+26
| |\ \ \ \ | | | | | | | | | | | | | | | | | | queuetest
| | * \ \ \ Merge branch 'master' of /home/git/repo/OpenSim into queuetestBlueWall2011-04-137-43/+99
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| | * | | | | remove packet monitoring debugging codeMic Bowman2011-04-121-116/+2
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| | * | | | | Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-123-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
| | * | | | | fixed a couple bugs with the property queuesMic Bowman2011-04-121-1/+37
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| | * | | | | Merge branch 'test-select' into queuetestMic Bowman2011-04-1211-208/+262
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| | | * | | | | First pass at moving object property requests into a queue similarMic Bowman2011-04-1211-208/+262
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
| | * | | | | | Merge branch 'master' into queuetestMic Bowman2011-04-128-74/+158
| | |\ \ \ \ \ \ | | | |/ / / / / | | |/| | | | |
| | * | | | | | New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-114-145/+259
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
| * | | | | | | remove packet monitoring debugging codeMic Bowman2011-04-121-116/+2
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| * | | | | | | Fixed the update of items in the priority queue to enable bothMic Bowman2011-04-123-7/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | types of property updates to be specified. Not sure if one form of property update should supercede another. But for now the old OpenSim behavior is preserved by sending both.
| * | | | | | | fixed a couple bugs with the property queuesMic Bowman2011-04-121-1/+37
| | | | | | | |
| * | | | | | | First pass at moving object property requests into a queue similarMic Bowman2011-04-1211-208/+262
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | to the entity update queue. The number of property packets can become significant when selecting/deselecting large numbers of objects. This is experimental code.
| * | | | | | | New tokenbucket algorithm. This one provides fair sharing of the queuesMic Bowman2011-04-124-145/+259
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | when client and simulator throttles are set. This algorithm also uses pre-defined burst rate of 150% of the sustained rate for each of the throttles. Removed the "state" queue. The state queue is not a Linden queue and appeared to be used just to get kill packets sent.
* | | | | | | | Provide a configuration setting to control whether multiple taken objects ↵Justin Clark-Casey (justincc)2011-04-183-15/+54
| |_|_|_|_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | are coalesced to inventory This is the CoalesceMultipleObjectsToInventory setting in [Inventory] in OpenSimDefaults.ini Default is true.
* | | | | | | Mantis #5442: Add admin_save_heightmapMelanie2011-04-171-0/+56
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* | | | | | | More descriptive debug msg for ServiceOSDRequest failures.Dan Lake2011-04-161-2/+2
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* | | | | | | Fixes mantis #5431 -- coalesced objects in HG-enabled regions. Needs more ↵Diva Canto2011-04-152-25/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | | | testing to make sure HG inventory isn't broken by this (it shouldn't).
* | | | | | | Make remote admin error messages more helpful on windows.Justin Clark-Casey (justincc)2011-04-151-88/+73
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Also, make log messages conform more with convention.
* | | | | | | refactor: separate out code that adds permissionsJustin Clark-Casey (justincc)2011-04-151-42/+59
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* | | | | | | Merge branch 'master' of /home/opensim/lib/develop/BlueWallBlueWall2011-04-151-1/+34
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| * | | | | | | Thanks Snoopy for a patch that allows setting of perms on items given to new ↵BlueWall2011-04-151-1/+34
| | |_|_|/ / / | |/| | | | | | | | | | | | | | | | | | | avatars
| * | | | | | Add ColladaMesh switchBlueWall2011-04-133-4/+26
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| * | | | | | Merge branch 'master' of /home/git/repo/OpenSimBlueWall2011-04-13154-7522/+3275
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| * | | | | | Merge branch 'master' of /home/opensim/src/OpenSim/CoreBlueWall2011-03-2197-1508/+2109
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| * \ \ \ \ \ \ Merge branch 'master' of /home/opensim/src/OpenSim/CoreBlueWall2011-02-142-14/+8
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| * | | | | | | | Set filter to send proper rotations for root partBlueWall2011-02-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.
| * | | | | | | | Revert "Fix unsitting of avatar on linked sets"BlueWall2011-02-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This reverts commit b492f1ce99d27bcf29eb5805564c8778aa4df748.
| * | | | | | | | Fix unsitting of avatar on linked setsBlueWall2011-02-121-1/+1
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